Cleanup shaders
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@@ -32,10 +32,5 @@ renderDataResizeUpdate cfig rdata = do
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(bh, bmid) = BS.breakSubstring "(" bbFrag
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(_, btt) = BS.breakSubstring ")" bmid
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bbFrag' = BS.append bh $ BS.append (BSC.pack $ '(' : show xsize ++ "," ++ show ysize) btt
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bbShad <-
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makeByteStringShaderUsingVAO
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"bloomBlur"
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[(vert, bbVert), (frag, bbFrag')]
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pmTriangleStrip
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(rdata ^. screenTextureVAO)
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bbShad <- makeShaderProgram "bloomBlur" [(vert, bbVert), (frag, bbFrag')]
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return rdata'{_bloomBlurShader = bbShad}
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