Correct bloom shader
This commit is contained in:
+1
-1
@@ -138,7 +138,7 @@ doDrawing pdata w = do
|
||||
textureBinding Texture2D $= Just (snd $ _fboColor pdata)
|
||||
drawShader (_colorBlurShader pdata) 4
|
||||
--textureBinding Texture2D $= Just (snd3 $ _fbo2 pdata)
|
||||
--blendFunc $= (SrcAlpha, One)
|
||||
blendFunc $= (SrcAlpha, One)
|
||||
textureBinding Texture2D $= Just (snd $ _fboFourth1 pdata)
|
||||
drawShader (_fullscreenShader pdata) 4
|
||||
blendFunc $= (SrcAlpha, OneMinusSrcAlpha)
|
||||
|
||||
Reference in New Issue
Block a user