Move randomOffset out of records
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@@ -29,8 +29,7 @@ defaultHeldUse = UseHeld
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-- , _heldHammer = HammerUp
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, _heldMuzzles = defaultMuzzles
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, _heldParams = BulletShooterParams
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{ _randomOffset = 0
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, _sidePush = 0
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{ _sidePush = 0
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-- , _bulGunSound = Just (tap3S, 0)
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, _weaponInvLock = 0
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, _weaponRepeat = []
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