Allow for no-ammo muzzles
This commit is contained in:
+69
-72
@@ -8,8 +8,6 @@ module Dodge.HeldUse (
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heldEffectMuzzles,
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) where
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import qualified IntMapHelp as IM
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import Dodge.IsPulseLaser
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import Color
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import Control.Applicative
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import Control.Monad
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@@ -26,6 +24,7 @@ import Dodge.Data.World
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import Dodge.Gas
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import Dodge.Inventory.Lock
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import Dodge.Inventory.Path
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import Dodge.IsPulseLaser
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import Dodge.Item.HeldOffset
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import Dodge.Item.Weapon.Bullet
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import Dodge.Item.Weapon.Shatter
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@@ -34,6 +33,7 @@ import Dodge.RadarSweep
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import Dodge.SoundLogic
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import Dodge.Tesla
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import Geometry
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import qualified IntMapHelp as IM
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import LensHelp
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import ListHelp
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import NewInt
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@@ -47,7 +47,6 @@ gadgetEffect :: Int -> LocationDT OItem -> Creature -> World -> World
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gadgetEffect pt loc
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| UseHeld{} <- loc ^. locDT . dtValue . _1 . itUse = heldEffect pt loc
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| PulseBallSF <- loc ^. locDT . dtValue . _2 = heldEffect pt loc
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-- hammerCheck (\a b c -> creatureShootPulseBall a b cmuz c) pt loc
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| DROPPER x <- loc ^. locDT . dtValue . _1 . itType
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, Just i <- loc ^? locDT . dtValue . _1 . itUse . uInt
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, pt == 0 =
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@@ -57,7 +56,6 @@ gadgetEffect pt loc
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useInventoryPath pt i x loc
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| otherwise = const id
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heldEffect :: Int -> LocationDT OItem -> Creature -> World -> World
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heldEffect = hammerCheck heldEffectMuzzles
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@@ -80,7 +78,6 @@ hammerCheck f pt loc cr w = case itemTriggerType loc of
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& itmset . itParams . wTime +~ 1
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WarmUpNoDelay{} -> f loc cr w & setwarming
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WarmUpCoolDown ws _ _
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-- UNSAFE:
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| _wTime (_itParams it) < ws ->
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w & setwarming
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& soundContinue
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@@ -95,32 +92,27 @@ hammerCheck f pt loc cr w = case itemTriggerType loc of
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& itmset . itParams . wTime +~ 1
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WarmUpCoolDown{} -> w & setwarming
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BurstTrigger is t
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| w ^. cWorld . lWorld . lClock - t > timelastused
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| timetest t
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, pt == 0 ->
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w & f loc cr & cWorld . lWorld . delayedEvents .++~ map g is
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VolleyGunTrigger i t
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| w ^. cWorld . lWorld . lClock - t > timelastused
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| timetest t
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, pt == 0 ->
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let (is, gen) = getVolleyBurst i (w ^. randGen)
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in w & f loc cr
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& cWorld . lWorld . delayedEvents .++~ map g is
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& randGen .~ gen
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HammerTrigger t
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| w ^. cWorld . lWorld . lClock - t > timelastused
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, isNothing $ find ((== MakeAutoSF) . (^. dtValue . _2)) (loc ^. locDT . dtRight)
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, pt == 0 ->
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f loc cr w
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HammerTrigger t | timetest t , pt == 0 -> f loc cr w
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SemiAutoTrigger t
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| w ^. cWorld . lWorld . lClock - t > timelastused
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, isNothing $ find ((== MakeAutoSF) . (^. dtValue . _2)) (loc ^. locDT . dtRight)
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, pt < w ^. cWorld . lWorld . lClock - timelastused ->
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-- , pt == 0 ->
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| timetest t
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, isJust (find ((== MakeAutoSF) . (^. dtValue . _2)) (loc ^. locDT . dtRight))
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|| pt == 0 ->
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f loc cr w
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AutoTrigger t
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| w ^. cWorld . lWorld . lClock - t > timelastused -> f loc cr w
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AutoTrigger t | timetest t -> f loc cr w
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NoTrigger -> f loc cr w
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_ -> w
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where
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timetest t = w ^. cWorld . lWorld . lClock - t > timelastused
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it = loc ^. locDT . dtValue . _1
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cid = _crID cr
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-- the following is unsafe, but if ilInvID isn't correctly set we probably
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@@ -138,12 +130,13 @@ getVolleyBurst i g =
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heldEffectMuzzles :: LocationDT OItem -> Creature -> World -> World
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heldEffectMuzzles loc cr w =
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setusetime . doHeldUseEffect t cr
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setusetime
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. doHeldUseEffect t cr
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. uncurry (applyCME loc cr)
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$ bw
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where
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t = loc ^. locDT
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bw = foldl' (loadMuzzle loc cr) (False,w) (locMuzzles loc)
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bw = foldl' (loadMuzzle loc cr) (False, w) (locMuzzles loc)
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setusetime =
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cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itid . itTimeLastUsed
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.~ w ^. cWorld . lWorld . lClock
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@@ -151,18 +144,17 @@ heldEffectMuzzles loc cr w =
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locMuzzles :: LocationDT OItem -> [Muzzle]
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locMuzzles loc
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| isPulseLaser loc =
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| isPulseLaser loc =
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dbwMuzzles
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& ix 0 . mzPos .~ V2 6 0
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& ix 0 . mzInaccuracy .~ 0
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& ix 0 . mzFlareType .~ TeslaGunFlare
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& ix 0 . mzEffect .~ MuzzlePulseLaser
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& ix 0 . mzAmmoPerShot .~ UseExactly 200
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& ix 0 . mzAmmoSlot .~ CapacitorBelow
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| PulseBallSF <- loc ^. locDT . dtValue . _2 = dbwMuzzles
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& ix 0 . mzAmmoSlot .~ CapacitorBelow (UseExactly 200)
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| PulseBallSF <- loc ^. locDT . dtValue . _2 =
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dbwMuzzles
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& ix 0 . mzEffect .~ MuzzlePulseBall
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& ix 0 . mzAmmoPerShot .~ UseExactly 200
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& ix 0 . mzAmmoSlot .~ CapacitorSelf
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& ix 0 . mzAmmoSlot .~ CapacitorSelf (UseExactly 200)
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& ix 0 . mzInaccuracy .~ 0
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& ix 0 . mzFlareType .~ TeslaGunFlare
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| otherwise = itemMuzzles $ loc ^. locDT . dtValue . _1
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@@ -171,7 +163,7 @@ itemMuzzles :: Item -> [Muzzle]
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itemMuzzles itm = case itm ^. itType of
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HELD ALTERIFLE ->
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dbwMuzzles & ix 0 . mzPos .~ V2 25 0
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& ix 0 . mzAmmoSlot .~ MagBelow (_alteRifleSwitch (_itParams itm))
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& ix 0 . mzAmmoSlot .~ MagBelow (_alteRifleSwitch (_itParams itm)) (UseExactly 1)
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HELD (VOLLEYGUN i) -> fromMaybe [] $ do
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j <- itm ^? itParams . unfiredBarrels . ix 0
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x <- vgunMuzzles i ^? ix j
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@@ -179,7 +171,7 @@ itemMuzzles itm = case itm ^. itType of
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HELD hit -> heldItemMuzzles hit
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DETECTOR{} ->
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dbwMuzzles & ix 0 . mzEffect .~ MuzzleDetector
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& ix 0 . mzAmmoPerShot .~ UseExactly 100
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& ix 0 . mzAmmoSlot . aps .~ UseExactly 100
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LASER ->
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dbwMuzzles
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& ix 0 . mzPos .~ V2 6 0
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@@ -195,10 +187,9 @@ heldItemMuzzles = \case
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(V2 10 0)
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a
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0.01
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(MagBelow 0)
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(MagBelow 0 (UseExactly 1))
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NoFlare
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MuzzleShootBullet
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(UseExactly 1)
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0
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| -- 0
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a <- spreadAroundCenter i baseStickSpread
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@@ -206,16 +197,16 @@ heldItemMuzzles = \case
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& ix 0 . mzFlareType .~ NoLightFlare
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& ix (i `div` 2) . mzFlareType .~ BasicFlare
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& ix (i -1) . mzFlareType .~ NoLightFlare
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PISTOL -> [Muzzle (V2 10 0) 0 0.05 (MagBelow 0) BasicFlare MuzzleShootBullet (UseExactly 1) 0]
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MACHINEPISTOL -> [Muzzle (V2 10 0) 0 0.3 (MagBelow 0) MiniGunFlare MuzzleShootBullet (UseExactly 1) 0]
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AUTOPISTOL -> [Muzzle (V2 10 0) 0 0 (MagBelow 0) BasicFlare MuzzleShootBullet (UseExactly 1) 0]
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SMG -> [Muzzle (V2 20 0) 0 0.05 (MagBelow 0) BasicFlare MuzzleShootBullet (UseExactly 1) 0]
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PISTOL -> [Muzzle (V2 10 0) 0 0.05 maguse1 BasicFlare MuzzleShootBullet 0]
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MACHINEPISTOL -> [Muzzle (V2 10 0) 0 0.3 maguse1 MiniGunFlare MuzzleShootBullet 0]
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AUTOPISTOL -> [Muzzle (V2 10 0) 0 0 maguse1 BasicFlare MuzzleShootBullet 0]
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SMG -> [Muzzle (V2 20 0) 0 0.05 maguse1 BasicFlare MuzzleShootBullet 0]
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RIFLE -> dbwMuzzles & ix 0 . mzPos .~ V2 25 0
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BURSTRIFLE -> dbwMuzzles & ix 0 . mzPos .~ V2 25 0 & ix 0 . mzInaccuracy .~ 0.05
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MINIGUNX i ->
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replicate
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i
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(Muzzle (V2 30 0) 0 0.05 (MagBelow 0) NoFlare MuzzleShootBullet (UseExactly 1) 10)
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(Muzzle (V2 30 0) 0 0.05 maguse1 NoFlare MuzzleShootBullet 10)
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& ix 0 . mzFlareType .~ MiniGunFlare
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BANGROD ->
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dbwMuzzles
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@@ -241,9 +232,9 @@ heldItemMuzzles = \case
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& ix 0 . mzPos .~ V2 30 0
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& ix 0 . mzFlareType .~ HeavySmokeFlare
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& ix 0 . mzInaccuracy .~ 0
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BANGCONE -> [Muzzle (V2 15 0) 0 0.5 (MagBelow 0) BasicFlare MuzzleShootBullet (UseUpTo 15) 12]
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BLUNDERBUSS -> [Muzzle (V2 30 0) 0 0.5 (MagBelow 0) BasicFlare MuzzleShootBullet (UseUpTo 15) 12]
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GRAPECANNON i -> [Muzzle (V2 30 0) 0 0.5 (MagBelow 0) BasicFlare MuzzleShootBullet (UseUpTo 15) (12 + 4 * fromIntegral i)]
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BANGCONE -> [Muzzle (V2 15 0) 0 0.5 magupto15 BasicFlare MuzzleShootBullet 12]
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BLUNDERBUSS -> [Muzzle (V2 30 0) 0 0.5 magupto15 BasicFlare MuzzleShootBullet 12]
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GRAPECANNON i -> [Muzzle (V2 30 0) 0 0.5 magupto15 BasicFlare MuzzleShootBullet (12 + 4 * fromIntegral i)]
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TORCH -> dbwMuzzles & ix 0 . mzPos .~ V2 10 0
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VOLLEYGUN{} -> error "should get volleygun muzzles earlier"
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FLAMETHROWER -> flameMuzzles
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@@ -261,10 +252,9 @@ heldItemMuzzles = \case
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RLAUNCHERX i ->
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getZipList
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( ZipList [Muzzle (V2 20 0) a 0 | a <- take i [0, 2 * pi / fromIntegral i ..]]
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<*> ZipList (fmap MagBelow [0 ..])
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<*> ZipList (fmap (\j -> MagBelow j (UseExactly 1)) [0 ..])
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<*> pure NoFlare
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<*> pure MuzzleRLauncher
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<*> pure (UseExactly 1)
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<*> pure 0
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)
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TESLAGUN ->
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@@ -287,41 +277,43 @@ heldItemMuzzles = \case
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BLINKER ->
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dbwMuzzles
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& ix 0 . mzEffect .~ MuzzleBlink
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& ix 0 . mzAmmoPerShot .~ UseExactly 10000000
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& ix 0 . mzAmmoSlot . aps .~ UseExactly 10000000
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BLINKERUNSAFE ->
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dbwMuzzles
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& ix 0 . mzEffect .~ MuzzleUnsafeBlink
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& ix 0 . mzAmmoPerShot .~ UseExactly 10000000
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& ix 0 . mzAmmoSlot . aps .~ UseExactly 10000000
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REWINDER ->
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dbwMuzzles
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& ix 0 . mzEffect .~ MuzzleRewind
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& ix 0 . mzAmmoPerShot .~ UseExactly 100000
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& ix 0 . mzAmmoSlot . aps .~ UseExactly 100000
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TIMESTOPPER ->
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dbwMuzzles
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& ix 0 . mzEffect .~ MuzzleStopper
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& ix 0 . mzAmmoPerShot .~ UseExactly 100000
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& ix 0 . mzAmmoSlot . aps .~ UseExactly 100000
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TIMESCROLLER ->
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dbwMuzzles
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& ix 0 . mzEffect .~ MuzzleScroller
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& ix 0 . mzAmmoPerShot .~ UseExactly 100000
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& ix 0 . mzAmmoSlot . aps .~ UseExactly 100000
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_ ->
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[ Muzzle
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{ _mzPos = V2 20 0
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, _mzRot = 0
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, _mzInaccuracy = 0.05
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, _mzAmmoSlot = MagBelow 0
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, _mzAmmoSlot = maguse1
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, _mzFlareType = NoFlare
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, _mzEffect = MuzzleShootBullet
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, _mzAmmoPerShot = UseExactly 1
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, _mzRandomOffset = 0
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}
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]
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where
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maguse1 = MagBelow 0 (UseExactly 1)
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magupto15 = MagBelow 0 (UseUpTo 15)
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baseStickSpread :: Float
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baseStickSpread = 0.2
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dbwMuzzles :: [Muzzle]
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dbwMuzzles = [Muzzle (V2 15 0) 0 0.01 (MagBelow 0) BasicFlare MuzzleShootBullet (UseExactly 1) 0]
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dbwMuzzles = [Muzzle (V2 15 0) 0 0.01 (MagBelow 0 (UseExactly 1)) BasicFlare MuzzleShootBullet 0]
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flameMuzzles :: [Muzzle]
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flameMuzzles =
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@@ -329,14 +321,13 @@ flameMuzzles =
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(V2 18 0)
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0
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0
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(MagBelow 0)
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(MagBelow 0 (UseExactly 1))
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NoFlare
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MuzzleNozzle
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{ _nzPressure = ConstFloat 4
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, _nzMaxWalkAngle = 0.2
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, _nzWalkSpeed = 0.01
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}
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(UseExactly 1)
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0
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]
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@@ -344,10 +335,9 @@ vgunMuzzles :: Int -> [Muzzle]
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vgunMuzzles i =
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getZipList
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( ZipList [Muzzle (V2 15 x) 0 0.01 | x <- spreadAroundCenter i 6]
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<*> ZipList (fmap MagBelow [0 .. i -1])
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<*> ZipList (fmap (\j -> MagBelow j (UseExactly 1)) [0 .. i -1])
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<*> pure BasicFlare
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<*> pure MuzzleShootBullet
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<*> pure (UseExactly 1)
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<*> pure 0
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)
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@@ -642,24 +632,27 @@ heldTorqueAmount = \case
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BLINKER -> 0
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BLINKERUNSAFE -> 0
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loadMuzzle :: LocationDT OItem -> Creature -> (Bool,World) -> Muzzle -> (Bool,World)
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loadMuzzle loc cr (b,w) mz = fromMaybe (b,w) $ do
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let as = _mzAmmoSlot mz
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amamount = _mzAmmoPerShot mz
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mag <- case as of
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MagBelow mi -> find (isAmmoIntLink mi . (^. dtValue . _2)) (loc ^. locDT . dtLeft)
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CapacitorSelf -> loc ^? locDT
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CapacitorBelow -> find
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((== PulseBallSF) . (^. dtValue . _2)) (loc ^. locDT . dtLeft)
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mid <- mag ^? dtValue . _1 . itLocation . ilInvID
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availableammo <- w ^? cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix mid . itConsumables . _Just
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let usedammo = case amamount of
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UseUpTo x -> min x availableammo
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UseExactly x
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| x <= availableammo -> x
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| otherwise -> 0
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guard $ usedammo > 0
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return $ useLoadedAmmo loc cr (b,w) (Just (mz,usedammo,mag))
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loadMuzzle :: LocationDT OItem -> Creature -> (Bool, World) -> Muzzle -> (Bool, World)
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loadMuzzle loc cr (b, w) mz = fromMaybe (b, w) $ do
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case mz ^. mzAmmoSlot of
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NoAmmoRequired -> return (True, doMuzzleEffect loc cr mz Nothing w)
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as -> do
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mag <- case as of
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MagBelow mi _ -> find (isAmmoIntLink mi . (^. dtValue . _2)) (loc ^. locDT . dtLeft)
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CapacitorSelf _ -> loc ^? locDT
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CapacitorBelow _ ->
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find
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((== PulseBallSF) . (^. dtValue . _2))
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(loc ^. locDT . dtLeft)
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mid <- mag ^? dtValue . _1 . itLocation . ilInvID
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availableammo <- w ^? cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix mid . itConsumables . _Just
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let usedammo = case as ^?! aps of
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UseUpTo x -> min x availableammo
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UseExactly x
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| x <= availableammo -> x
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| otherwise -> 0
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guard $ usedammo > 0
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return $ useLoadedAmmo loc cr (b, w) (Just (mz, usedammo, mag))
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makeMuzzleFlare :: Muzzle -> LocationDT OItem -> Creature -> World -> World
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makeMuzzleFlare mz loc cr = case mz ^. mzFlareType of
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@@ -733,6 +726,10 @@ isAmmoIntLink i sf = Just i == sf ^? amsfLink
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-- (AmmoMagSF j _) = i == j
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--isAmmoIntLink _ _ = False
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doMuzzleEffect :: LocationDT OItem -> Creature -> Muzzle
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-> Maybe (LocationDT OItem, Item) -> World -> World
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doMuzzleEffect _ _ _ _ = id
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useLoadedAmmo ::
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LocationDT OItem ->
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Creature ->
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@@ -931,8 +928,8 @@ creatureShootPulseBall loc cr mz w = w & randGen .~ g & shootPulseBall pos dir
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shootPulseBall :: Point2 -> Float -> World -> World
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shootPulseBall p dir w =
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w
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& cWorld . lWorld . pulseBalls . at i ?~
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PulseBall
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& cWorld . lWorld . pulseBalls . at i
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?~ PulseBall
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{ _pbPos = p
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, _pbVel = 3.5 * unitVectorAtAngle dir
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, _pbTimer = 200
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