Allow for no-ammo muzzles
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@@ -47,6 +47,7 @@ drawChasm = foldMap (Prelude.uncurry drawCliff) . loopPairs
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drawCliff :: Point2 -> Point2 -> SPic
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drawCliff x y = noPic
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. translateSHz (-500.01)
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. colorSH (dark orange)
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$ upperPrismPoly Large Important 500 [x,0.5 *(x+y) + normalizeV (vNormal (y - x)),y]
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drawPulseBall :: PulseBall -> SPic
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