Fix bugs in zones near segments
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@@ -66,6 +66,8 @@ windowYFloat = fromIntegral . _windowY
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data DebugBool
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= Show_ms_frame
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| Display_debug
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| Debug_get
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| Debug_put
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| Show_sound
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| Noclip
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| Cr_status
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@@ -11,6 +11,7 @@ module Dodge.Data.Universe (
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module Loop.Data,
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) where
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import qualified Data.IntMap.Strict as IM
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import Geometry.Data
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import Sound.Data
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import qualified Data.Map.Strict as M
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@@ -44,6 +45,7 @@ data Universe = Universe
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, _uvDebugFloat2 :: Float
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, _uvDebugV2_1 :: Point2
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, _uvDebugV2_2 :: Point2
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, _uvDebugPut :: IM.IntMap String
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, _uvDebugPathShowType :: PathShowType
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, _uvDebugMessageOffset :: Int
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, _uvSoundQueue :: [SoundID] -- sounds without a position, to be played once
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