Thread a more complex structure through the placement process

This commit is contained in:
2021-11-25 01:32:25 +00:00
parent 0e87f340b4
commit aad79bdf25
5 changed files with 63 additions and 50 deletions
+11 -7
View File
@@ -6,6 +6,7 @@ module Dodge.Placement.PlaceSpot.Block
where
import Dodge.Data
import Dodge.Path
import Dodge.LevelGen.LevelStructure
import Dodge.Base
import Dodge.Zone
import Geometry
@@ -53,10 +54,11 @@ addBlock (p:ps) wl hp hps bm w
ips = map zoneOfPoint $ uncurry (divideLine (2*zoneSize)) (_wlLine wl)
addBlock _ _ _ _ _ _ = error "Trying to add a block with incomplete polygon"
placeBlock :: [Point2] -> Int -> Wall -> [Int] -> BlockMaterial -> World -> (Int,World)
placeBlock poly i wl is bm w
= (0, foldr (uncurry removePathsCrossing) wWithBlock pairs)
placeBlock :: [Point2] -> Int -> Wall -> [Int] -> BlockMaterial -> GenWorld -> (Int,GenWorld)
placeBlock poly i wl is bm gw
= (0, gw & gWorld .~ foldr (uncurry removePathsCrossing) wWithBlock pairs)
where
w = _gWorld gw
pairs = loopPairs poly
wWithBlock = addBlock poly wl i is bm w
@@ -68,11 +70,13 @@ placeLineBlock
-> Float -- ^ Block depth
-> Point2 -- ^ Start point (symmetric)
-> Point2 -- ^ End point (symmetric)
-> World
-> (Int, World)
placeLineBlock basePane bm blockWidth depth a b w = (,) 0
$ removePathsCrossing a b $ foldr insertWall (insertBlocks w) listWalls
-> GenWorld
-> (Int, GenWorld)
placeLineBlock basePane bm blockWidth depth a b gw = ( 0
, gw & gWorld .~ (removePathsCrossing a b $ foldr insertWall (insertBlocks w) listWalls)
)
where
w = _gWorld gw
psOnLine = divideLineOddNumPoints blockWidth a b
halfBlockWidth = dist a b / fromIntegral (length psOnLine - 1)
blockCenPs = snd $ evenOddSplit psOnLine