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{- Functions that affect the world according to what pressed buttons are stored in a Set. -}
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module Dodge.Update.UsingInput (
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-- updateUsingInput,
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) where
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import Control.Lens
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import qualified Data.Map.Strict as M
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import Dodge.Base.You
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--import Dodge.Combine
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import Dodge.Creature.Impulse.UseItem
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import Dodge.Data.Combine
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import Dodge.Data.SelectionList
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import Dodge.Data.World
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import Dodge.InputFocus
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--import Dodge.Inventory
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--import Dodge.Inventory.Add
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import Dodge.Terminal.LeftButton
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import Geometry
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import SDL
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-- maybeexitcombine w'
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-- | ButtonRight `M.member` _mouseButtons (_input w) =
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-- (hud . hudElement . subInventory . subInvMap %~ setShownIntMap) $
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-- (hud . hudElement . subInventory . subInvMap . smItems .~ combineList w') w'
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-- | otherwise = w' & hud . hudElement . subInventory .~ NoSubInventory
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-- note "sort" on the inventory indices; otherwise
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-- lower items may be shifted up and items below these removed instead
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doCombine :: Int -> World -> World
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doCombine i w = undefined
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-- case w ^? hud . hudElement . subInventory . subInvMap . smShownItems . ix i . siPayload of
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-- Nothing -> w
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-- Just (CombinableItem is it _) -> createAndSelectItem it $ foldr (rmInvItem 0) w (sort is)
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