Reimplement combining items
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@@ -12,8 +12,6 @@ import Dodge.Creature.Impulse.Movement
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import Dodge.Creature.Test
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import Dodge.Data.World
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import Dodge.InputFocus
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--import Dodge.LightSource
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import Dodge.Update.UsingInput
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import Geometry
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import LensHelp
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import qualified SDL
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@@ -2,6 +2,8 @@ module Dodge.Update.Input (
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updateUseInput,
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) where
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import Data.List (sort)
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import Dodge.Inventory.Add
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import Dodge.Data.Combine
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import Geometry
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import Dodge.SelectionList
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@@ -55,7 +57,7 @@ updateUseInputInGame h u = case h of
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u & uvWorld . cWorld . lWorld . terminals . ix tmid . tmInput . tiFocus %~ const True
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CombineInventory _ _ sss
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| inSubInvRegex (u ^. uvWorld) -> doSubInvRegexInput u
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| lbinitialpress -> tryCombine sss u -- maybeexitcombine (maybe id doCombine mi w)
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| lbinitialpress -> maybeExitCombine $ over uvWorld (tryCombine sss) u -- maybeexitcombine (maybe id doCombine mi w)
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_ | inInvRegex (u ^. uvWorld) -> doRegexInput (-1) invRegex invRegex u
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_ | inCloseRegex (u ^. uvWorld) -> doRegexInput 2 closeRegex closeRegex u
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_ -> M.foldlWithKey' updateKeyInGame u pkeys
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@@ -65,8 +67,17 @@ updateUseInputInGame h u = case h of
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pmb = u ^. uvWorld . input . mouseButtons
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lbinitialpress = pmb ^? ix ButtonLeft == Just False
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tryCombine :: SelectionSections CombinableItem -> Universe -> Universe
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tryCombine sss w = w
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tryCombine :: SelectionSections CombinableItem -> World -> World
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tryCombine sss w = fromMaybe w $ do
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(i,j) <- sss ^? sssSelPos . _Just
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CombinableItem is it _ <- sss ^? sssSections . ix i . ssItems . ix j . siPayload
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return $ createAndSelectItem it $ foldr (rmInvItem 0) w (sort is)
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maybeExitCombine :: Universe -> Universe
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maybeExitCombine u
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| ButtonRight `M.member` (u ^. uvWorld . input . mouseButtons)
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= u
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| otherwise = u & uvWorld . hud . hudElement . subInventory .~ NoSubInventory
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doTextInputOver :: ASetter' Universe String -> Universe -> Universe
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doTextInputOver p u =
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