Cleanup
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@@ -100,7 +100,7 @@ damageFlesh dm _ w = w & case dm of
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]
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. makeDustAt Flesh 50 (addZ 20 (outTo p t))
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Blunt _ p _ -> randsound p [hitS]
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Shattering _ _ _ -> id
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Shattering {} -> id
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Crushing{} -> id
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Explosive{} -> id
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Sparking{} -> id
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