Commit before checking where mounted lights became misplaced

This commit is contained in:
2025-10-04 00:34:45 +01:00
parent a642198bfc
commit aba855e0a6
3 changed files with 3 additions and 4 deletions
-1
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@@ -1,7 +1,6 @@
{
"_debug_booleans": [
"Show_ms_frame",
"Enable_debug",
"Pathing"
],
"_debug_view_clip_bounds": "NoRoomClipBoundaries",
+1 -2
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@@ -4,7 +4,6 @@ module Dodge.Room.Ngon where
import Dodge.Room.Path
import Data.List
import qualified Data.Set as S
--import Data.Maybe
import Data.Tile
import Dodge.Data.GenWorld
import Dodge.Default.Room
@@ -20,7 +19,7 @@ roomNgon n x = do
return
defaultRoom
{ _rmPolys = [poly]
, _rmLinks = map f lnks -- muout (init lnks) ++ muin[last lnks]
, _rmLinks = map f lnks
, _rmPath = linksGridToPath (map f lnks) path4
, _rmPmnts = [thelight]
, _rmBound = [poly]
+2 -1
View File
@@ -1,5 +1,6 @@
module Dodge.Room.Tutorial where
import Dodge.Item.Held.Utility
import Control.Monad
import qualified Data.IntMap.Strict as IM
import qualified Data.IntSet as IS
@@ -200,7 +201,7 @@ tutLight = do
return $
tToBTree "TutLight" $
treePost
[ x
[ x -- & rmPmnts <>~ [sps (PS 0 0) (PutFlIt torch)]
, corridor & rmPmnts .~ mempty
, removeLights y
, corridor & rmPmnts .~ mempty