Prop reification/splitting
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@@ -17,7 +17,6 @@ data Cloud = Cloud
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, _clAlt :: Float
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, _clTimer :: Int
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, _clType :: CloudType
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-- , _clEffect :: Cloud -> World -> World
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}
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deriving (Eq,Ord,Show,Read)
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data CloudType
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@@ -0,0 +1,13 @@
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{-# LANGUAGE TemplateHaskell #-}
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{-# LANGUAGE StrictData #-}
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module Dodge.Data.LinearShockwave where
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import Geometry.Data
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import Control.Lens
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data LinearShockwave = LinearShockwave
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{ _lwPos :: Point2
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, _lwID :: Int
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, _lwPoints :: [(Point2,Point2)]
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, _lwTimer :: Int
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}
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deriving (Eq,Ord,Show,Read)
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makeLenses ''LinearShockwave
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@@ -0,0 +1,65 @@
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{-# LANGUAGE TemplateHaskell #-}
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{-# LANGUAGE StrictData #-}
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module Dodge.Data.Prop
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where
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import Dodge.Data.WorldEffect
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import Shape.Data
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import Color
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import qualified Linear.Quaternion as Q
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import Geometry.Data
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import ShapePicture.Data
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import Control.Lens
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data PropDraw = PropDrawSPic SPic
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| PropDrawMovingShapeCol Shape
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| PropDrawMovingShape PropDraw
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| PropDrawFlatTranslate PropDraw
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| PropDoubleLampCover Float
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| PropVerticalLampCover Float
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| PropLampCover Float
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| PropDrawToggle PropDraw
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| PropDrawGib Float
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deriving (Eq,Ord,Show,Read)
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data PropUpdate -- = UpdatePropZ
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= PropUpdateAnd PropUpdate PropUpdate
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-- | UpdateShapeProp
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| PropFallSmallBounceDamage
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| PropFallSmallBounce
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| PropUpdateId
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| PropRotate Float
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| PropSetToggleAnd WdBl PropUpdate
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| PropUpdates [PropUpdate]
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| PropUpdateLS Int PrWdLsLs -- Prop -> World -> LightSource -> LightSource
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| PropUpdatePosition WdP2f
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| PropUpdateWhen WdBl PropUpdate
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| PropUpdateIf WdBl PropUpdate PropUpdate
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deriving (Eq,Ord,Show,Read)
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data PrWdLsLs = PrWdLsId
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| PrWdLsSetPosition WdP2f Point3
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| PrWdLsSetColor Point3
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deriving (Eq,Ord,Show,Read)
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data Prop
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= PropZ
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{ _prPos :: Point2
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, _prDraw :: PropDraw
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, _prUpdate :: PropUpdate
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, _prStartPos :: Point2
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, _prVel :: Point2
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, _prID :: Int
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, _prPosZ :: Float
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, _prVelZ :: Float
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, _prTimer :: Int
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, _prQuat :: Q.Quaternion Float
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, _prQuatSpin :: Q.Quaternion Float
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, _prColor :: Color
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}
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| ShapeProp
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{ _prPos :: Point2
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, _prDraw :: PropDraw
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, _prUpdate :: PropUpdate
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, _prID :: Int
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, _prRot :: Float
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, _prToggle :: Bool
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}
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deriving (Eq,Ord,Show,Read)
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makeLenses ''Prop
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@@ -0,0 +1,13 @@
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{-# LANGUAGE TemplateHaskell #-}
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{-# LANGUAGE StrictData #-}
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module Dodge.Data.TractorBeam where
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import Geometry.Data
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import Control.Lens
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data TractorBeam = TractorBeam
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{ _tbPos :: Point2
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, _tbStartPos :: Point2
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, _tbVel :: Point2
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, _tbTime :: Int
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}
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deriving (Eq,Ord,Show,Read)
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makeLenses ''TractorBeam
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@@ -2,7 +2,6 @@ module Dodge.Data.WorldEffect where
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import Sound.Data
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import Geometry.Data
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import Dodge.Data.SoundOrigin
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data WorldEffect = NoWorldEffect
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| SetTrigger Bool Int
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| WorldEffects [WorldEffect]
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@@ -21,3 +20,9 @@ data MdWdWd = MdWdId
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| MdSetLSCol Point3
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| MdFlickerUpdate
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deriving (Eq,Ord,Show,Read)
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data WdBl = WdTrig Int
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| WdBlDoorMoving Int
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deriving (Eq,Ord,Show,Read)
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data WdP2f = WdP2f0
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| WdP2fDoorPosition Int
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deriving (Eq,Ord,Show,Read)
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