Prop reification/splitting
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module Dodge.WdP2f
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where
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import Geometry.Vector
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import Dodge.Data
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import Geometry.Data
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import Control.Lens
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doWdP2f :: WdP2f -> World -> (Point2,Float)
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doWdP2f x = case x of
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WdP2f0 -> const (0,0)
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WdP2fDoorPosition drid -> \w -> let Just (a,b) = w ^? doors . ix drid . drPos
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in (b, argV (a-.-b))
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