Allow pausable reloads with discrete progess steps
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@@ -87,7 +87,7 @@ handlePressedKeyInGame scode w = case scode of
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ScancodeP -> pauseGame $ escapeMap w
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ScancodeF -> youDropItem w
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ScancodeM -> toggleMap w
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ScancodeR -> crStartReloading (you w) w
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ScancodeR -> crToggleReloading (you w) w
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ScancodeT -> testEvent w
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ScancodeX -> w & hud . hudElement %~ toggleTweakInv
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ScancodeC -> toggleCombineInv w
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