Remove _decorations

This commit is contained in:
2024-10-26 09:18:11 +01:00
parent f11dfe53db
commit ae0f2fad0f
8 changed files with 2 additions and 46 deletions
+1 -1
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@@ -1 +1 @@
All good (595 modules, at 09:13:37)
All good (0 modules, at 09:18:01)
-1
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@@ -52,7 +52,6 @@ data PSType
| PutDoor Color EdgeObstacle WdBl [(Point2, Point2)]
| RandPS (State StdGen PSType)
| PutForeground ForegroundShape
| PutDecoration Picture
| PutWorldUpdate (PlacementSpot -> World -> World)
| PutNothing
| PutUsingGenParams (World -> (World, PSType))
-1
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@@ -131,7 +131,6 @@ data LWorld = LWorld
, _delayedEvents :: [(Int, WdWd)]
, _pressPlates :: IM.IntMap PressPlate
, _buttons :: IM.IntMap Button
, _decorations :: IM.IntMap Picture
, _foregroundShapes :: IM.IntMap ForegroundShape
, _corpses :: IM.IntMap Corpse
, _lightSources :: IM.IntMap LightSource
-35
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@@ -1,35 +0,0 @@
module Dodge.Debug.LinkDecoration (
addRoomLinkDecorations,
addRoomPolyDecorations,
) where
import Control.Lens
import Dodge.Data.GenWorld
import Dodge.RoomLink
import Geometry.Data
import Geometry.Vector
import qualified IntMapHelp as IM
import Picture
addRoomPolyDecorations :: [Room] -> World -> World
addRoomPolyDecorations rms w =
w & cWorld . lWorld . decorations
%~ IM.insertWithNewKeys (map roomPolyDecorations rms)
addRoomLinkDecorations :: [Room] -> World -> World
addRoomLinkDecorations rms w =
w & cWorld . lWorld . decorations
%~ IM.insertWithNewKeys (map roomLinkDecorations rms)
roomLinkDecorations :: Room -> Picture
roomLinkDecorations rm = foldMap (linkDecoration . lnkPosDir) $ _rmLinks rm
linkDecoration :: (Point2, Float) -> Picture
linkDecoration (p, a) = setLayer DebugLayer . color red $ line [p, p +.+ 20 *.* unitVectorAtAngle (a - pi / 2)]
roomPolyDecorations :: Room -> Picture
roomPolyDecorations rm = foldMap polyWireFrame $ _rmPolys rm
polyWireFrame :: [Point2] -> Picture
polyWireFrame (x : xs) = setLayer DebugLayer . setDepth 50 . color green $ line $ (x : xs) ++ [x]
polyWireFrame _ = undefined
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@@ -132,7 +132,6 @@ defaultLWorld =
, _pressPlates = IM.empty
, _buttons = IM.empty
, _corpses = IM.empty
, _decorations = IM.empty
, _lightSources = IM.empty
, _tempLightSources = []
, _seenLocations =
-4
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@@ -119,7 +119,6 @@ placeSpotID' ps pt w = case pt of
w
PutCrit cr -> plNewUpID (cWorld . lWorld . creatures) crID (mvCr p rot cr) w
PutForeground fs -> plNewUpID (cWorld . lWorld . foregroundShapes) fsID (mvFS p rot fs) w
PutDecoration pic -> plNewID (cWorld . lWorld . decorations) (shiftDec p rot pic) w
PutMachine pps mc wl -> plMachine (map doShift pps) mc wl p rot w
PutLS ls -> plNewUpID (cWorld . lWorld . lightSources) lsID (mvLS p' rot ls) w
PutPPlate pp -> plNewUpID (cWorld . lWorld . pressPlates) ppID (mvPP p rot pp) w
@@ -148,9 +147,6 @@ placeSpotID' ps pt w = case pt of
rot = _psRot ps
doShift = shiftPointBy (p, rot)
shiftDec :: Point2 -> Float -> Picture -> Picture
shiftDec p r = uncurryV translate p . rotate r
evaluateRandPS :: State StdGen PSType -> PlacementSpot -> World -> (Int, World)
evaluateRandPS rgen ps w = placeSpotID' ps evaluatedType (set randGen g w)
where
+1 -2
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@@ -82,8 +82,7 @@ cullPoint cfig w p
extraPics :: Configuration -> Universe -> Picture
extraPics cfig u =
fold (_decorations lw)
<> setLayer FixedCoordLayer (fixedCoordPictures u)
setLayer FixedCoordLayer (fixedCoordPictures u)
<> foldMap drawTractorBeam (_tractorBeams lw)
<> foldMap drawLinearShockwave (_linearShockwaves lw)
<> foldMap drawShockwave (_shockwaves lw)
-1
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@@ -48,7 +48,6 @@ roomC w h = do
. setOutLinks (\rl -> OnEdge West `S.member` _rlType rl)
)
& rmPmnts .:~ wallf (V2 (w / 2) 0) (V2 (w / 2) (h -60))
& rmPmnts .:~ sps0 (PutDecoration (highMesh (V2 0 0) (V2 0 h) 50))
& rmRandPSs .~ [farside]
)
where