Move item inv size and item dimensions from records to external function
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@@ -22,8 +22,6 @@ teslaGun :: Item
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teslaGun =
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defaultHeldItem
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& itUse . heldParams .~ BeamShooterParams (Just (elecCrackleS,2))
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& itDimension . dimRad .~ 9
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& itDimension . dimCenter .~ V3 4 0 0
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& itParams .~ teslaParams
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& itUse . heldDelay .~ NoDelay
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& itUse . heldAim . aimWeight .~ 6
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@@ -53,8 +51,6 @@ laser =
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, _itTgID = Nothing
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, _itTgActive = False
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}
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& itDimension . dimRad .~ 10
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& itDimension . dimCenter .~ V3 15 0 0
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimStance .~ TwoHandFlat
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@@ -74,8 +70,6 @@ tractorGun =
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, _itTgID = Nothing
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, _itTgActive = False
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}
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& itDimension . dimRad .~ 10
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& itDimension . dimCenter .~ V3 15 0 0
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimStance .~ TwoHandUnder
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@@ -22,8 +22,6 @@ defaultBangCane =
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& itUse . heldParams . rifling .~ ConstFloat 0.9
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& itUse . heldParams . recoil .~ 50
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& itUse . heldParams . torqueAfter .~ 0.1
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& itDimension . dimRad .~ 8
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& itDimension . dimCenter .~ V3 5 0 0
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& itUse . heldDelay . rateMax .~ 6
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-- & itUse . heldMods .~ BangCaneMod
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& itUse . heldAim . aimStance .~ OneHand
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@@ -57,7 +55,6 @@ rifle =
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 25 0
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-- & itType . iyModules . at ModHeldAttach ?~ EMPTYMODULE
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--repeater :: Item
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--repeater =
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@@ -97,8 +94,4 @@ miniGunX i =
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& itUse . heldParams . sidePush .~ 10 * fromIntegral i
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& itUse . heldParams . randomOffset .~ 10
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& itUse . heldParams . rifling .~ UniRandFloat 0.8 0.9
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& itInvSize .~ (i + 3) `div` 2
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& itDimension . dimRad .~ 20
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& itDimension . dimCenter .~ V3 5 0 0
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& itDimension . dimAttachPos .~ V3 5 (-5) 0
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& itType .~ HELD (MINIGUNX i)
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@@ -11,11 +11,7 @@ import Linear
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bangCone :: Item
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bangCone =
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defaultBulletWeapon
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& itDimension . dimRad .~ 8
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& itDimension . dimCenter .~ V3 5 0 0
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& itUse . heldDelay . rateMax .~ 20
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-- & itUse . heldMods .~ PistolMod
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-- & itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzzles
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.~ replicate 15 (Muzzle (V2 15 0) 0 0.5 0 DefaultFlareType MuzzleShootBullet)
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& itUse . heldParams . muzVel .~ UniRandFloat 0.5 0.8
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@@ -12,9 +12,6 @@ import Geometry.Data
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launcher :: Item
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launcher =
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defaultHeldItem
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& itInvSize .~ 3
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& itDimension . dimRad .~ 9
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& itDimension . dimCenter .~ V3 10 0 0
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& itUse . heldDelay . rateMax .~ 20
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& itUse . heldAim . aimWeight .~ 8
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& itUse . heldAim . aimRange .~ 0.5
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@@ -23,8 +23,6 @@ bangRod =
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& itUse . heldParams . torqueAfter .~ 0.3
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& itUse . heldParams . bulGunSound ?~ (bangEchoS,0)
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& itUse . heldDelay . rateMax .~ 12
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& itDimension . dimRad .~ 12
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& itDimension . dimCenter .~ V3 5 0 0
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& itType .~ HELD BANGROD
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& itUse . heldAim . aimWeight .~ 8
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& itUse . heldAim . aimRange .~ 1
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@@ -73,12 +73,7 @@ flameThrower :: Item
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flameThrower =
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defaultHeldItem
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& itParams .~ NoParams
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& itDimension . dimRad .~ 7
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& itDimension . dimCenter .~ V3 9 0 0
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-- & itUse . heldUse .~ HeldOverNozzlesUseGasParams -- overNozzles useGasParams
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& itUse . heldDelay .~ NoDelay
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-- & itUse . heldMods .~ FlameThrowerMod
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-- & itUse . heldMods .~ PistolMod
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& itUse . heldAim . aimWeight .~ 5
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izMax = 5, _izMin = 1.5}
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& itUse . heldAim . aimStance .~ TwoHandUnder
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@@ -20,12 +20,7 @@ bangStick i =
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& itUse . heldParams . recoil .~ 25
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& itUse . heldParams . torqueAfter .~ 0.18 + 0.02 * fromIntegral i
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& itType .~ HELD (BANGSTICK i)
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& itInvSize .~ max 1 (i `div` 2)
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& itDimension . dimRad .~ 5
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& itDimension . dimCenter .~ V3 5 0 0
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& itUse . heldDelay . rateMax .~ 8
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-- & itUse . heldMods .~ BangStickMod
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-- & itUse . heldMods .~ PistolMod
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& itUse . heldAim . aimMuzzles
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.~ [Muzzle (V2 10 0) a 0.01 0 DefaultFlareType MuzzleShootBullet | a <- spreadAroundCenter i baseStickSpread]
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@@ -14,7 +14,6 @@ flatShield =
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& itUse . heldAim . aimTurnSpeed .~ 0.5
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& itUse . heldAim . aimStance .~ TwoHandFlat
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-- & itUse . heldAim . aimHandlePos .~ 0
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& itInvSize .~ 3
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& itType .~ HELD FLATSHIELD
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keyCard :: Int -> Item
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