Provisional working coloured lights

This commit is contained in:
2021-08-21 12:34:49 +02:00
parent e35b95bf36
commit b396d6c857
9 changed files with 30 additions and 26 deletions
+4 -4
View File
@@ -2,12 +2,12 @@
layout (location = 0) in vec3 position;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
uniform vec3 lightPos;
uniform vec2 radLum;
uniform vec4 lumRad;
out vec3 dField;
out float lum;
out vec3 lum;
void main()
{
dField = (position - lightPos) / radLum.x;
lum = radLum.y;
dField = (position - lightPos) / lumRad.a;
lum = lumRad.rgb;
gl_Position = theMat * vec4(position,1);
}