Commit before adding coloured light sources
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+2
-1
@@ -131,7 +131,8 @@ doDrawing pdata w = do
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--textureBinding Texture2D $= Just (snd3 $ _fbo2 pdata)
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textureBinding Texture2D $= Just (snd $ _fboLighting pdata)
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blend $= Enabled
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blendFunc $= (Zero, OneMinusSrcAlpha)
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--blendFunc $= (Zero, OneMinusSrcAlpha)
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blendFunc $= (Zero, OneMinusSrcColor)
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drawShader (_fullscreenShader pdata) 4
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blendFunc $= (SrcAlpha, OneMinusSrcAlpha)
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+3
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@@ -34,7 +34,7 @@ createLightMap pdata lightPoints nWalls nSils nsurfVs = do
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depthFunc $= Just Less
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-- clear buffer to full alpha and furthest depth
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-- clearColor is specified in preloadRender
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clearColor $= Color4 0 0 0 1
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clearColor $= Color4 1 1 1 1
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clear [ColorBuffer,DepthBuffer]
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--colorMask $= Color4 Disabled Disabled Disabled Disabled
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cullFace $= Just Back
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@@ -82,7 +82,8 @@ createLightMap pdata lightPoints nWalls nSils nsurfVs = do
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-- draw geometry surfaces
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cullFace $= Just Back
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colorMask $= Color4 Disabled Disabled Disabled Enabled
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--colorMask $= Color4 Disabled Disabled Disabled Enabled
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colorMask $= Color4 Enabled Enabled Enabled Enabled
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stencilFunc $= (Equal, 0, 255)
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currentProgram $= Just (_shaderProgram $ _lightingSurfaceShader pdata)
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uniform (head $ _shaderCustomUnis $ _lightingSurfaceShader pdata)
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