Provisional working coloured lights
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@@ -57,10 +57,10 @@ preloadRender = do
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>>= addUniforms ["lightPos"]
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wlLightShad
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<- makeShaderUsingShaderVAO "lighting/wall" [vert,geom,frag] EPoints wsShad
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>>= addUniforms ["lightPos","radLum"]
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>>= addUniforms ["lightPos","lumRad"]
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lightingSurfaceShad
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<- makeShader "lighting/surface" [vert,frag] [3] ETriangles
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>>= addUniforms ["lightPos","radLum"]
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>>= addUniforms ["lightPos","lumRad"]
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lightingLineShadowShad
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<- makeShader "lighting/lineShadow" [vert,geom,frag] [3] ELinesAdjacency
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>>= addUniforms ["lightPos"]
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