Unify PutDoor PSType

This commit is contained in:
2025-10-24 22:31:08 +01:00
parent b6736e2735
commit b4012af312
7 changed files with 58 additions and 54 deletions
+4 -4
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@@ -52,9 +52,9 @@ data PSType
, _putEndPoint :: Point2
}
| PutWall {_pwPoly :: [Point2], _pwWall :: Wall}
| PutSlideDr Door Wall Float Point2 Point2
-- | PutSlideDr Door Wall Float Point2 Point2
| PutDoor' Door Wall
| PutDoor WdBl Float Point2A Point2A
-- | PutDoor WdBl Float Point2A Point2A
| RandPS (State StdGen PSType)
| PutForeground ForegroundShape
| PutWorldUpdate (Int -> PlacementSpot -> GenWorld -> GenWorld)
@@ -79,8 +79,8 @@ instance ShortShow PSType where
shortShow PutTrigger {} = "PutTrigger"
shortShow PutLineBlock {} = "PutLineBlock"
shortShow PutWall {} = "PutWall"
shortShow PutSlideDr {} = "PutSlideDr"
shortShow PutDoor {} = "PutDoor"
-- shortShow PutSlideDr {} = "PutSlideDr"
-- shortShow PutDoor {} = "PutDoor"
shortShow PutDoor' {} = "PutDoor'"
shortShow RandPS {} = "RandPS"
shortShow PutForeground {} = "PutForeground"
+6 -4
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@@ -4,7 +4,7 @@ module Dodge.Placement.Instance.Door (
putDoubleDoorThen,
) where
import Linear
import Dodge.Door.PutSlideDoor
import Control.Lens
import Dodge.Data.CreatureEffect
import Dodge.Data.GenWorld
@@ -12,6 +12,7 @@ import Dodge.Default.Door
import Dodge.Default.Wall
import Dodge.LevelGen.PlacementHelper
import Geometry
import Linear
putDoubleDoor ::
Bool ->
@@ -53,15 +54,16 @@ doorBetween ::
(Placement -> Maybe Placement) ->
Placement
doorBetween isauto wl cond soff pa pb speed g = case divideLine 40 pa pb of
[x, y] -> ptCont (PutSlideDr adoor wl soff x y) g
[x, y] -> ptCont (putSlideDr adoor wl soff x y) g
(x : y : zs) -> divideDoorPane isauto Nothing wl cond (soff - dist y pb) speed (zip (x : y : zs) (y : zs)) g
_ -> undefined
_ -> error "tried to create doorBetween with too few points"
where
adoor =
defaultDoor
& drTrigger .~ cond
& drUpdate . drLerpSpeed .~ speed
divideDoorPane ::
Bool ->
Maybe Int ->
@@ -77,7 +79,7 @@ divideDoorPane isauto mid wl cond soff speed ppairs g = case ppairs of
(p : ps) -> ptCont (adoor p) $ \pl -> Just $ divideDoorPane isauto (_plMID pl) wl cond soff speed ps g
_ -> undefined
where
adoor (x, y) = PutSlideDr thedoor wl soff x y
adoor (x, y) = putSlideDr thedoor wl soff x y
thedoor =
defaultDoor & drUpdate . drLerpSpeed .~ speed & drTrigger .~ cond
& drPushedBy .~ maybe PushesItself PushedBy mid
+2 -2
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@@ -134,9 +134,9 @@ placeSpotID rid ps pt w = case pt of
PutMachine pps mc mitm -> plMachine (map doShift pps) mc mitm p rot w
PutLS ls -> plNewUpID (gwWorld . cWorld . lWorld . lightSources) lsID (mvLS p' rot ls) w
RandPS _ -> error "RandPS should not be reachable here" --evaluateRandPS rid rgn ps w
PutDoor f l p1 p2 -> plDoor f l (pashift p1) (pashift p2) w
-- PutDoor f l p1 p2 -> plDoor f l (pashift p1) (pashift p2) w
PutDoor' dr wl -> plDoor' (dr & drZeroPos %~ pashift & drOnePos %~ pashift) wl w
PutSlideDr wl dr off a b -> plSlideDoor wl dr off (doShift a) (doShift b) w
-- PutSlideDr wl dr off a b -> plSlideDoor wl dr off (doShift a) (doShift b) w
PutCoord cp -> plNewID (gwWorld . coordinates) (doShift cp) w
PutBlock bl wl ps' ->
plBlock
+2 -2
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@@ -229,7 +229,7 @@ airlock90 =
[ pContID
(PS (V2 120 120) (3 * pi / 4))
(PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect)
$ \btid -> jsps (V2 5 5) 0 $ PutDoor (WdBlBtOn btid) l1 x1 y1
$ \btid -> jsps (V2 5 5) 0 $ putDoor (WdBlBtOn btid) l1 x1 y1
, mntLS vShape (V2 35 35) (V3 70 70 50)
]
, _rmBound =
@@ -263,7 +263,7 @@ airlockCrystal =
[ pContID
(PS (V2 145 70) (pi / 2))
(PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect)
$ \btid -> jsps (V2 40 70) 0 $ PutDoor (WdBlBtOn btid) l1 x1 y1
$ \btid -> jsps (V2 40 70) 0 $ putDoor (WdBlBtOn btid) l1 x1 y1
, crystalLine (V2 0 70) (V2 40 70)
, mntLS vShape (V2 150 70) (V3 110 70 70)
]
+3 -2
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@@ -2,6 +2,7 @@
-- | Rooms containing long doors, probably with a big reveal behind them.
module Dodge.Room.LongDoor where
import Dodge.Door.PutSlideDoor
import Dodge.Default.Wall
import Control.Monad
import Dodge.LevelGen.Switch
@@ -48,8 +49,8 @@ twinSlowDoorRoom w h x =
, _rmPath = mempty
, _rmPmnts =
[ pContID (PS (V2 0 (h -5)) pi) (PutButton $ makeButton col NoWorldEffect) $
\btid -> jsps0J (PutSlideDr (thedoor btid) thewall 1 (V2 x 1) (V2 x h)) $
ps0 (PutSlideDr (thedoor btid) thewall 1 (V2 (- x) 1) (V2 (- x) h)) $
\btid -> jsps0J (putSlideDr (thedoor btid) thewall 1 (V2 x 1) (V2 x h)) $
ps0 (putSlideDr (thedoor btid) thewall 1 (V2 (- x) 1) (V2 (- x) h)) $
\did -> jps0' (PutLS (lsColPos (V3 0.75 0 0) (V3 0 (h -1) lampheight))) $
\lspl -> jsps0 $ PutProp $ addColorChange (fromJust $ _plMID lspl) did $ lampCoverWhen (WdBlDoorMoving did) (V2 0 (h -1)) lampheight
]
+3 -2
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@@ -10,6 +10,7 @@ module Dodge.Room.Procedural (
makeGrid,
) where
import Dodge.Door.PutSlideDoor
import Dodge.Default.Wall
import Control.Monad
import Tile
@@ -328,8 +329,8 @@ centerVaultRoom w h d =
theDoor =
[ pContID (PS (V2 35 (d + 4)) 0) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
\btid ->
jspsJ (V2 0 (d -10)) 0 (PutSlideDr (thedoor btid) thewall 1 (V2 (-21) 0) (V2 0 0)) $
sPS (V2 0 (d -10)) 0 (PutSlideDr (thedoor btid) thewall 1 (V2 21 0) (V2 0 0))
jspsJ (V2 0 (d -10)) 0 (putSlideDr (thedoor btid) thewall 1 (V2 (-21) 0) (V2 0 0)) $
sPS (V2 0 (d -10)) 0 (putSlideDr (thedoor btid) thewall 1 (V2 21 0) (V2 0 0))
]
--thewall = switchWallCol col
thewall = defaultDoorWall