Simplify sparks
This commit is contained in:
@@ -25,13 +25,11 @@ updateExpBarrel cr w
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damages = _csDamage $ _crState cr
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pierceSparks :: [World -> World]
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pierceSparks =
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zipWith3
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zipWith
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(\p a -> createBarrelSpark (_crPos cr +.+ p) (a + argV p))
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poss
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as
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colids
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as = randomRs (-0.7, 0.7) g
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colids = randomRs (0, 11) g
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poss = _piercedPoints $ _csSpState $ _crState cr
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newCr = Just $ applyFuseDamage $ set (crState . csDamage) [] $ damsToExpBarrel damages cr
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applyFuseDamage cr' =
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@@ -2,7 +2,6 @@ module Dodge.Creature.Damage where
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import Dodge.Creature.Material
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import Dodge.Creature.Mass
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import Color
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import Data.List
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import Dodge.Creature.Test
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import Dodge.Data.World
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@@ -58,7 +57,7 @@ applyIndividualDamage' cr w dm = case _dmType dm of
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applyPiercingDamage :: Creature -> Damage -> World -> World
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applyPiercingDamage cr dm
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| crIsArmouredFrom p cr = colSpark (brightX 10 1.5 orange) p1 (argV (p1 -.- p))
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| crIsArmouredFrom p cr = makeSpark NormalSpark p1 (argV (p1 -.- p))
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| otherwise = damageHP cr $ _dmAmount dm
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where
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p = _dmAt dm
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@@ -20,8 +20,7 @@ data Sensor
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= DamageSensor
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{ _sensToggle :: Bool
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, _sensAmount :: Int
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, -- , _sensType :: DamageType
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_sensType :: SensorType
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, _sensType :: SensorType
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, _sensDraw :: (PaletteColor, DecorationShape)
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, _sensThreshold :: Int
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}
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@@ -5,22 +5,23 @@
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module Dodge.Data.Spark where
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import Color
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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import Dodge.Data.Damage.Type
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--import Dodge.Data.Damage.Type
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import Geometry.Data
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data Spark = Spark
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{ _skVel :: Point2
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, _skColor :: Color
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, _skPos :: Point2
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, _skOldPos :: Point2
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, _skWidth :: Float
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, _skDamageType :: DamageType
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, _skType :: SparkType
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data SparkType = ElectricSpark | FireSpark | NormalSpark
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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makeLenses ''Spark
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deriveJSON defaultOptions ''SparkType
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deriveJSON defaultOptions ''Spark
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@@ -152,7 +152,6 @@ mcProxTest mc w = case mc ^? mcType . _McSensor . proxRequirement of
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where
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cr = you w
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--senseDamage :: Int -> DamageType -> Machine -> World -> World
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senseDamage :: Int -> SensorType -> Machine -> World -> World
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senseDamage threshold dt mc =
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(cWorld . lWorld . machines . ix mcid %~ upmc)
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@@ -19,8 +19,8 @@ defDamageMaterial dm _ w = (_dmAmount dm, w)
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damageStone :: Damage -> Float -> World -> (Int, World)
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damageStone dm dir = case _dmType dm of
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LASERING -> a 0 $ colSparkRandDir 0.2 lSparkCol outTo (argV $ reflectIn (p -.- sp) v)
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PIERCING -> a d $ colSparkRandDir 0.2 pSparkCol outTo (argV $ reflectIn (p -.- sp) v)
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LASERING -> a 0 $ makeSpark NormalSpark outTo (argV $ reflectIn (p -.- sp) v)
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PIERCING -> a d $ makeSpark FireSpark outTo (argV $ reflectIn (p -.- sp) v)
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BLUNT -> a d id
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SHATTERING -> a d id
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CRUSHING -> a d id
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@@ -39,8 +39,6 @@ damageStone dm dir = case _dmType dm of
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sp = _dmFrom dm
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p = _dmAt dm
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outTo = p +.+ squashNormalizeV (sp -.- p)
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pSparkCol = V4 5 1 0.5 2
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lSparkCol = V4 20 (-5) 0 1
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--damageGlass :: Damage -> Float -> World -> (World,Int)
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--damageGlass dm dir w = w & case _dmType dm of
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@@ -1,6 +1,5 @@
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module Dodge.PosEvent where
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import Color
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import Control.Monad.State
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import Dodge.Data.World
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import Dodge.Spark
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@@ -18,8 +17,7 @@ posEventEffect pv = case _pvType pv of
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SparkSpawner -> spawnElectricalSparks (_pvPos pv)
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spawnElectricalSparks :: Point2 -> World -> World
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spawnElectricalSparks = randSpark ELECTRICAL rspeed rcol rdir
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spawnElectricalSparks = randSpark ElectricSpark rspeed rdir
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where
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rspeed = state (randomR (3, 6))
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rcol = brightX 100 1.5 <$> takeOne [white, azure, blue, cyan]
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rdir = state $ randomR (0, 2 * pi)
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+34
-31
@@ -1,14 +1,13 @@
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module Dodge.Spark (
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updateSpark,
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colSpark,
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colSparkRandDir,
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sparkRandDir,
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createBarrelSpark,
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randColDirSpark,
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randDirSpark,
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randSpark,
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makeSpark,
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) where
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import Dodge.Damage
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import Color
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import Control.Monad.State
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import Dodge.Data.World
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import Dodge.WorldEvent.ThingsHit
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@@ -16,6 +15,7 @@ import Geometry
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import LensHelp
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import System.Random
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updateSpark :: World -> Spark -> (World, Maybe Spark)
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updateSpark w sk
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| magV (_skVel sk) < 1 = (w, Nothing)
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@@ -40,68 +40,71 @@ sparkDam' ::
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sparkDam' sk sp ep mayEiCrWl = case mayEiCrWl of
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(hitp, eicrwl) -> damageCrWl (thedam hitp) eicrwl
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where
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thedam hitp = Damage (_skDamageType sk) 1 sp hitp ep NoDamageEffect
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thedam hitp = Damage (sparkToDamage sk) 10 sp hitp ep NoDamageEffect
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createBarrelSpark :: Point2 -> Float -> Int -> World -> World
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createBarrelSpark pos dir colid = colSparkRandDir 0.1 (numColor colid) pos dir
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sparkToDamage :: Spark -> DamageType
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sparkToDamage sp = case _skType sp of
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ElectricSpark ->ELECTRICAL
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FireSpark -> FLAMING
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NormalSpark -> SPARKING
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colSpark :: Color -> Point2 -> Float -> World -> World
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colSpark = colSparkRandDir 0.7
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createBarrelSpark :: Point2 -> Float -> World -> World
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createBarrelSpark pos dir = sparkRandDir 0.1 pos dir
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randColDirSpark ::
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State StdGen Color ->
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makeSpark :: SparkType -> Point2 -> Float -> World -> World
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makeSpark st p d = cWorld . lWorld . sparks
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.:~ Spark
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{ _skVel = rotateV d (V2 5 0)
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, _skPos = p
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, _skOldPos = p
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, _skType = st
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}
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randDirSpark ::
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State StdGen Float ->
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Point2 ->
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World ->
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World
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randColDirSpark randcol randdir pos w =
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randDirSpark randdir pos w =
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w
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& randGen .~ g
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& cWorld . lWorld . sparks
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.:~ Spark
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{ _skVel = rotateV dir (V2 5 0)
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, _skColor = col
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, _skPos = pos
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, _skOldPos = pos
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, _skWidth = 1
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, _skDamageType = SPARKING
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, _skType = NormalSpark
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}
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where
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((col, dir), g) = (`runState` _randGen w) $ do
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c <- randcol
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(dir, g) = (`runState` _randGen w) $ do
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d <- randdir
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return (c, d)
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return d
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randSpark ::
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DamageType ->
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SparkType ->
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State StdGen Float ->
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State StdGen Color ->
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State StdGen Float ->
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Point2 ->
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World ->
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World
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randSpark dt randspeed randcol randdir pos w =
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randSpark dt randspeed randdir pos w =
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w
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& randGen .~ g
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& cWorld . lWorld . sparks
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.:~ Spark
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{ _skVel = rotateV dir (V2 speed 0)
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, _skColor = col
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, _skPos = pos
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, _skOldPos = pos
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, _skWidth = 1
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, _skDamageType = dt
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, _skType = dt
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}
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where
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((col, dir, speed), g) = (`runState` _randGen w) $ do
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c <- randcol
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((dir, speed), g) = (`runState` _randGen w) $ do
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d <- randdir
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x <- randspeed
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return (c, d, x)
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return (d, x)
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colSparkRandDir :: Float -> Color -> Point2 -> Float -> World -> World
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colSparkRandDir a col pos dir =
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randColDirSpark
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(return col)
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sparkRandDir :: Float -> Point2 -> Float -> World -> World
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sparkRandDir a pos dir =
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randDirSpark
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(state $ randomR (dir - a, dir + a))
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pos
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+10
-3
@@ -1,11 +1,18 @@
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module Dodge.Spark.Draw where
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module Dodge.Spark.Draw (drawSpark) where
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import Dodge.Data.Spark
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import Picture
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import Linear
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drawSpark :: Spark -> Picture
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drawSpark pt =
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setLayer BloomNoZWrite
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. setDepth 20
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. color (_skColor pt)
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$ thickLine (_skWidth pt) [_skOldPos pt, _skPos pt]
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. color (skColor pt)
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$ thickLine 3 [_skOldPos pt, _skPos pt, _skPos pt + _skVel pt]
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skColor :: Spark -> Color
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skColor sk = case _skType sk of
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ElectricSpark -> brightX 100 1.5 cyan
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FireSpark -> V4 20 (-5) 0 1
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NormalSpark -> V4 2 1.5 0.5 2
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@@ -26,7 +26,7 @@ import qualified IntMapHelp as IM
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import qualified Data.Map.Strict as M
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testStringInit :: Universe -> [String]
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testStringInit u = [show $ u ^. uvWorld . unpauseClock]
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testStringInit _ = []
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-- foldMap prettyShort $ u ^? uvWorld . cWorld . lWorld . creatures . ix 0 . crTwist
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-- prettyShort $ u ^.. uvWorld . cWorld . lWorld . teslaArcs . ix 0 . taArcSteps . each . asObject
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--testStringInit u = foldMap prettyShort $ u ^. uvWorld . cWorld . lWorld . projectiles
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+1
-2
@@ -559,9 +559,8 @@ updateTeslaArc w pt
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thearc = _taArcSteps pt
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makeaspark =
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randSpark
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ELECTRICAL
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ElectricSpark
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(state (randomR (3, 6)))
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(brightX 100 1.5 <$> takeOne [white, azure, blue, cyan])
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rdir
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lp
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makesparks = makeaspark . makeaspark . makeaspark
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@@ -23,8 +23,8 @@ damageWallEffect dm wl = case _wlMaterial wl of
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stoneWallDamage :: Damage -> Wall -> World -> (World, Damage)
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stoneWallDamage dm wl = case _dmType dm of
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LASERING -> a 0 $ colSparkRandDir 0.2 lSparkCol outTo (reflDirWall sp p wl)
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PIERCING -> a d $ colSparkRandDir 0.2 pSparkCol outTo (reflDirWall sp p wl) . wlDustAt wl outTo
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PIERCING -> a d $ makeSpark NormalSpark outTo (reflDirWall sp p wl) . wlDustAt wl outTo
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LASERING -> a 0 $ makeSpark FireSpark outTo (reflDirWall sp p wl)
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BLUNT -> a d $ wlDustAt wl outTo
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SHATTERING -> a d $ muchWlDustAt wl outTo
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CRUSHING -> a d id
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@@ -42,14 +42,12 @@ stoneWallDamage dm wl = case _dmType dm of
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sp = _dmFrom dm
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p = _dmAt dm
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outTo = p +.+ squashNormalizeV (sp -.- p)
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pSparkCol = V4 5 1 0.5 2
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lSparkCol = V4 20 (-5) 0 1
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glassWallDamage :: Damage -> Wall -> World -> (World, Damage)
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glassWallDamage dm wl w =
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w & case _dmType dm of
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LASERING -> a 0 $ colSparkRandDir 0.2 lSparkCol outTo (reflDirWall sp p wl)
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PIERCING -> a d $ dosplint . colSparkRandDir 0.2 pSparkCol outTo (reflDirWall sp p wl) . wlDustAt wl outTo
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LASERING -> a 0 $ makeSpark FireSpark outTo (reflDirWall sp p wl)
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PIERCING -> a d $ dosplint . makeSpark NormalSpark outTo (reflDirWall sp p wl) . wlDustAt wl outTo
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BLUNT -> a d $ dosplint . wlDustAt wl outTo
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SHATTERING -> a d $ dosplint . muchWlDustAt wl outTo
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CRUSHING -> a d dosplint
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@@ -73,13 +71,11 @@ glassWallDamage dm wl w =
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sp = _dmFrom dm
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p = _dmAt dm
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outTo = p +.+ squashNormalizeV (sp -.- p)
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pSparkCol = V4 5 1 0.5 2
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lSparkCol = V4 20 (-5) 0 1
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crystalWallDamage :: Damage -> Wall -> World -> (World, Damage)
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crystalWallDamage dm wl = case _dmType dm of
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LASERING -> a 0 $ colSparkRandDir 0.2 lSparkCol outTo (reflDirWall sp p wl)
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PIERCING -> a 0 $ colSparkRandDir 0.2 pSparkCol outTo (reflDirWall sp p wl) . wlDustAt wl outTo
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LASERING -> a 0 $ makeSpark FireSpark outTo (reflDirWall sp p wl)
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PIERCING -> a 0 $ makeSpark NormalSpark outTo (reflDirWall sp p wl)-- . wlDustAt wl outTo
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BLUNT -> a 0 $ wlDustAt wl outTo
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SHATTERING -> a d $ muchWlDustAt wl outTo
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CRUSHING -> a 0 id
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@@ -97,8 +93,6 @@ crystalWallDamage dm wl = case _dmType dm of
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sp = _dmFrom dm
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p = _dmAt dm
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outTo = p +.+ squashNormalizeV (sp -.- p)
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pSparkCol = V4 5 1 0.5 2
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lSparkCol = V4 20 (-5) 0 1
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dirtWallDamage :: Damage -> Wall -> World -> (World, Damage)
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dirtWallDamage dm wl = case _dmType dm of
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@@ -314,7 +314,7 @@ Cleat src/Dodge/Cleat.hs 2;" m
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Climate src/Dodge/Data/Scenario.hs 32;" C
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Clock src/Dodge/Clock.hs 1;" m
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CloseToMelee src/Dodge/Data/ActionPlan.hs 187;" C
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CloseToggle src/Dodge/Data/Machine/Sensor.hs 46;" t
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CloseToggle src/Dodge/Data/Machine/Sensor.hs 44;" t
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Close_shape_culling src/Dodge/Data/Config.hs 79;" C
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Cloud src/Dodge/Data/Cloud.hs 18;" t
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Cloud src/Dodge/Cloud.hs 1;" m
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@@ -472,7 +472,7 @@ DamageCircle src/Dodge/DamageCircle.hs 1;" m
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DamageEffect src/Dodge/Data/Damage.hs 21;" t
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DamageEffect src/Dodge/Wall/DamageEffect.hs 1;" m
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DamageLaser src/Dodge/Data/Laser.hs 17;" C
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DamageSensor src/Dodge/Data/Machine/Sensor.hs 21;" C
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DamageSensor src/Dodge/Data/Machine/Sensor.hs 20;" C
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DamageType src/Dodge/Data/Damage/Type.hs 11;" t
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Data src/Color/Data.hs 7;" m
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Data src/Dodge/Annotation/Data.hs 4;" m
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@@ -619,6 +619,7 @@ EffectWhileRoot src/Dodge/Data/Item/Effect.hs 28;" C
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EighthRes src/Dodge/Data/Config.hs 97;" C
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Eldritch src/Dodge/Data/Scenario.hs 34;" C
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ElectricSensor src/Dodge/Data/Machine/Sensor/Type.hs 12;" C
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ElectricSpark src/Dodge/Data/Spark.hs 25;" C
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ElectricalAmmo src/Dodge/Data/AmmoType.hs 9;" C
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Electronics src/Dodge/Data/Material.hs 11;" C
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EllShad src/Picture/Data.hs 39;" C
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@@ -677,6 +678,7 @@ Faction src/Dodge/Data/Creature/State.hs 27;" t
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Factory src/Dodge/Data/Scenario.hs 56;" C
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FailedResource src/Dodge/Data/Scenario.hs 37;" t
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FetchItem src/Dodge/Data/Scenario.hs 11;" C
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FireSpark src/Dodge/Data/Spark.hs 25;" C
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Fixated src/Dodge/Data/Creature/Perception.hs 62;" C
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FixedCoordLayer src/Picture/Data.hs 28;" C
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FixedRate src/Dodge/Data/Item/HeldDelay.hs 15;" C
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@@ -936,7 +938,7 @@ InventorySound src/Dodge/Data/SoundOrigin.hs 13;" C
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Investigate src/Dodge/Data/ActionPlan.hs 184;" C
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Invisible src/Dodge/Data/CamouflageStatus.hs 7;" C
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InwardShockwave src/Dodge/Data/Shockwave.hs 14;" C
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IsClose src/Dodge/Data/Machine/Sensor.hs 46;" C
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IsClose src/Dodge/Data/Machine/Sensor.hs 44;" C
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IsolationUnitSS src/Dodge/Data/Scenario.hs 101;" C
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ItAmount src/Dodge/Data/Item/Use/Consumption.hs 38;" t
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ItCrWdItemHeldEffect src/Dodge/Data/WorldEffect.hs 17;" C
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@@ -1316,12 +1318,13 @@ NodeTree src/Dodge/Data/MetaTree.hs 13;" C
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NodeTree src/Dodge/Tree/Compose/Data.hs 9;" C
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NonDrawnCreature src/Dodge/Data/Creature/Misc.hs 84;" C
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NormalOptions src/Dodge/Data/Universe.hs 72;" C
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NormalSpark src/Dodge/Data/Spark.hs 25;" C
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NormalTimeFlow src/Dodge/Data/World.hs 60;" C
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North src/Dodge/Data/CardinalPoint.hs 4;" C
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North8 src/Dodge/Data/CardinalPoint.hs 11;" C
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NorthEast8 src/Dodge/Data/CardinalPoint.hs 12;" C
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NorthWest8 src/Dodge/Data/CardinalPoint.hs 18;" C
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NotClose src/Dodge/Data/Machine/Sensor.hs 46;" C
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NotClose src/Dodge/Data/Machine/Sensor.hs 44;" C
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NotLink src/Dodge/Data/Room.hs 66;" C
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NotPushed src/Dodge/Data/Door.hs 30;" C
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Nothing' src/MaybeHelp.hs 13;" C
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@@ -1545,8 +1548,8 @@ PropUpdateWhen src/Dodge/Data/Prop.hs 65;" C
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PropUpdates src/Dodge/Data/Prop.hs 62;" C
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PropVerticalLampCover src/Dodge/Data/Prop.hs 49;" C
|
||||
PropZ src/Dodge/Data/Prop.hs 19;" C
|
||||
ProximityRequirement src/Dodge/Data/Machine/Sensor.hs 38;" t
|
||||
ProximitySensor src/Dodge/Data/Machine/Sensor.hs 29;" C
|
||||
ProximityRequirement src/Dodge/Data/Machine/Sensor.hs 36;" t
|
||||
ProximitySensor src/Dodge/Data/Machine/Sensor.hs 27;" C
|
||||
Pulse src/Dodge/Data/Creature/Misc.hs 54;" t
|
||||
PulseStatus src/Dodge/Data/Creature/Misc.hs 54;" C
|
||||
PushBackDamage src/Dodge/Data/Damage.hs 28;" C
|
||||
@@ -1639,9 +1642,9 @@ Render src/Preload/Render.hs 3;" m
|
||||
Render src/Render.hs 1;" m
|
||||
RenderData src/Data/Preload/Render.hs 13;" t
|
||||
ReplaceEquipment src/Dodge/Data/RightButtonOptions.hs 32;" C
|
||||
RequireEquipment src/Dodge/Data/Machine/Sensor.hs 40;" C
|
||||
RequireHealth src/Dodge/Data/Machine/Sensor.hs 39;" C
|
||||
RequireImpossible src/Dodge/Data/Machine/Sensor.hs 41;" C
|
||||
RequireEquipment src/Dodge/Data/Machine/Sensor.hs 38;" C
|
||||
RequireHealth src/Dodge/Data/Machine/Sensor.hs 37;" C
|
||||
RequireImpossible src/Dodge/Data/Machine/Sensor.hs 39;" C
|
||||
ResFactor src/Dodge/Data/Config.hs 97;" t
|
||||
ResearchFacility src/Dodge/Data/Scenario.hs 62;" C
|
||||
ResourceFailure src/Dodge/Data/Scenario.hs 29;" C
|
||||
@@ -1747,7 +1750,7 @@ SelectionSections src/Dodge/SelectionSections.hs 1;" m
|
||||
SelectionWidth src/Dodge/Data/SelectionList.hs 39;" t
|
||||
SelfTree src/Dodge/Data/MetaTree.hs 18;" t
|
||||
SelfTree src/Dodge/Tree/Compose/Data.hs 12;" t
|
||||
Sensor src/Dodge/Data/Machine/Sensor.hs 20;" t
|
||||
Sensor src/Dodge/Data/Machine/Sensor.hs 19;" t
|
||||
Sensor src/Dodge/Data/Machine/Sensor.hs 6;" m
|
||||
Sensor src/Dodge/Placement/Instance/Sensor.hs 1;" m
|
||||
SensorDoor src/Dodge/Room/SensorDoor.hs 2;" m
|
||||
@@ -1847,6 +1850,7 @@ Spark src/Dodge/Data/Spark.hs 15;" t
|
||||
Spark src/Dodge/Data/Spark.hs 6;" m
|
||||
Spark src/Dodge/Spark.hs 1;" m
|
||||
SparkSpawner src/Dodge/Data/PosEvent.hs 13;" C
|
||||
SparkType src/Dodge/Data/Spark.hs 25;" t
|
||||
Spatial src/Dodge/Data/Scenario.hs 73;" C
|
||||
SpatialInfluence src/Dodge/Data/Scenario.hs 81;" t
|
||||
Spawn src/Dodge/Item/Weapon/Spawn.hs 1;" m
|
||||
@@ -2914,11 +2918,11 @@ _pressPlates src/Dodge/Data/LWorld.hs 135;" f
|
||||
_pressedKeys src/Dodge/Data/Input.hs 48;" f
|
||||
_projectiles src/Dodge/Data/LWorld.hs 106;" f
|
||||
_props src/Dodge/Data/LWorld.hs 105;" f
|
||||
_proxDist src/Dodge/Data/Machine/Sensor.hs 31;" f
|
||||
_proxReqEquipment src/Dodge/Data/Machine/Sensor.hs 40;" f
|
||||
_proxReqMinHealth src/Dodge/Data/Machine/Sensor.hs 39;" f
|
||||
_proxRequirement src/Dodge/Data/Machine/Sensor.hs 32;" f
|
||||
_proxStatus src/Dodge/Data/Machine/Sensor.hs 30;" f
|
||||
_proxDist src/Dodge/Data/Machine/Sensor.hs 29;" f
|
||||
_proxReqEquipment src/Dodge/Data/Machine/Sensor.hs 38;" f
|
||||
_proxReqMinHealth src/Dodge/Data/Machine/Sensor.hs 37;" f
|
||||
_proxRequirement src/Dodge/Data/Machine/Sensor.hs 30;" f
|
||||
_proxStatus src/Dodge/Data/Machine/Sensor.hs 28;" f
|
||||
_psFallback src/Dodge/Data/GenWorld.hs 67;" f
|
||||
_psPos src/Dodge/Data/GenWorld.hs 62;" f
|
||||
_psRandShift src/Dodge/Data/GenWorld.hs 71;" f
|
||||
@@ -3034,12 +3038,12 @@ _scurPos src/Dodge/Data/SelectionList.hs 24;" f
|
||||
_scurSize src/Dodge/Data/SelectionList.hs 25;" f
|
||||
_seenLocations src/Dodge/Data/LWorld.hs 141;" f
|
||||
_selLocation src/Dodge/Data/LWorld.hs 142;" f
|
||||
_sensAmount src/Dodge/Data/Machine/Sensor.hs 23;" f
|
||||
_sensDraw src/Dodge/Data/Machine/Sensor.hs 26;" f
|
||||
_sensThreshold src/Dodge/Data/Machine/Sensor.hs 27;" f
|
||||
_sensToggle src/Dodge/Data/Machine/Sensor.hs 22;" f
|
||||
_sensToggle src/Dodge/Data/Machine/Sensor.hs 33;" f
|
||||
_sensType src/Dodge/Data/Machine/Sensor.hs 25;" f
|
||||
_sensAmount src/Dodge/Data/Machine/Sensor.hs 22;" f
|
||||
_sensDraw src/Dodge/Data/Machine/Sensor.hs 24;" f
|
||||
_sensThreshold src/Dodge/Data/Machine/Sensor.hs 25;" f
|
||||
_sensToggle src/Dodge/Data/Machine/Sensor.hs 21;" f
|
||||
_sensToggle src/Dodge/Data/Machine/Sensor.hs 31;" f
|
||||
_sensType src/Dodge/Data/Machine/Sensor.hs 23;" f
|
||||
_sensorCoding src/Dodge/Data/GenParams.hs 16;" f
|
||||
_sentinelDir src/Dodge/Data/ActionPlan.hs 199;" f
|
||||
_sentinelPos src/Dodge/Data/ActionPlan.hs 199;" f
|
||||
@@ -3073,12 +3077,10 @@ _siWidth src/Dodge/Data/SelectionList.hs 56;" f
|
||||
_sideEffect src/Loop/Data.hs 13;" f
|
||||
_sideImpulses src/Dodge/Data/ActionPlan.hs 170;" f
|
||||
_silhouetteEBO src/Data/Preload/Render.hs 27;" f
|
||||
_skColor src/Dodge/Data/Spark.hs 17;" f
|
||||
_skDamageType src/Dodge/Data/Spark.hs 21;" f
|
||||
_skOldPos src/Dodge/Data/Spark.hs 19;" f
|
||||
_skPos src/Dodge/Data/Spark.hs 18;" f
|
||||
_skType src/Dodge/Data/Spark.hs 21;" f
|
||||
_skVel src/Dodge/Data/Spark.hs 16;" f
|
||||
_skWidth src/Dodge/Data/Spark.hs 20;" f
|
||||
_skinHead src/Dodge/Data/Creature/Misc.hs 78;" f
|
||||
_skinLower src/Dodge/Data/Creature/Misc.hs 80;" f
|
||||
_skinUpper src/Dodge/Data/Creature/Misc.hs 79;" f
|
||||
@@ -3673,8 +3675,6 @@ clusterFunc src/Dodge/Combine/Graph.hs 119;" f
|
||||
cogRaised src/Dodge/Creature/Perception.hs 102;" f
|
||||
colCrWall src/Dodge/WallCreatureCollisions.hs 28;" f
|
||||
colCrsWalls src/Dodge/WallCreatureCollisions.hs 18;" f
|
||||
colSpark src/Dodge/Spark.hs 48;" f
|
||||
colSparkRandDir src/Dodge/Spark.hs 102;" f
|
||||
collectDamageTypes src/Dodge/Damage.hs 32;" f
|
||||
collectInvItems src/Dodge/Update/Input/InGame.hs 298;" f
|
||||
collideCircWalls src/Dodge/Base/Collide.hs 159;" f
|
||||
@@ -3778,7 +3778,7 @@ craftInfo src/Dodge/Item/Info.hs 168;" f
|
||||
craftItemSPic src/Dodge/Item/Draw/SPic.hs 57;" f
|
||||
crankSlowS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 446;" f
|
||||
createArc src/Dodge/Tesla/Arc.hs 81;" f
|
||||
createBarrelSpark src/Dodge/Spark.hs 45;" f
|
||||
createBarrelSpark src/Dodge/Spark.hs 52;" f
|
||||
createFlIt src/Dodge/Placement/PlaceSpot.hs 180;" f
|
||||
createForceField src/Dodge/ForceField.hs 7;" f
|
||||
createGas src/Dodge/Gas.hs 8;" f
|
||||
@@ -4942,6 +4942,7 @@ makeShaderVBO src/Shader/Compile.hs 32;" f
|
||||
makeShockwaveAt src/Dodge/WorldEvent/Shockwave.hs 12;" f
|
||||
makeShrapnelAt src/Dodge/Payload.hs 24;" f
|
||||
makeSourcedShader src/Shader/Compile.hs 167;" f
|
||||
makeSpark src/Dodge/Spark.hs 55;" f
|
||||
makeStartCloudAt src/Dodge/WorldEvent/Cloud.hs 60;" f
|
||||
makeStaticBall src/Dodge/WorldEvent/SpawnParticle.hs 22;" f
|
||||
makeSubmenuOption src/Dodge/Menu/OptionType.hs 19;" f
|
||||
@@ -5434,8 +5435,8 @@ radBounds src/Dodge/Room/Foreground.hs 154;" f
|
||||
radToDeg src/Geometry/Vector.hs 122;" f
|
||||
randBlockBreakWeapon src/Dodge/Item/Random.hs 7;" f
|
||||
randC1 src/Dodge/Placement/Instance/Creature.hs 8;" f
|
||||
randColDirSpark src/Dodge/Spark.hs 51;" f
|
||||
randDirPS src/Dodge/PlacementSpot.hs 56;" f
|
||||
randDirSpark src/Dodge/Spark.hs 64;" f
|
||||
randEdgeTank src/Dodge/Room/Tanks.hs 33;" f
|
||||
randEdgeTanks src/Dodge/Room/Tanks.hs 63;" f
|
||||
randEnergyBallAt src/Dodge/WorldEvent/SpawnParticle.hs 14;" f
|
||||
@@ -5452,7 +5453,7 @@ randOnUnitSphere src/RandomHelp.hs 90;" f
|
||||
randPeaked src/RandomHelp.hs 138;" f
|
||||
randPeakedParam src/RandomHelp.hs 130;" f
|
||||
randProb src/RandomHelp.hs 68;" f
|
||||
randSpark src/Dodge/Spark.hs 75;" f
|
||||
randSpark src/Dodge/Spark.hs 84;" f
|
||||
randWallReflect src/Dodge/Tesla/Arc.hs 57;" f
|
||||
randWallReflect src/Dodge/Update.hs 584;" f
|
||||
randomChallenges src/Dodge/Room/Start.hs 62;" f
|
||||
@@ -5678,13 +5679,13 @@ selectUse src/Dodge/SelectUse.hs 11;" f
|
||||
selectedItemScroll src/Dodge/Update/Scroll.hs 46;" f
|
||||
sensAboveDoor src/Dodge/Room/SensorDoor.hs 63;" f
|
||||
sensInsideDoor src/Dodge/Room/SensorDoor.hs 69;" f
|
||||
senseDamage src/Dodge/Machine/Update.hs 156;" f
|
||||
senseDamage src/Dodge/Machine/Update.hs 155;" f
|
||||
sensorCommand src/Dodge/Terminal.hs 208;" f
|
||||
sensorInfoMap src/Dodge/Terminal.hs 180;" f
|
||||
sensorRoom src/Dodge/Room/SensorDoor.hs 27;" f
|
||||
sensorRoomRunPast src/Dodge/Room/SensorDoor.hs 48;" f
|
||||
sensorSPic src/Dodge/Machine/Draw.hs 70;" f
|
||||
sensorTypeDamages src/Dodge/Machine/Update.hs 174;" f
|
||||
sensorTypeDamages src/Dodge/Machine/Update.hs 173;" f
|
||||
sentinelAI src/Dodge/Creature/SentinelAI.hs 20;" f
|
||||
sentinelExtraWatchUpdate src/Dodge/Creature/SentinelAI.hs 83;" f
|
||||
sentinelFireType src/Dodge/Creature/SentinelAI.hs 50;" f
|
||||
@@ -5824,6 +5825,7 @@ singleLDT src/Dodge/DoubleTree.hs 12;" f
|
||||
singleton src/DoubleStack.hs 11;" f
|
||||
singletonTrie src/SimpleTrie.hs 19;" f
|
||||
sizeFBOs src/Framebuffer/Update.hs 22;" f
|
||||
skColor src/Dodge/Spark/Draw.hs 13;" f
|
||||
skwareFadeTwoSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 390;" f
|
||||
slap1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 514;" f
|
||||
slapS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 456;" f
|
||||
@@ -5870,8 +5872,10 @@ spanColLightI src/Dodge/Placement/Instance/LightSource.hs 183;" f
|
||||
spanLS src/Dodge/Placement/Instance/LightSource.hs 175;" f
|
||||
spanLSLightI src/Dodge/Placement/Instance/LightSource.hs 168;" f
|
||||
spanLightI src/Dodge/Placement/Instance/LightSource.hs 197;" f
|
||||
sparkDam' src/Dodge/Spark.hs 33;" f
|
||||
sparkDam' src/Dodge/Spark.hs 34;" f
|
||||
sparkGun src/Dodge/Item/Held/BatteryGuns.hs 13;" f
|
||||
sparkRandDir src/Dodge/Spark.hs 107;" f
|
||||
sparkToDamage src/Dodge/Spark.hs 46;" f
|
||||
spawnCrNextTo src/Dodge/Item/Weapon/Spawn.hs 20;" f
|
||||
spawnElectricalSparks src/Dodge/PosEvent.hs 20;" f
|
||||
spawnGun src/Dodge/Item/Weapon/Spawn.hs 12;" f
|
||||
@@ -6282,7 +6286,7 @@ updateShockwaves src/Dodge/Update.hs 596;" f
|
||||
updateSingleNodes src/TreeHelp.hs 97;" f
|
||||
updateSound src/Sound.hs 72;" f
|
||||
updateSounds src/Sound.hs 67;" f
|
||||
updateSpark src/Dodge/Spark.hs 19;" f
|
||||
updateSpark src/Dodge/Spark.hs 20;" f
|
||||
updateSparks src/Dodge/Update.hs 608;" f
|
||||
updateTempLightSource src/Dodge/LightSource/Update.hs 7;" f
|
||||
updateTeslaArc src/Dodge/Tesla/Arc.hs 23;" f
|
||||
|
||||
Reference in New Issue
Block a user