Simplify sparks
This commit is contained in:
@@ -25,13 +25,11 @@ updateExpBarrel cr w
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damages = _csDamage $ _crState cr
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damages = _csDamage $ _crState cr
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pierceSparks :: [World -> World]
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pierceSparks :: [World -> World]
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pierceSparks =
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pierceSparks =
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zipWith3
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zipWith
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(\p a -> createBarrelSpark (_crPos cr +.+ p) (a + argV p))
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(\p a -> createBarrelSpark (_crPos cr +.+ p) (a + argV p))
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poss
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poss
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as
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as
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colids
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as = randomRs (-0.7, 0.7) g
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as = randomRs (-0.7, 0.7) g
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colids = randomRs (0, 11) g
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poss = _piercedPoints $ _csSpState $ _crState cr
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poss = _piercedPoints $ _csSpState $ _crState cr
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newCr = Just $ applyFuseDamage $ set (crState . csDamage) [] $ damsToExpBarrel damages cr
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newCr = Just $ applyFuseDamage $ set (crState . csDamage) [] $ damsToExpBarrel damages cr
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applyFuseDamage cr' =
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applyFuseDamage cr' =
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@@ -2,7 +2,6 @@ module Dodge.Creature.Damage where
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import Dodge.Creature.Material
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import Dodge.Creature.Material
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import Dodge.Creature.Mass
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import Dodge.Creature.Mass
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import Color
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import Data.List
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import Data.List
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import Dodge.Creature.Test
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import Dodge.Creature.Test
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import Dodge.Data.World
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import Dodge.Data.World
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@@ -58,7 +57,7 @@ applyIndividualDamage' cr w dm = case _dmType dm of
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applyPiercingDamage :: Creature -> Damage -> World -> World
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applyPiercingDamage :: Creature -> Damage -> World -> World
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applyPiercingDamage cr dm
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applyPiercingDamage cr dm
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| crIsArmouredFrom p cr = colSpark (brightX 10 1.5 orange) p1 (argV (p1 -.- p))
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| crIsArmouredFrom p cr = makeSpark NormalSpark p1 (argV (p1 -.- p))
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| otherwise = damageHP cr $ _dmAmount dm
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| otherwise = damageHP cr $ _dmAmount dm
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where
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where
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p = _dmAt dm
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p = _dmAt dm
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@@ -20,8 +20,7 @@ data Sensor
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= DamageSensor
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= DamageSensor
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{ _sensToggle :: Bool
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{ _sensToggle :: Bool
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, _sensAmount :: Int
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, _sensAmount :: Int
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, -- , _sensType :: DamageType
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, _sensType :: SensorType
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_sensType :: SensorType
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, _sensDraw :: (PaletteColor, DecorationShape)
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, _sensDraw :: (PaletteColor, DecorationShape)
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, _sensThreshold :: Int
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, _sensThreshold :: Int
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}
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}
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@@ -5,22 +5,23 @@
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module Dodge.Data.Spark where
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module Dodge.Data.Spark where
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import Color
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import Control.Lens
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import Control.Lens
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import Data.Aeson
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import Data.Aeson
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import Data.Aeson.TH
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import Data.Aeson.TH
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import Dodge.Data.Damage.Type
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--import Dodge.Data.Damage.Type
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import Geometry.Data
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import Geometry.Data
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data Spark = Spark
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data Spark = Spark
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{ _skVel :: Point2
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{ _skVel :: Point2
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, _skColor :: Color
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, _skPos :: Point2
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, _skPos :: Point2
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, _skOldPos :: Point2
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, _skOldPos :: Point2
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, _skWidth :: Float
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, _skType :: SparkType
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, _skDamageType :: DamageType
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}
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data SparkType = ElectricSpark | FireSpark | NormalSpark
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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makeLenses ''Spark
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makeLenses ''Spark
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deriveJSON defaultOptions ''SparkType
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deriveJSON defaultOptions ''Spark
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deriveJSON defaultOptions ''Spark
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@@ -152,7 +152,6 @@ mcProxTest mc w = case mc ^? mcType . _McSensor . proxRequirement of
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where
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where
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cr = you w
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cr = you w
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--senseDamage :: Int -> DamageType -> Machine -> World -> World
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senseDamage :: Int -> SensorType -> Machine -> World -> World
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senseDamage :: Int -> SensorType -> Machine -> World -> World
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senseDamage threshold dt mc =
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senseDamage threshold dt mc =
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(cWorld . lWorld . machines . ix mcid %~ upmc)
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(cWorld . lWorld . machines . ix mcid %~ upmc)
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@@ -19,8 +19,8 @@ defDamageMaterial dm _ w = (_dmAmount dm, w)
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damageStone :: Damage -> Float -> World -> (Int, World)
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damageStone :: Damage -> Float -> World -> (Int, World)
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damageStone dm dir = case _dmType dm of
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damageStone dm dir = case _dmType dm of
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LASERING -> a 0 $ colSparkRandDir 0.2 lSparkCol outTo (argV $ reflectIn (p -.- sp) v)
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LASERING -> a 0 $ makeSpark NormalSpark outTo (argV $ reflectIn (p -.- sp) v)
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PIERCING -> a d $ colSparkRandDir 0.2 pSparkCol outTo (argV $ reflectIn (p -.- sp) v)
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PIERCING -> a d $ makeSpark FireSpark outTo (argV $ reflectIn (p -.- sp) v)
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BLUNT -> a d id
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BLUNT -> a d id
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SHATTERING -> a d id
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SHATTERING -> a d id
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CRUSHING -> a d id
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CRUSHING -> a d id
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@@ -39,8 +39,6 @@ damageStone dm dir = case _dmType dm of
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sp = _dmFrom dm
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sp = _dmFrom dm
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p = _dmAt dm
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p = _dmAt dm
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outTo = p +.+ squashNormalizeV (sp -.- p)
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outTo = p +.+ squashNormalizeV (sp -.- p)
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pSparkCol = V4 5 1 0.5 2
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lSparkCol = V4 20 (-5) 0 1
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--damageGlass :: Damage -> Float -> World -> (World,Int)
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--damageGlass :: Damage -> Float -> World -> (World,Int)
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--damageGlass dm dir w = w & case _dmType dm of
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--damageGlass dm dir w = w & case _dmType dm of
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@@ -1,6 +1,5 @@
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module Dodge.PosEvent where
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module Dodge.PosEvent where
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import Color
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import Control.Monad.State
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import Control.Monad.State
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import Dodge.Data.World
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import Dodge.Data.World
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import Dodge.Spark
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import Dodge.Spark
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@@ -18,8 +17,7 @@ posEventEffect pv = case _pvType pv of
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SparkSpawner -> spawnElectricalSparks (_pvPos pv)
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SparkSpawner -> spawnElectricalSparks (_pvPos pv)
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spawnElectricalSparks :: Point2 -> World -> World
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spawnElectricalSparks :: Point2 -> World -> World
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spawnElectricalSparks = randSpark ELECTRICAL rspeed rcol rdir
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spawnElectricalSparks = randSpark ElectricSpark rspeed rdir
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where
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where
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rspeed = state (randomR (3, 6))
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rspeed = state (randomR (3, 6))
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rcol = brightX 100 1.5 <$> takeOne [white, azure, blue, cyan]
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rdir = state $ randomR (0, 2 * pi)
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rdir = state $ randomR (0, 2 * pi)
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+34
-31
@@ -1,14 +1,13 @@
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module Dodge.Spark (
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module Dodge.Spark (
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updateSpark,
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updateSpark,
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colSpark,
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sparkRandDir,
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colSparkRandDir,
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createBarrelSpark,
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createBarrelSpark,
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randColDirSpark,
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randDirSpark,
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randSpark,
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randSpark,
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makeSpark,
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) where
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) where
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import Dodge.Damage
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import Dodge.Damage
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import Color
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import Control.Monad.State
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import Control.Monad.State
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import Dodge.Data.World
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import Dodge.Data.World
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import Dodge.WorldEvent.ThingsHit
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import Dodge.WorldEvent.ThingsHit
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@@ -16,6 +15,7 @@ import Geometry
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import LensHelp
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import LensHelp
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import System.Random
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import System.Random
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updateSpark :: World -> Spark -> (World, Maybe Spark)
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updateSpark :: World -> Spark -> (World, Maybe Spark)
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updateSpark w sk
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updateSpark w sk
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| magV (_skVel sk) < 1 = (w, Nothing)
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| magV (_skVel sk) < 1 = (w, Nothing)
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@@ -40,68 +40,71 @@ sparkDam' ::
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sparkDam' sk sp ep mayEiCrWl = case mayEiCrWl of
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sparkDam' sk sp ep mayEiCrWl = case mayEiCrWl of
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(hitp, eicrwl) -> damageCrWl (thedam hitp) eicrwl
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(hitp, eicrwl) -> damageCrWl (thedam hitp) eicrwl
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where
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where
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thedam hitp = Damage (_skDamageType sk) 1 sp hitp ep NoDamageEffect
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thedam hitp = Damage (sparkToDamage sk) 10 sp hitp ep NoDamageEffect
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createBarrelSpark :: Point2 -> Float -> Int -> World -> World
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sparkToDamage :: Spark -> DamageType
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createBarrelSpark pos dir colid = colSparkRandDir 0.1 (numColor colid) pos dir
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sparkToDamage sp = case _skType sp of
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ElectricSpark ->ELECTRICAL
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FireSpark -> FLAMING
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NormalSpark -> SPARKING
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colSpark :: Color -> Point2 -> Float -> World -> World
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createBarrelSpark :: Point2 -> Float -> World -> World
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colSpark = colSparkRandDir 0.7
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createBarrelSpark pos dir = sparkRandDir 0.1 pos dir
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randColDirSpark ::
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makeSpark :: SparkType -> Point2 -> Float -> World -> World
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State StdGen Color ->
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makeSpark st p d = cWorld . lWorld . sparks
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.:~ Spark
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{ _skVel = rotateV d (V2 5 0)
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, _skPos = p
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, _skOldPos = p
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, _skType = st
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}
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randDirSpark ::
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State StdGen Float ->
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State StdGen Float ->
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Point2 ->
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Point2 ->
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World ->
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World ->
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World
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World
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randColDirSpark randcol randdir pos w =
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randDirSpark randdir pos w =
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w
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w
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& randGen .~ g
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& randGen .~ g
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& cWorld . lWorld . sparks
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& cWorld . lWorld . sparks
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.:~ Spark
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.:~ Spark
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{ _skVel = rotateV dir (V2 5 0)
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{ _skVel = rotateV dir (V2 5 0)
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, _skColor = col
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, _skPos = pos
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, _skPos = pos
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, _skOldPos = pos
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, _skOldPos = pos
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, _skWidth = 1
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, _skType = NormalSpark
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, _skDamageType = SPARKING
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}
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}
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where
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where
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((col, dir), g) = (`runState` _randGen w) $ do
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(dir, g) = (`runState` _randGen w) $ do
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c <- randcol
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d <- randdir
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d <- randdir
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return (c, d)
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return d
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randSpark ::
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randSpark ::
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DamageType ->
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SparkType ->
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State StdGen Float ->
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State StdGen Float ->
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State StdGen Color ->
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State StdGen Float ->
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State StdGen Float ->
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Point2 ->
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Point2 ->
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World ->
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World ->
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World
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World
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randSpark dt randspeed randcol randdir pos w =
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randSpark dt randspeed randdir pos w =
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w
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w
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& randGen .~ g
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& randGen .~ g
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& cWorld . lWorld . sparks
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& cWorld . lWorld . sparks
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.:~ Spark
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.:~ Spark
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{ _skVel = rotateV dir (V2 speed 0)
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{ _skVel = rotateV dir (V2 speed 0)
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, _skColor = col
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, _skPos = pos
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, _skPos = pos
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, _skOldPos = pos
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, _skOldPos = pos
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, _skWidth = 1
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, _skType = dt
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, _skDamageType = dt
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}
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}
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where
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where
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((col, dir, speed), g) = (`runState` _randGen w) $ do
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((dir, speed), g) = (`runState` _randGen w) $ do
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c <- randcol
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d <- randdir
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d <- randdir
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x <- randspeed
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x <- randspeed
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return (c, d, x)
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return (d, x)
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colSparkRandDir :: Float -> Color -> Point2 -> Float -> World -> World
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sparkRandDir :: Float -> Point2 -> Float -> World -> World
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colSparkRandDir a col pos dir =
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sparkRandDir a pos dir =
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randColDirSpark
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randDirSpark
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(return col)
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(state $ randomR (dir - a, dir + a))
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(state $ randomR (dir - a, dir + a))
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pos
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pos
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+10
-3
@@ -1,11 +1,18 @@
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module Dodge.Spark.Draw where
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module Dodge.Spark.Draw (drawSpark) where
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import Dodge.Data.Spark
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import Dodge.Data.Spark
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import Picture
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import Picture
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import Linear
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drawSpark :: Spark -> Picture
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drawSpark :: Spark -> Picture
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drawSpark pt =
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drawSpark pt =
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setLayer BloomNoZWrite
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setLayer BloomNoZWrite
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. setDepth 20
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. setDepth 20
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. color (_skColor pt)
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. color (skColor pt)
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$ thickLine (_skWidth pt) [_skOldPos pt, _skPos pt]
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$ thickLine 3 [_skOldPos pt, _skPos pt, _skPos pt + _skVel pt]
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skColor :: Spark -> Color
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skColor sk = case _skType sk of
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ElectricSpark -> brightX 100 1.5 cyan
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FireSpark -> V4 20 (-5) 0 1
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NormalSpark -> V4 2 1.5 0.5 2
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@@ -26,7 +26,7 @@ import qualified IntMapHelp as IM
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import qualified Data.Map.Strict as M
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import qualified Data.Map.Strict as M
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testStringInit :: Universe -> [String]
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testStringInit :: Universe -> [String]
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testStringInit u = [show $ u ^. uvWorld . unpauseClock]
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testStringInit _ = []
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-- foldMap prettyShort $ u ^? uvWorld . cWorld . lWorld . creatures . ix 0 . crTwist
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-- foldMap prettyShort $ u ^? uvWorld . cWorld . lWorld . creatures . ix 0 . crTwist
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-- prettyShort $ u ^.. uvWorld . cWorld . lWorld . teslaArcs . ix 0 . taArcSteps . each . asObject
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-- prettyShort $ u ^.. uvWorld . cWorld . lWorld . teslaArcs . ix 0 . taArcSteps . each . asObject
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--testStringInit u = foldMap prettyShort $ u ^. uvWorld . cWorld . lWorld . projectiles
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--testStringInit u = foldMap prettyShort $ u ^. uvWorld . cWorld . lWorld . projectiles
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+1
-2
@@ -559,9 +559,8 @@ updateTeslaArc w pt
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thearc = _taArcSteps pt
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thearc = _taArcSteps pt
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makeaspark =
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makeaspark =
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randSpark
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randSpark
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ELECTRICAL
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ElectricSpark
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(state (randomR (3, 6)))
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(state (randomR (3, 6)))
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(brightX 100 1.5 <$> takeOne [white, azure, blue, cyan])
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rdir
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rdir
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lp
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lp
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makesparks = makeaspark . makeaspark . makeaspark
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makesparks = makeaspark . makeaspark . makeaspark
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@@ -23,8 +23,8 @@ damageWallEffect dm wl = case _wlMaterial wl of
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stoneWallDamage :: Damage -> Wall -> World -> (World, Damage)
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stoneWallDamage :: Damage -> Wall -> World -> (World, Damage)
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stoneWallDamage dm wl = case _dmType dm of
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stoneWallDamage dm wl = case _dmType dm of
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LASERING -> a 0 $ colSparkRandDir 0.2 lSparkCol outTo (reflDirWall sp p wl)
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PIERCING -> a d $ makeSpark NormalSpark outTo (reflDirWall sp p wl) . wlDustAt wl outTo
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PIERCING -> a d $ colSparkRandDir 0.2 pSparkCol outTo (reflDirWall sp p wl) . wlDustAt wl outTo
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LASERING -> a 0 $ makeSpark FireSpark outTo (reflDirWall sp p wl)
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BLUNT -> a d $ wlDustAt wl outTo
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BLUNT -> a d $ wlDustAt wl outTo
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SHATTERING -> a d $ muchWlDustAt wl outTo
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SHATTERING -> a d $ muchWlDustAt wl outTo
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CRUSHING -> a d id
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CRUSHING -> a d id
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@@ -42,14 +42,12 @@ stoneWallDamage dm wl = case _dmType dm of
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sp = _dmFrom dm
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sp = _dmFrom dm
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p = _dmAt dm
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p = _dmAt dm
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outTo = p +.+ squashNormalizeV (sp -.- p)
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outTo = p +.+ squashNormalizeV (sp -.- p)
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pSparkCol = V4 5 1 0.5 2
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lSparkCol = V4 20 (-5) 0 1
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glassWallDamage :: Damage -> Wall -> World -> (World, Damage)
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glassWallDamage :: Damage -> Wall -> World -> (World, Damage)
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glassWallDamage dm wl w =
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glassWallDamage dm wl w =
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w & case _dmType dm of
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w & case _dmType dm of
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LASERING -> a 0 $ colSparkRandDir 0.2 lSparkCol outTo (reflDirWall sp p wl)
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LASERING -> a 0 $ makeSpark FireSpark outTo (reflDirWall sp p wl)
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PIERCING -> a d $ dosplint . colSparkRandDir 0.2 pSparkCol outTo (reflDirWall sp p wl) . wlDustAt wl outTo
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PIERCING -> a d $ dosplint . makeSpark NormalSpark outTo (reflDirWall sp p wl) . wlDustAt wl outTo
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BLUNT -> a d $ dosplint . wlDustAt wl outTo
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BLUNT -> a d $ dosplint . wlDustAt wl outTo
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SHATTERING -> a d $ dosplint . muchWlDustAt wl outTo
|
SHATTERING -> a d $ dosplint . muchWlDustAt wl outTo
|
||||||
CRUSHING -> a d dosplint
|
CRUSHING -> a d dosplint
|
||||||
@@ -73,13 +71,11 @@ glassWallDamage dm wl w =
|
|||||||
sp = _dmFrom dm
|
sp = _dmFrom dm
|
||||||
p = _dmAt dm
|
p = _dmAt dm
|
||||||
outTo = p +.+ squashNormalizeV (sp -.- p)
|
outTo = p +.+ squashNormalizeV (sp -.- p)
|
||||||
pSparkCol = V4 5 1 0.5 2
|
|
||||||
lSparkCol = V4 20 (-5) 0 1
|
|
||||||
|
|
||||||
crystalWallDamage :: Damage -> Wall -> World -> (World, Damage)
|
crystalWallDamage :: Damage -> Wall -> World -> (World, Damage)
|
||||||
crystalWallDamage dm wl = case _dmType dm of
|
crystalWallDamage dm wl = case _dmType dm of
|
||||||
LASERING -> a 0 $ colSparkRandDir 0.2 lSparkCol outTo (reflDirWall sp p wl)
|
LASERING -> a 0 $ makeSpark FireSpark outTo (reflDirWall sp p wl)
|
||||||
PIERCING -> a 0 $ colSparkRandDir 0.2 pSparkCol outTo (reflDirWall sp p wl) . wlDustAt wl outTo
|
PIERCING -> a 0 $ makeSpark NormalSpark outTo (reflDirWall sp p wl)-- . wlDustAt wl outTo
|
||||||
BLUNT -> a 0 $ wlDustAt wl outTo
|
BLUNT -> a 0 $ wlDustAt wl outTo
|
||||||
SHATTERING -> a d $ muchWlDustAt wl outTo
|
SHATTERING -> a d $ muchWlDustAt wl outTo
|
||||||
CRUSHING -> a 0 id
|
CRUSHING -> a 0 id
|
||||||
@@ -97,8 +93,6 @@ crystalWallDamage dm wl = case _dmType dm of
|
|||||||
sp = _dmFrom dm
|
sp = _dmFrom dm
|
||||||
p = _dmAt dm
|
p = _dmAt dm
|
||||||
outTo = p +.+ squashNormalizeV (sp -.- p)
|
outTo = p +.+ squashNormalizeV (sp -.- p)
|
||||||
pSparkCol = V4 5 1 0.5 2
|
|
||||||
lSparkCol = V4 20 (-5) 0 1
|
|
||||||
|
|
||||||
dirtWallDamage :: Damage -> Wall -> World -> (World, Damage)
|
dirtWallDamage :: Damage -> Wall -> World -> (World, Damage)
|
||||||
dirtWallDamage dm wl = case _dmType dm of
|
dirtWallDamage dm wl = case _dmType dm of
|
||||||
|
|||||||
@@ -314,7 +314,7 @@ Cleat src/Dodge/Cleat.hs 2;" m
|
|||||||
Climate src/Dodge/Data/Scenario.hs 32;" C
|
Climate src/Dodge/Data/Scenario.hs 32;" C
|
||||||
Clock src/Dodge/Clock.hs 1;" m
|
Clock src/Dodge/Clock.hs 1;" m
|
||||||
CloseToMelee src/Dodge/Data/ActionPlan.hs 187;" C
|
CloseToMelee src/Dodge/Data/ActionPlan.hs 187;" C
|
||||||
CloseToggle src/Dodge/Data/Machine/Sensor.hs 46;" t
|
CloseToggle src/Dodge/Data/Machine/Sensor.hs 44;" t
|
||||||
Close_shape_culling src/Dodge/Data/Config.hs 79;" C
|
Close_shape_culling src/Dodge/Data/Config.hs 79;" C
|
||||||
Cloud src/Dodge/Data/Cloud.hs 18;" t
|
Cloud src/Dodge/Data/Cloud.hs 18;" t
|
||||||
Cloud src/Dodge/Cloud.hs 1;" m
|
Cloud src/Dodge/Cloud.hs 1;" m
|
||||||
@@ -472,7 +472,7 @@ DamageCircle src/Dodge/DamageCircle.hs 1;" m
|
|||||||
DamageEffect src/Dodge/Data/Damage.hs 21;" t
|
DamageEffect src/Dodge/Data/Damage.hs 21;" t
|
||||||
DamageEffect src/Dodge/Wall/DamageEffect.hs 1;" m
|
DamageEffect src/Dodge/Wall/DamageEffect.hs 1;" m
|
||||||
DamageLaser src/Dodge/Data/Laser.hs 17;" C
|
DamageLaser src/Dodge/Data/Laser.hs 17;" C
|
||||||
DamageSensor src/Dodge/Data/Machine/Sensor.hs 21;" C
|
DamageSensor src/Dodge/Data/Machine/Sensor.hs 20;" C
|
||||||
DamageType src/Dodge/Data/Damage/Type.hs 11;" t
|
DamageType src/Dodge/Data/Damage/Type.hs 11;" t
|
||||||
Data src/Color/Data.hs 7;" m
|
Data src/Color/Data.hs 7;" m
|
||||||
Data src/Dodge/Annotation/Data.hs 4;" m
|
Data src/Dodge/Annotation/Data.hs 4;" m
|
||||||
@@ -619,6 +619,7 @@ EffectWhileRoot src/Dodge/Data/Item/Effect.hs 28;" C
|
|||||||
EighthRes src/Dodge/Data/Config.hs 97;" C
|
EighthRes src/Dodge/Data/Config.hs 97;" C
|
||||||
Eldritch src/Dodge/Data/Scenario.hs 34;" C
|
Eldritch src/Dodge/Data/Scenario.hs 34;" C
|
||||||
ElectricSensor src/Dodge/Data/Machine/Sensor/Type.hs 12;" C
|
ElectricSensor src/Dodge/Data/Machine/Sensor/Type.hs 12;" C
|
||||||
|
ElectricSpark src/Dodge/Data/Spark.hs 25;" C
|
||||||
ElectricalAmmo src/Dodge/Data/AmmoType.hs 9;" C
|
ElectricalAmmo src/Dodge/Data/AmmoType.hs 9;" C
|
||||||
Electronics src/Dodge/Data/Material.hs 11;" C
|
Electronics src/Dodge/Data/Material.hs 11;" C
|
||||||
EllShad src/Picture/Data.hs 39;" C
|
EllShad src/Picture/Data.hs 39;" C
|
||||||
@@ -677,6 +678,7 @@ Faction src/Dodge/Data/Creature/State.hs 27;" t
|
|||||||
Factory src/Dodge/Data/Scenario.hs 56;" C
|
Factory src/Dodge/Data/Scenario.hs 56;" C
|
||||||
FailedResource src/Dodge/Data/Scenario.hs 37;" t
|
FailedResource src/Dodge/Data/Scenario.hs 37;" t
|
||||||
FetchItem src/Dodge/Data/Scenario.hs 11;" C
|
FetchItem src/Dodge/Data/Scenario.hs 11;" C
|
||||||
|
FireSpark src/Dodge/Data/Spark.hs 25;" C
|
||||||
Fixated src/Dodge/Data/Creature/Perception.hs 62;" C
|
Fixated src/Dodge/Data/Creature/Perception.hs 62;" C
|
||||||
FixedCoordLayer src/Picture/Data.hs 28;" C
|
FixedCoordLayer src/Picture/Data.hs 28;" C
|
||||||
FixedRate src/Dodge/Data/Item/HeldDelay.hs 15;" C
|
FixedRate src/Dodge/Data/Item/HeldDelay.hs 15;" C
|
||||||
@@ -936,7 +938,7 @@ InventorySound src/Dodge/Data/SoundOrigin.hs 13;" C
|
|||||||
Investigate src/Dodge/Data/ActionPlan.hs 184;" C
|
Investigate src/Dodge/Data/ActionPlan.hs 184;" C
|
||||||
Invisible src/Dodge/Data/CamouflageStatus.hs 7;" C
|
Invisible src/Dodge/Data/CamouflageStatus.hs 7;" C
|
||||||
InwardShockwave src/Dodge/Data/Shockwave.hs 14;" C
|
InwardShockwave src/Dodge/Data/Shockwave.hs 14;" C
|
||||||
IsClose src/Dodge/Data/Machine/Sensor.hs 46;" C
|
IsClose src/Dodge/Data/Machine/Sensor.hs 44;" C
|
||||||
IsolationUnitSS src/Dodge/Data/Scenario.hs 101;" C
|
IsolationUnitSS src/Dodge/Data/Scenario.hs 101;" C
|
||||||
ItAmount src/Dodge/Data/Item/Use/Consumption.hs 38;" t
|
ItAmount src/Dodge/Data/Item/Use/Consumption.hs 38;" t
|
||||||
ItCrWdItemHeldEffect src/Dodge/Data/WorldEffect.hs 17;" C
|
ItCrWdItemHeldEffect src/Dodge/Data/WorldEffect.hs 17;" C
|
||||||
@@ -1316,12 +1318,13 @@ NodeTree src/Dodge/Data/MetaTree.hs 13;" C
|
|||||||
NodeTree src/Dodge/Tree/Compose/Data.hs 9;" C
|
NodeTree src/Dodge/Tree/Compose/Data.hs 9;" C
|
||||||
NonDrawnCreature src/Dodge/Data/Creature/Misc.hs 84;" C
|
NonDrawnCreature src/Dodge/Data/Creature/Misc.hs 84;" C
|
||||||
NormalOptions src/Dodge/Data/Universe.hs 72;" C
|
NormalOptions src/Dodge/Data/Universe.hs 72;" C
|
||||||
|
NormalSpark src/Dodge/Data/Spark.hs 25;" C
|
||||||
NormalTimeFlow src/Dodge/Data/World.hs 60;" C
|
NormalTimeFlow src/Dodge/Data/World.hs 60;" C
|
||||||
North src/Dodge/Data/CardinalPoint.hs 4;" C
|
North src/Dodge/Data/CardinalPoint.hs 4;" C
|
||||||
North8 src/Dodge/Data/CardinalPoint.hs 11;" C
|
North8 src/Dodge/Data/CardinalPoint.hs 11;" C
|
||||||
NorthEast8 src/Dodge/Data/CardinalPoint.hs 12;" C
|
NorthEast8 src/Dodge/Data/CardinalPoint.hs 12;" C
|
||||||
NorthWest8 src/Dodge/Data/CardinalPoint.hs 18;" C
|
NorthWest8 src/Dodge/Data/CardinalPoint.hs 18;" C
|
||||||
NotClose src/Dodge/Data/Machine/Sensor.hs 46;" C
|
NotClose src/Dodge/Data/Machine/Sensor.hs 44;" C
|
||||||
NotLink src/Dodge/Data/Room.hs 66;" C
|
NotLink src/Dodge/Data/Room.hs 66;" C
|
||||||
NotPushed src/Dodge/Data/Door.hs 30;" C
|
NotPushed src/Dodge/Data/Door.hs 30;" C
|
||||||
Nothing' src/MaybeHelp.hs 13;" C
|
Nothing' src/MaybeHelp.hs 13;" C
|
||||||
@@ -1545,8 +1548,8 @@ PropUpdateWhen src/Dodge/Data/Prop.hs 65;" C
|
|||||||
PropUpdates src/Dodge/Data/Prop.hs 62;" C
|
PropUpdates src/Dodge/Data/Prop.hs 62;" C
|
||||||
PropVerticalLampCover src/Dodge/Data/Prop.hs 49;" C
|
PropVerticalLampCover src/Dodge/Data/Prop.hs 49;" C
|
||||||
PropZ src/Dodge/Data/Prop.hs 19;" C
|
PropZ src/Dodge/Data/Prop.hs 19;" C
|
||||||
ProximityRequirement src/Dodge/Data/Machine/Sensor.hs 38;" t
|
ProximityRequirement src/Dodge/Data/Machine/Sensor.hs 36;" t
|
||||||
ProximitySensor src/Dodge/Data/Machine/Sensor.hs 29;" C
|
ProximitySensor src/Dodge/Data/Machine/Sensor.hs 27;" C
|
||||||
Pulse src/Dodge/Data/Creature/Misc.hs 54;" t
|
Pulse src/Dodge/Data/Creature/Misc.hs 54;" t
|
||||||
PulseStatus src/Dodge/Data/Creature/Misc.hs 54;" C
|
PulseStatus src/Dodge/Data/Creature/Misc.hs 54;" C
|
||||||
PushBackDamage src/Dodge/Data/Damage.hs 28;" C
|
PushBackDamage src/Dodge/Data/Damage.hs 28;" C
|
||||||
@@ -1639,9 +1642,9 @@ Render src/Preload/Render.hs 3;" m
|
|||||||
Render src/Render.hs 1;" m
|
Render src/Render.hs 1;" m
|
||||||
RenderData src/Data/Preload/Render.hs 13;" t
|
RenderData src/Data/Preload/Render.hs 13;" t
|
||||||
ReplaceEquipment src/Dodge/Data/RightButtonOptions.hs 32;" C
|
ReplaceEquipment src/Dodge/Data/RightButtonOptions.hs 32;" C
|
||||||
RequireEquipment src/Dodge/Data/Machine/Sensor.hs 40;" C
|
RequireEquipment src/Dodge/Data/Machine/Sensor.hs 38;" C
|
||||||
RequireHealth src/Dodge/Data/Machine/Sensor.hs 39;" C
|
RequireHealth src/Dodge/Data/Machine/Sensor.hs 37;" C
|
||||||
RequireImpossible src/Dodge/Data/Machine/Sensor.hs 41;" C
|
RequireImpossible src/Dodge/Data/Machine/Sensor.hs 39;" C
|
||||||
ResFactor src/Dodge/Data/Config.hs 97;" t
|
ResFactor src/Dodge/Data/Config.hs 97;" t
|
||||||
ResearchFacility src/Dodge/Data/Scenario.hs 62;" C
|
ResearchFacility src/Dodge/Data/Scenario.hs 62;" C
|
||||||
ResourceFailure src/Dodge/Data/Scenario.hs 29;" C
|
ResourceFailure src/Dodge/Data/Scenario.hs 29;" C
|
||||||
@@ -1747,7 +1750,7 @@ SelectionSections src/Dodge/SelectionSections.hs 1;" m
|
|||||||
SelectionWidth src/Dodge/Data/SelectionList.hs 39;" t
|
SelectionWidth src/Dodge/Data/SelectionList.hs 39;" t
|
||||||
SelfTree src/Dodge/Data/MetaTree.hs 18;" t
|
SelfTree src/Dodge/Data/MetaTree.hs 18;" t
|
||||||
SelfTree src/Dodge/Tree/Compose/Data.hs 12;" t
|
SelfTree src/Dodge/Tree/Compose/Data.hs 12;" t
|
||||||
Sensor src/Dodge/Data/Machine/Sensor.hs 20;" t
|
Sensor src/Dodge/Data/Machine/Sensor.hs 19;" t
|
||||||
Sensor src/Dodge/Data/Machine/Sensor.hs 6;" m
|
Sensor src/Dodge/Data/Machine/Sensor.hs 6;" m
|
||||||
Sensor src/Dodge/Placement/Instance/Sensor.hs 1;" m
|
Sensor src/Dodge/Placement/Instance/Sensor.hs 1;" m
|
||||||
SensorDoor src/Dodge/Room/SensorDoor.hs 2;" m
|
SensorDoor src/Dodge/Room/SensorDoor.hs 2;" m
|
||||||
@@ -1847,6 +1850,7 @@ Spark src/Dodge/Data/Spark.hs 15;" t
|
|||||||
Spark src/Dodge/Data/Spark.hs 6;" m
|
Spark src/Dodge/Data/Spark.hs 6;" m
|
||||||
Spark src/Dodge/Spark.hs 1;" m
|
Spark src/Dodge/Spark.hs 1;" m
|
||||||
SparkSpawner src/Dodge/Data/PosEvent.hs 13;" C
|
SparkSpawner src/Dodge/Data/PosEvent.hs 13;" C
|
||||||
|
SparkType src/Dodge/Data/Spark.hs 25;" t
|
||||||
Spatial src/Dodge/Data/Scenario.hs 73;" C
|
Spatial src/Dodge/Data/Scenario.hs 73;" C
|
||||||
SpatialInfluence src/Dodge/Data/Scenario.hs 81;" t
|
SpatialInfluence src/Dodge/Data/Scenario.hs 81;" t
|
||||||
Spawn src/Dodge/Item/Weapon/Spawn.hs 1;" m
|
Spawn src/Dodge/Item/Weapon/Spawn.hs 1;" m
|
||||||
@@ -2914,11 +2918,11 @@ _pressPlates src/Dodge/Data/LWorld.hs 135;" f
|
|||||||
_pressedKeys src/Dodge/Data/Input.hs 48;" f
|
_pressedKeys src/Dodge/Data/Input.hs 48;" f
|
||||||
_projectiles src/Dodge/Data/LWorld.hs 106;" f
|
_projectiles src/Dodge/Data/LWorld.hs 106;" f
|
||||||
_props src/Dodge/Data/LWorld.hs 105;" f
|
_props src/Dodge/Data/LWorld.hs 105;" f
|
||||||
_proxDist src/Dodge/Data/Machine/Sensor.hs 31;" f
|
_proxDist src/Dodge/Data/Machine/Sensor.hs 29;" f
|
||||||
_proxReqEquipment src/Dodge/Data/Machine/Sensor.hs 40;" f
|
_proxReqEquipment src/Dodge/Data/Machine/Sensor.hs 38;" f
|
||||||
_proxReqMinHealth src/Dodge/Data/Machine/Sensor.hs 39;" f
|
_proxReqMinHealth src/Dodge/Data/Machine/Sensor.hs 37;" f
|
||||||
_proxRequirement src/Dodge/Data/Machine/Sensor.hs 32;" f
|
_proxRequirement src/Dodge/Data/Machine/Sensor.hs 30;" f
|
||||||
_proxStatus src/Dodge/Data/Machine/Sensor.hs 30;" f
|
_proxStatus src/Dodge/Data/Machine/Sensor.hs 28;" f
|
||||||
_psFallback src/Dodge/Data/GenWorld.hs 67;" f
|
_psFallback src/Dodge/Data/GenWorld.hs 67;" f
|
||||||
_psPos src/Dodge/Data/GenWorld.hs 62;" f
|
_psPos src/Dodge/Data/GenWorld.hs 62;" f
|
||||||
_psRandShift src/Dodge/Data/GenWorld.hs 71;" f
|
_psRandShift src/Dodge/Data/GenWorld.hs 71;" f
|
||||||
@@ -3034,12 +3038,12 @@ _scurPos src/Dodge/Data/SelectionList.hs 24;" f
|
|||||||
_scurSize src/Dodge/Data/SelectionList.hs 25;" f
|
_scurSize src/Dodge/Data/SelectionList.hs 25;" f
|
||||||
_seenLocations src/Dodge/Data/LWorld.hs 141;" f
|
_seenLocations src/Dodge/Data/LWorld.hs 141;" f
|
||||||
_selLocation src/Dodge/Data/LWorld.hs 142;" f
|
_selLocation src/Dodge/Data/LWorld.hs 142;" f
|
||||||
_sensAmount src/Dodge/Data/Machine/Sensor.hs 23;" f
|
_sensAmount src/Dodge/Data/Machine/Sensor.hs 22;" f
|
||||||
_sensDraw src/Dodge/Data/Machine/Sensor.hs 26;" f
|
_sensDraw src/Dodge/Data/Machine/Sensor.hs 24;" f
|
||||||
_sensThreshold src/Dodge/Data/Machine/Sensor.hs 27;" f
|
_sensThreshold src/Dodge/Data/Machine/Sensor.hs 25;" f
|
||||||
_sensToggle src/Dodge/Data/Machine/Sensor.hs 22;" f
|
_sensToggle src/Dodge/Data/Machine/Sensor.hs 21;" f
|
||||||
_sensToggle src/Dodge/Data/Machine/Sensor.hs 33;" f
|
_sensToggle src/Dodge/Data/Machine/Sensor.hs 31;" f
|
||||||
_sensType src/Dodge/Data/Machine/Sensor.hs 25;" f
|
_sensType src/Dodge/Data/Machine/Sensor.hs 23;" f
|
||||||
_sensorCoding src/Dodge/Data/GenParams.hs 16;" f
|
_sensorCoding src/Dodge/Data/GenParams.hs 16;" f
|
||||||
_sentinelDir src/Dodge/Data/ActionPlan.hs 199;" f
|
_sentinelDir src/Dodge/Data/ActionPlan.hs 199;" f
|
||||||
_sentinelPos src/Dodge/Data/ActionPlan.hs 199;" f
|
_sentinelPos src/Dodge/Data/ActionPlan.hs 199;" f
|
||||||
@@ -3073,12 +3077,10 @@ _siWidth src/Dodge/Data/SelectionList.hs 56;" f
|
|||||||
_sideEffect src/Loop/Data.hs 13;" f
|
_sideEffect src/Loop/Data.hs 13;" f
|
||||||
_sideImpulses src/Dodge/Data/ActionPlan.hs 170;" f
|
_sideImpulses src/Dodge/Data/ActionPlan.hs 170;" f
|
||||||
_silhouetteEBO src/Data/Preload/Render.hs 27;" f
|
_silhouetteEBO src/Data/Preload/Render.hs 27;" f
|
||||||
_skColor src/Dodge/Data/Spark.hs 17;" f
|
|
||||||
_skDamageType src/Dodge/Data/Spark.hs 21;" f
|
|
||||||
_skOldPos src/Dodge/Data/Spark.hs 19;" f
|
_skOldPos src/Dodge/Data/Spark.hs 19;" f
|
||||||
_skPos src/Dodge/Data/Spark.hs 18;" f
|
_skPos src/Dodge/Data/Spark.hs 18;" f
|
||||||
|
_skType src/Dodge/Data/Spark.hs 21;" f
|
||||||
_skVel src/Dodge/Data/Spark.hs 16;" f
|
_skVel src/Dodge/Data/Spark.hs 16;" f
|
||||||
_skWidth src/Dodge/Data/Spark.hs 20;" f
|
|
||||||
_skinHead src/Dodge/Data/Creature/Misc.hs 78;" f
|
_skinHead src/Dodge/Data/Creature/Misc.hs 78;" f
|
||||||
_skinLower src/Dodge/Data/Creature/Misc.hs 80;" f
|
_skinLower src/Dodge/Data/Creature/Misc.hs 80;" f
|
||||||
_skinUpper src/Dodge/Data/Creature/Misc.hs 79;" f
|
_skinUpper src/Dodge/Data/Creature/Misc.hs 79;" f
|
||||||
@@ -3673,8 +3675,6 @@ clusterFunc src/Dodge/Combine/Graph.hs 119;" f
|
|||||||
cogRaised src/Dodge/Creature/Perception.hs 102;" f
|
cogRaised src/Dodge/Creature/Perception.hs 102;" f
|
||||||
colCrWall src/Dodge/WallCreatureCollisions.hs 28;" f
|
colCrWall src/Dodge/WallCreatureCollisions.hs 28;" f
|
||||||
colCrsWalls src/Dodge/WallCreatureCollisions.hs 18;" f
|
colCrsWalls src/Dodge/WallCreatureCollisions.hs 18;" f
|
||||||
colSpark src/Dodge/Spark.hs 48;" f
|
|
||||||
colSparkRandDir src/Dodge/Spark.hs 102;" f
|
|
||||||
collectDamageTypes src/Dodge/Damage.hs 32;" f
|
collectDamageTypes src/Dodge/Damage.hs 32;" f
|
||||||
collectInvItems src/Dodge/Update/Input/InGame.hs 298;" f
|
collectInvItems src/Dodge/Update/Input/InGame.hs 298;" f
|
||||||
collideCircWalls src/Dodge/Base/Collide.hs 159;" f
|
collideCircWalls src/Dodge/Base/Collide.hs 159;" f
|
||||||
@@ -3778,7 +3778,7 @@ craftInfo src/Dodge/Item/Info.hs 168;" f
|
|||||||
craftItemSPic src/Dodge/Item/Draw/SPic.hs 57;" f
|
craftItemSPic src/Dodge/Item/Draw/SPic.hs 57;" f
|
||||||
crankSlowS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 446;" f
|
crankSlowS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 446;" f
|
||||||
createArc src/Dodge/Tesla/Arc.hs 81;" f
|
createArc src/Dodge/Tesla/Arc.hs 81;" f
|
||||||
createBarrelSpark src/Dodge/Spark.hs 45;" f
|
createBarrelSpark src/Dodge/Spark.hs 52;" f
|
||||||
createFlIt src/Dodge/Placement/PlaceSpot.hs 180;" f
|
createFlIt src/Dodge/Placement/PlaceSpot.hs 180;" f
|
||||||
createForceField src/Dodge/ForceField.hs 7;" f
|
createForceField src/Dodge/ForceField.hs 7;" f
|
||||||
createGas src/Dodge/Gas.hs 8;" f
|
createGas src/Dodge/Gas.hs 8;" f
|
||||||
@@ -4942,6 +4942,7 @@ makeShaderVBO src/Shader/Compile.hs 32;" f
|
|||||||
makeShockwaveAt src/Dodge/WorldEvent/Shockwave.hs 12;" f
|
makeShockwaveAt src/Dodge/WorldEvent/Shockwave.hs 12;" f
|
||||||
makeShrapnelAt src/Dodge/Payload.hs 24;" f
|
makeShrapnelAt src/Dodge/Payload.hs 24;" f
|
||||||
makeSourcedShader src/Shader/Compile.hs 167;" f
|
makeSourcedShader src/Shader/Compile.hs 167;" f
|
||||||
|
makeSpark src/Dodge/Spark.hs 55;" f
|
||||||
makeStartCloudAt src/Dodge/WorldEvent/Cloud.hs 60;" f
|
makeStartCloudAt src/Dodge/WorldEvent/Cloud.hs 60;" f
|
||||||
makeStaticBall src/Dodge/WorldEvent/SpawnParticle.hs 22;" f
|
makeStaticBall src/Dodge/WorldEvent/SpawnParticle.hs 22;" f
|
||||||
makeSubmenuOption src/Dodge/Menu/OptionType.hs 19;" f
|
makeSubmenuOption src/Dodge/Menu/OptionType.hs 19;" f
|
||||||
@@ -5434,8 +5435,8 @@ radBounds src/Dodge/Room/Foreground.hs 154;" f
|
|||||||
radToDeg src/Geometry/Vector.hs 122;" f
|
radToDeg src/Geometry/Vector.hs 122;" f
|
||||||
randBlockBreakWeapon src/Dodge/Item/Random.hs 7;" f
|
randBlockBreakWeapon src/Dodge/Item/Random.hs 7;" f
|
||||||
randC1 src/Dodge/Placement/Instance/Creature.hs 8;" f
|
randC1 src/Dodge/Placement/Instance/Creature.hs 8;" f
|
||||||
randColDirSpark src/Dodge/Spark.hs 51;" f
|
|
||||||
randDirPS src/Dodge/PlacementSpot.hs 56;" f
|
randDirPS src/Dodge/PlacementSpot.hs 56;" f
|
||||||
|
randDirSpark src/Dodge/Spark.hs 64;" f
|
||||||
randEdgeTank src/Dodge/Room/Tanks.hs 33;" f
|
randEdgeTank src/Dodge/Room/Tanks.hs 33;" f
|
||||||
randEdgeTanks src/Dodge/Room/Tanks.hs 63;" f
|
randEdgeTanks src/Dodge/Room/Tanks.hs 63;" f
|
||||||
randEnergyBallAt src/Dodge/WorldEvent/SpawnParticle.hs 14;" f
|
randEnergyBallAt src/Dodge/WorldEvent/SpawnParticle.hs 14;" f
|
||||||
@@ -5452,7 +5453,7 @@ randOnUnitSphere src/RandomHelp.hs 90;" f
|
|||||||
randPeaked src/RandomHelp.hs 138;" f
|
randPeaked src/RandomHelp.hs 138;" f
|
||||||
randPeakedParam src/RandomHelp.hs 130;" f
|
randPeakedParam src/RandomHelp.hs 130;" f
|
||||||
randProb src/RandomHelp.hs 68;" f
|
randProb src/RandomHelp.hs 68;" f
|
||||||
randSpark src/Dodge/Spark.hs 75;" f
|
randSpark src/Dodge/Spark.hs 84;" f
|
||||||
randWallReflect src/Dodge/Tesla/Arc.hs 57;" f
|
randWallReflect src/Dodge/Tesla/Arc.hs 57;" f
|
||||||
randWallReflect src/Dodge/Update.hs 584;" f
|
randWallReflect src/Dodge/Update.hs 584;" f
|
||||||
randomChallenges src/Dodge/Room/Start.hs 62;" f
|
randomChallenges src/Dodge/Room/Start.hs 62;" f
|
||||||
@@ -5678,13 +5679,13 @@ selectUse src/Dodge/SelectUse.hs 11;" f
|
|||||||
selectedItemScroll src/Dodge/Update/Scroll.hs 46;" f
|
selectedItemScroll src/Dodge/Update/Scroll.hs 46;" f
|
||||||
sensAboveDoor src/Dodge/Room/SensorDoor.hs 63;" f
|
sensAboveDoor src/Dodge/Room/SensorDoor.hs 63;" f
|
||||||
sensInsideDoor src/Dodge/Room/SensorDoor.hs 69;" f
|
sensInsideDoor src/Dodge/Room/SensorDoor.hs 69;" f
|
||||||
senseDamage src/Dodge/Machine/Update.hs 156;" f
|
senseDamage src/Dodge/Machine/Update.hs 155;" f
|
||||||
sensorCommand src/Dodge/Terminal.hs 208;" f
|
sensorCommand src/Dodge/Terminal.hs 208;" f
|
||||||
sensorInfoMap src/Dodge/Terminal.hs 180;" f
|
sensorInfoMap src/Dodge/Terminal.hs 180;" f
|
||||||
sensorRoom src/Dodge/Room/SensorDoor.hs 27;" f
|
sensorRoom src/Dodge/Room/SensorDoor.hs 27;" f
|
||||||
sensorRoomRunPast src/Dodge/Room/SensorDoor.hs 48;" f
|
sensorRoomRunPast src/Dodge/Room/SensorDoor.hs 48;" f
|
||||||
sensorSPic src/Dodge/Machine/Draw.hs 70;" f
|
sensorSPic src/Dodge/Machine/Draw.hs 70;" f
|
||||||
sensorTypeDamages src/Dodge/Machine/Update.hs 174;" f
|
sensorTypeDamages src/Dodge/Machine/Update.hs 173;" f
|
||||||
sentinelAI src/Dodge/Creature/SentinelAI.hs 20;" f
|
sentinelAI src/Dodge/Creature/SentinelAI.hs 20;" f
|
||||||
sentinelExtraWatchUpdate src/Dodge/Creature/SentinelAI.hs 83;" f
|
sentinelExtraWatchUpdate src/Dodge/Creature/SentinelAI.hs 83;" f
|
||||||
sentinelFireType src/Dodge/Creature/SentinelAI.hs 50;" f
|
sentinelFireType src/Dodge/Creature/SentinelAI.hs 50;" f
|
||||||
@@ -5824,6 +5825,7 @@ singleLDT src/Dodge/DoubleTree.hs 12;" f
|
|||||||
singleton src/DoubleStack.hs 11;" f
|
singleton src/DoubleStack.hs 11;" f
|
||||||
singletonTrie src/SimpleTrie.hs 19;" f
|
singletonTrie src/SimpleTrie.hs 19;" f
|
||||||
sizeFBOs src/Framebuffer/Update.hs 22;" f
|
sizeFBOs src/Framebuffer/Update.hs 22;" f
|
||||||
|
skColor src/Dodge/Spark/Draw.hs 13;" f
|
||||||
skwareFadeTwoSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 390;" f
|
skwareFadeTwoSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 390;" f
|
||||||
slap1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 514;" f
|
slap1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 514;" f
|
||||||
slapS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 456;" f
|
slapS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 456;" f
|
||||||
@@ -5870,8 +5872,10 @@ spanColLightI src/Dodge/Placement/Instance/LightSource.hs 183;" f
|
|||||||
spanLS src/Dodge/Placement/Instance/LightSource.hs 175;" f
|
spanLS src/Dodge/Placement/Instance/LightSource.hs 175;" f
|
||||||
spanLSLightI src/Dodge/Placement/Instance/LightSource.hs 168;" f
|
spanLSLightI src/Dodge/Placement/Instance/LightSource.hs 168;" f
|
||||||
spanLightI src/Dodge/Placement/Instance/LightSource.hs 197;" f
|
spanLightI src/Dodge/Placement/Instance/LightSource.hs 197;" f
|
||||||
sparkDam' src/Dodge/Spark.hs 33;" f
|
sparkDam' src/Dodge/Spark.hs 34;" f
|
||||||
sparkGun src/Dodge/Item/Held/BatteryGuns.hs 13;" f
|
sparkGun src/Dodge/Item/Held/BatteryGuns.hs 13;" f
|
||||||
|
sparkRandDir src/Dodge/Spark.hs 107;" f
|
||||||
|
sparkToDamage src/Dodge/Spark.hs 46;" f
|
||||||
spawnCrNextTo src/Dodge/Item/Weapon/Spawn.hs 20;" f
|
spawnCrNextTo src/Dodge/Item/Weapon/Spawn.hs 20;" f
|
||||||
spawnElectricalSparks src/Dodge/PosEvent.hs 20;" f
|
spawnElectricalSparks src/Dodge/PosEvent.hs 20;" f
|
||||||
spawnGun src/Dodge/Item/Weapon/Spawn.hs 12;" f
|
spawnGun src/Dodge/Item/Weapon/Spawn.hs 12;" f
|
||||||
@@ -6282,7 +6286,7 @@ updateShockwaves src/Dodge/Update.hs 596;" f
|
|||||||
updateSingleNodes src/TreeHelp.hs 97;" f
|
updateSingleNodes src/TreeHelp.hs 97;" f
|
||||||
updateSound src/Sound.hs 72;" f
|
updateSound src/Sound.hs 72;" f
|
||||||
updateSounds src/Sound.hs 67;" f
|
updateSounds src/Sound.hs 67;" f
|
||||||
updateSpark src/Dodge/Spark.hs 19;" f
|
updateSpark src/Dodge/Spark.hs 20;" f
|
||||||
updateSparks src/Dodge/Update.hs 608;" f
|
updateSparks src/Dodge/Update.hs 608;" f
|
||||||
updateTempLightSource src/Dodge/LightSource/Update.hs 7;" f
|
updateTempLightSource src/Dodge/LightSource/Update.hs 7;" f
|
||||||
updateTeslaArc src/Dodge/Tesla/Arc.hs 23;" f
|
updateTeslaArc src/Dodge/Tesla/Arc.hs 23;" f
|
||||||
|
|||||||
Reference in New Issue
Block a user