Fix placement shifting
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+10
-10
@@ -71,16 +71,16 @@ initialRoomTree = do
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---- ,[Corridor]
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---- ,[Corridor]
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-- --,[SpecificRoom $ pure . Right <$> twinSlowDoorChasers]
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,[SpecificRoom $ pure $ (pure . Right) (twinSlowDoorRoom 80 200 40)]
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,[Corridor]
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,[DoorAno]
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,[SpecificRoom $ pure . Right <$> centerVaultExplosiveExit]
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,[SpecificRoom blockedCorridor]
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,[OrAno [[DoorAno]
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,[Corridor]
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,[DoorNumAno 0,AirlockAno]]
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]
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,[FirstWeapon]
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--- ,[SpecificRoom $ pure $ (pure . Right) (twinSlowDoorRoom 80 200 40)]
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--- ,[Corridor]
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--- ,[DoorAno]
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--- ,[SpecificRoom $ pure . Right <$> centerVaultExplosiveExit]
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--- ,[SpecificRoom blockedCorridor]
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--- ,[OrAno [[DoorAno]
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--- ,[Corridor]
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--- ,[DoorNumAno 0,AirlockAno]]
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--- ]
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--- ,[FirstWeapon]
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,[CorridorDebug]
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,[SpecificRoom $ fmap (pure . Right) randomFourCornerRoom]
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,[Corridor]
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@@ -30,6 +30,10 @@ placeSpot' w (shift, plmnt) =
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let (i,w') = placeSpotID (shiftPSBy' shift (_placementSpot plmnt)) w
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in maybe w' (curry (placeSpot' w') shift) (_idPlacement plmnt i)
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shiftPlacement :: (Point2,Float) -> Placement -> Placement
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shiftPlacement shift (Placement ps f) = Placement (shiftPSBy' shift ps)
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(fmap (fmap $ shiftPlacement shift) f)
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shiftPSBy'
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:: (Point2,Float)
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-> PlacementSpot
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@@ -87,9 +87,11 @@ combineRooms r r' = defaultRoom
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{ _rmPolys = _rmPolys r ++ _rmPolys r'
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, _rmLinks = _rmLinks r ++ _rmLinks r'
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, _rmPath = _rmPath r ++ _rmPath r'
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, _rmPS = _rmPS r ++ _rmPS r'
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, _rmPS = map (shiftPlacement $ _rmShift r) (_rmPS r)
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++ map (shiftPlacement $ _rmShift r') (_rmPS r')
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, _rmBound = _rmBound r ++ _rmBound r'
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, _rmFloor = _rmFloor r ++ _rmFloor r'
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, _rmShift = (V2 0 0 , 0)
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}
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--{- The top fourth of a room of a given height. -}
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--fourth
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