Move towards replacing F.foldM with streaming, using mutable accumulator
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+8
-8
@@ -73,19 +73,19 @@ polygon :: [Point2] -> Picture
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{-# INLINE polygon #-}
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polygon ps = map (f . zeroZ) $ polyToTris ps
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where
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f pos = Verx pos black PolyV 0
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f pos = Verx pos black PolyV 0 polyNum
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polygonZ :: [Point2] -> Float -> Picture
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{-# INLINE polygonZ #-}
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polygonZ ps z = map (f . zeroZ) $ polyToTris ps
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where
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f pos = Verx pos black (PolyzV z) 0
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f pos = Verx pos black (PolyzV z) 0 polyzNum
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polygonCol :: [(Point2,RGBA)] -> Picture
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{-# INLINE polygonCol #-}
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polygonCol vs = polyToTris $ map f vs
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where
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f (V2 x y,col) = Verx (V3 x y 0) col PolyV 0
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f (V2 x y,col) = Verx (V3 x y 0) col PolyV 0 polyNum
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poly3 :: [Point3] -> Picture
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{-# INLINE poly3 #-}
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@@ -95,7 +95,7 @@ poly3Col :: [(Point3,RGBA)] -> Picture
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{-# INLINE poly3Col #-}
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poly3Col vs = map f $ polyToTris vs
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where
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f (pos,col) = Verx pos col PolyV 0
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f (pos,col) = Verx pos col PolyV 0 polyNum
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-- note that much of work computing the width of the bezier curve is done here
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bezierQuad :: Color -> Color -> Float -> Float -> Point2 -> Point2 -> Point2 -> Picture
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@@ -134,7 +134,7 @@ bezierQuad cola colc ra rc a b c
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bzhelp :: [(Point2, Point4, Point2, Point2)] -> Picture
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bzhelp = map f
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where
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f (V2 x y,col,V2 a b,V2 c d) = Verx (V3 x y 0) col (BezV (V4 a b c d)) 0
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f (V2 x y,col,V2 a b,V2 c d) = Verx (V3 x y 0) col (BezV (V4 a b c d)) 0 bezNum
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-- given a one and two zeros of a linear function over x and y,
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-- determine the function
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@@ -215,7 +215,7 @@ circleSolidCol colC colE r = map f
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,( (V3 ( r) (-r) (0)), black)
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]
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where
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f (pos,col) = Verx pos col EllV 0
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f (pos,col) = Verx pos col EllV 0 ellNum
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circle :: Float -> Picture
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{-# INLINE circle #-}
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@@ -225,7 +225,7 @@ text :: String -> Picture
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{-# INLINE text #-}
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text s = map f $ stringToList s
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where
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f (pos,col,val) = Verx pos col (TextV val) 0
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f (pos,col,val) = Verx pos col (TextV val) 0 textNum
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line :: [Point2] -> Picture
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{-# INLINE line #-}
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@@ -306,7 +306,7 @@ thickArcHelp startA endA rad wdth = map f
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(V2 xa ya) = rotateV startA (V2 rad 0)
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(V2 xb yb) = rotateV (0.5 * (startA + endA)) (V2 (rad * sqrt 2) (0))
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(V2 xc yc) = rotateV endA (V2 rad 0)
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f (pos,col,val) = Verx pos col (ArcV val) 0
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f (pos,col,val) = Verx pos col (ArcV val) 0 arcNum
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withAlpha :: Float -> RGBA -> RGBA
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{-# INLINE withAlpha #-}
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@@ -22,6 +22,7 @@ data Verx = Verx
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, _vxCol :: !Point4
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, _vxType :: !VertexType
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, _vxLayer :: !Int
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, _vxShadNum :: !ShadNum
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}
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data VertexType
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= PolyV
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@@ -31,6 +32,16 @@ data VertexType
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| ArcV !Point3
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| EllV
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newtype ShadNum = ShadNum { _unShadNum :: Int }
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polyNum, polyzNum, bezNum, textNum, arcNum, ellNum :: ShadNum
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polyNum = ShadNum 0
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polyzNum = ShadNum 1
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bezNum = ShadNum 2
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textNum = ShadNum 3
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arcNum = ShadNum 4
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ellNum = ShadNum 5
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type RGBA = Point4
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type Color = Point4
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+1
-1
@@ -88,7 +88,7 @@ polyToPics = map helpPoly3D . _pyFaces
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helpPoly3D :: [(Point3, Point4)] -> [Verx]
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helpPoly3D vs = map f $ polyToTris vs
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where
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f (pos,col) = Verx pos col PolyV 0
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f (pos,col) = Verx pos col PolyV 0 polyNum
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polysToPic :: [Polyhedra] -> Picture
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polysToPic = pictures . concatMap polyToPics
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@@ -23,6 +23,8 @@ import qualified Data.IntMap.Strict as IM
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--import Text.RawString.QQ
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--import Linear.Matrix
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--import Linear.V4
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--import qualified Data.Vector.Unboxed.Mutable as MV
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--import Control.Monad.Primitive
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bindArrayBuffers :: Int -> VBO -> IO ()
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bindArrayBuffers numVs theVBO = do
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+13
-29
@@ -27,7 +27,17 @@ import qualified Data.Vector.Unboxed.Mutable as MV
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import Control.Monad.Primitive
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pokeVerxs :: PicShads VBO -> [Verx] -> IO (PicShads Int)
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pokeVerxs vbos = F.foldM $ F.FoldM
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pokeVerxs vbos vxs = do
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count <- (MV.replicate 6 0 :: IO (MV.MVector (PrimState IO) Int))
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F.foldM (F.FoldM
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(\_ vx -> pokeVerx vbos count vx >> addCountVerx count vx)
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(return ())
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(const (vToPicShad count))
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)
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vxs
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pokeVerxs' :: PicShads VBO -> [Verx] -> IO (PicShads Int)
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pokeVerxs' vbos = F.foldM $ F.FoldM
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(\count vx -> pokeVerx vbos count vx >> addCountVerx count vx >> return count)
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(MV.replicate 6 0)
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vToPicShad
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@@ -84,17 +94,10 @@ poke34 ptr (V3 a b c) (V4 d e f g) = do
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addCountVerx :: MV.MVector (PrimState IO) Int -> Verx -> IO ()
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{-# INLINE addCountVerx #-}
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addCountVerx v !Verx{_vxType=theType} = case theType of
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PolyV -> MV.unsafeModify v (+ 1) 0
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PolyzV _ -> MV.unsafeModify v (+ 1) 1
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BezV _ -> MV.unsafeModify v (+ 1) 2
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TextV _ -> MV.unsafeModify v (+ 1) 3
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ArcV _ -> MV.unsafeModify v (+ 1) 4
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EllV -> MV.unsafeModify v (+ 1) 5
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addCountVerx vec vx = MV.unsafeModify vec (+1) (_unShadNum $ _vxShadNum vx)
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pokeArrayOff :: Storable a => Ptr a -> Int -> [a] -> IO ()
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--{-# INLINE pokeArrayOff #-}
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--pokeArrayOff ptr i = zipWithM_ (pokeElemOff ptr) [i..]
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pokeArrayOff ptr i = pokeArray (plusPtr ptr (floatSize * i))
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pokePoint33s :: Ptr Float -> [(Point3,Point3)] -> IO Int
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@@ -134,7 +137,7 @@ comLayVerx vbos counts vx = do
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MV.unsafeModify counts (+ 1) vecPos
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return counts
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where
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vecPos = theLayer * 6 + typeInt theType
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vecPos = theLayer * 6 + _unShadNum (_vxShadNum vx)
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theLayer = _vxLayer vx
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theType = _vxType vx
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thePos = _vxPos vx
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@@ -154,25 +157,6 @@ pokeVerxType thePtr vt = case vt of
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>> pokeElemOff thePtr 9 z
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_ -> return ()
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typeInt :: VertexType -> Int
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typeInt vt = case vt of
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PolyV -> 0
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PolyzV{} -> 1
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BezV{} -> 2
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TextV{} -> 3
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ArcV{} -> 4
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EllV -> 5
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--intFromType :: PicShads Int -> VertexType -> Int
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--{-# INLINE intFromType #-}
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--intFromType ps vt = case vt of
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-- PolyV -> _psPoly ps
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-- PolyzV{} -> _psPolyz ps
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-- BezV{} -> _psBez ps
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-- TextV{} -> _psText ps
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-- ArcV{} -> _psArc ps
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-- EllV -> _psEll ps
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vboFromType :: PicShads VBO -> VertexType -> VBO
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{-# INLINE vboFromType #-}
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vboFromType ps vt = case vt of
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