Increase base buffer texture format size
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@@ -25,7 +25,7 @@ sizeFBOs cfig rdata =
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(getWindowSize _gr_world_res cfig)
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GL_NEAREST
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GL_NEAREST
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GL_RGBA8
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GL_RGBA16F
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GL_RGBA16F -- could possibly recover using depth in a clever way
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-- but probably not, because the projection matrix is
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-- not always on-center
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