Unify launcher projectile creation

This commit is contained in:
2024-12-27 21:52:18 +00:00
parent 5c749bff63
commit b6ece953c8
2 changed files with 6 additions and 92 deletions
+5 -36
View File
@@ -299,8 +299,8 @@ useLoadedAmmo itmtree cr (cme, w) (mzid, Just (mz, x, magtree)) = (,) (cme & cme
MuzzleLaser -> shootLaser itmtree cr mz w
MuzzleTesla -> shootTeslaArc itm cr mz w
MuzzleTractor -> shootTractorBeam cr w
MuzzleRLauncher -> createProjectile magtree mz itmtree cr w
MuzzleGLauncher -> createGProjectile magtree mz itmtree cr w
MuzzleRLauncher -> createProjectile Rocket magtree mz itmtree cr w
MuzzleGLauncher -> createProjectile Grenade magtree mz itmtree cr w
MuzzleNozzle{} -> useGasParams mid mz itm cr $ walkNozzle mzid mz itm cr w
MuzzleShatter -> shootShatter itm cr w
MuzzleDetector -> itemDetectorEffect itm cr w
@@ -607,13 +607,14 @@ determineProjectileTracking magtree itmtree = fromMaybe NoHoming $
return $ HomeUsingTargeting (targetingtree ^. ldtValue . itID)
createProjectile ::
ProjectileType ->
LabelDoubleTree ComposeLinkType Item ->
Muzzle ->
LabelDoubleTree ComposeLinkType Item ->
Creature ->
World ->
World
createProjectile magtree muz itmtree cr = fromMaybe failsound $ do
createProjectile pjtype magtree muz itmtree cr = fromMaybe failsound $ do
magid <- magtree ^? ldtValue . itLocation . ilInvID
ammoitem <- cr ^? crInv . ix magid
let homing = determineProjectileTracking magtree itmtree
@@ -625,39 +626,7 @@ createProjectile magtree muz itmtree cr = fromMaybe failsound $ do
aparams <- ((magtree ^? ldtLeft) >>= lookup AmmoPayloadLink >>= (^? ldtValue . itType . ibtAttach . shellPayload))
<|> ammoitem ^? itConsumables . magParams . ampPayload
return $
createGShell homing rdetonate rscreen issmokeless Rocket aparams muz cr
. startthesound
where
-- the sound should be moved to the projectile firing
startthesound =
soundMultiFrom
[CrWeaponSound (_crID cr) j | j <- [0 .. 3]]
(_crPos cr)
tap4S
Nothing
failsound w' = case w' ^? input . mouseButtons . ix SDL.ButtonLeft of
Just 0 -> soundStart (CrWeaponSound (_crID cr) 0) (_crPos cr) click1S Nothing w'
_ -> soundContinue (CrWeaponSound (_crID cr) 0) (_crPos cr) click1S Nothing w'
createGProjectile ::
LabelDoubleTree ComposeLinkType Item ->
Muzzle ->
LabelDoubleTree ComposeLinkType Item ->
Creature ->
World ->
World
createGProjectile magtree muz itmtree cr = fromMaybe failsound $ do
magid <- magtree ^? ldtValue . itLocation . ilInvID
ammoitem <- cr ^? crInv . ix magid
let homing = determineProjectileTracking magtree itmtree
rdetonate = fmap (^. ldtValue . itID) $
lookup RemoteDetonatorLink (magtree ^. ldtLeft)
rscreen = fmap (^. ldtValue . itID) $
lookup RemoteScreenLink (magtree ^. ldtLeft)
aparams <- ((magtree ^? ldtLeft) >>= lookup AmmoPayloadLink >>= (^? ldtValue . itType . ibtAttach . shellPayload))
<|> ammoitem ^? itConsumables . magParams . ampPayload
return $
createGShell homing rdetonate rscreen False Grenade aparams muz cr
createShell homing rdetonate rscreen issmokeless pjtype aparams muz cr
. startthesound
where
-- the sound should be moved to the projectile firing
+1 -56
View File
@@ -1,6 +1,5 @@
module Dodge.Projectile.Create (
-- createShell,
createGShell,
createShell,
) where
import NewInt
@@ -27,59 +26,6 @@ createShell :: ProjectileHoming
-> ProjectileType
-> Payload -> Muzzle -> Creature -> World -> World
createShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
& updatescreen
& updatedetonator
& cWorld . lWorld . projectiles . at i
?~ Shell
{ _prjPos = pos
, _prjZ = 20
, _prjZVel = 0
, _prjVel = rotateV dir (V2 1 0) + cr ^. crPos - cr ^. crOldPos
, _prjDraw = homingDrawType homing
, _prjID = i
, _prjAcc = rotateV dir (V2 3 0)
, _prjDir = dir
, _prjSpin = 0
, _prjPayload = payload
, _prjTimer = lifespan
, _prjUpdates =
[ CollisionEffectPU (homing ^? phRemoteID) mdetonator mscreen
, TimePU
, StartSpinPU 335 (_crID cr) spinamount
, RemoteDirectionPU (lifespan - thrustdelay) 0 homing
, ThrustPU (lifespan - thrustdelay) 0 smokestatus
, ReduceSpinPU (1 - spindrag * 2 / 200)
]
, _prjType = pjtype
}
where
lifespan = 350
spindrag = 1
spinamount = 2
thrustdelay = 20
updatedetonator = fromMaybe id $ do
screenid <- mdetonator
return $ pointerToItemID screenid . itUse . uaParams
. apProjectiles
.:~ i
updatescreen = fromMaybe id $ do
--screenid <- homing ^? phRemoteID
screenid <- mscreen
return $ pointerToItemID screenid . itUse . uaParams
. apLinkedProjectile
?~ i
i = IM.newKey $ w ^. cWorld . lWorld . projectiles
dir = _crDir cr + _mzRot muz
pos = _crPos cr +.+ rotateV dir (_mzPos muz)
-- assumes the mscreen is in your inventory
createGShell :: ProjectileHoming
-> Maybe (NewInt ItmInt)
-> Maybe (NewInt ItmInt)
-> Bool
-> ProjectileType
-> Payload -> Muzzle -> Creature -> World -> World
createGShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
& updatescreen
& updatedetonator
& cWorld . lWorld . projectiles . at i
@@ -123,7 +69,6 @@ createGShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
. apProjectiles
.:~ i
updatescreen = fromMaybe id $ do
--screenid <- homing ^? phRemoteID
screenid <- mscreen
return $ pointerToItemID screenid . itUse . uaParams
. apLinkedProjectile