Unify launcher projectile creation
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@@ -1,6 +1,5 @@
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module Dodge.Projectile.Create (
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-- createShell,
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createGShell,
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createShell,
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) where
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import NewInt
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@@ -27,59 +26,6 @@ createShell :: ProjectileHoming
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-> ProjectileType
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-> Payload -> Muzzle -> Creature -> World -> World
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createShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
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& updatescreen
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& updatedetonator
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& cWorld . lWorld . projectiles . at i
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?~ Shell
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{ _prjPos = pos
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, _prjZ = 20
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, _prjZVel = 0
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, _prjVel = rotateV dir (V2 1 0) + cr ^. crPos - cr ^. crOldPos
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, _prjDraw = homingDrawType homing
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, _prjID = i
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, _prjAcc = rotateV dir (V2 3 0)
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, _prjDir = dir
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, _prjSpin = 0
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, _prjPayload = payload
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, _prjTimer = lifespan
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, _prjUpdates =
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[ CollisionEffectPU (homing ^? phRemoteID) mdetonator mscreen
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, TimePU
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, StartSpinPU 335 (_crID cr) spinamount
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, RemoteDirectionPU (lifespan - thrustdelay) 0 homing
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, ThrustPU (lifespan - thrustdelay) 0 smokestatus
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, ReduceSpinPU (1 - spindrag * 2 / 200)
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]
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, _prjType = pjtype
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}
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where
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lifespan = 350
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spindrag = 1
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spinamount = 2
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thrustdelay = 20
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updatedetonator = fromMaybe id $ do
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screenid <- mdetonator
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return $ pointerToItemID screenid . itUse . uaParams
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. apProjectiles
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.:~ i
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updatescreen = fromMaybe id $ do
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--screenid <- homing ^? phRemoteID
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screenid <- mscreen
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return $ pointerToItemID screenid . itUse . uaParams
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. apLinkedProjectile
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?~ i
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i = IM.newKey $ w ^. cWorld . lWorld . projectiles
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dir = _crDir cr + _mzRot muz
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pos = _crPos cr +.+ rotateV dir (_mzPos muz)
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-- assumes the mscreen is in your inventory
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createGShell :: ProjectileHoming
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-> Maybe (NewInt ItmInt)
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-> Maybe (NewInt ItmInt)
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-> Bool
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-> ProjectileType
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-> Payload -> Muzzle -> Creature -> World -> World
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createGShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
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& updatescreen
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& updatedetonator
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& cWorld . lWorld . projectiles . at i
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@@ -123,7 +69,6 @@ createGShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
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. apProjectiles
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.:~ i
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updatescreen = fromMaybe id $ do
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--screenid <- homing ^? phRemoteID
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screenid <- mscreen
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return $ pointerToItemID screenid . itUse . uaParams
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. apLinkedProjectile
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