basicWorld

This commit is contained in:
Ross
2021-04-02 09:59:25 +01:00
parent fdebeb9aba
commit b75c24e384
+37 -40
View File
@@ -1,39 +1,39 @@
module Main where
import Loop
import Shader
import LoadConfig
import Dodge.Default
import Dodge.Data
import Dodge.Initialisation
import Dodge.Rooms
import Dodge.Layout
import Dodge.LoadSound
import Dodge.Update
import Dodge.Event
import Dodge.Render
import Dodge.Menu
import Dodge.Floor
import Dodge.LoadConfig
import Dodge.LoadSound
import Picture
import Picture.Render
import Picture.Preload
import Sound
import Preload
import Sound.Preload
import Dodge.Data
import Dodge.Default
import Dodge.Event
import Dodge.Floor
import Dodge.Initialisation
import Dodge.Layout
import Dodge.LoadConfig
import Dodge.LoadSound
import Dodge.Menu
import Dodge.Render
import Dodge.Rooms
import Dodge.Update
import LoadConfig
import Loop
import Picture
import Picture.Preload
import Picture.Render
import Preload
import Shader
import Sound
import Sound.Preload
import Control.Concurrent
import Control.Lens
import Foreign (Word32)
import Control.Concurrent
import Control.Lens
import Foreign (Word32)
import Control.Monad (when)
import System.Random
import Control.Monad (void, when)
import qualified Data.Map as M
import System.Random
import qualified Data.Map as M
import Graphics.Rendering.OpenGL hiding (color, rotate, scale,
translate)
import qualified SDL
import qualified SDL.Mixer as Mix
import Graphics.Rendering.OpenGL hiding (color,scale,translate,rotate)
import qualified SDL.Mixer as Mix
doPreload' :: IO (PreloadData a)
doPreload' = do
@@ -46,7 +46,7 @@ main :: IO ()
main = do
(sizex,sizey) <- loadConfig
keyConfig <- loadKeyConfig
setupLoop
setupLoop
(sizex,sizey)
(SDL.cursorVisible $= False >> doPreload' >>= resizeSpareFBO sizex sizey)
(\x -> (SDL.cursorVisible $= True) >> cleanUpPreload x)
@@ -59,16 +59,13 @@ main = do
endTicks <- SDL.ticks
let lastFrameTicks = _frameTimer preData
if (_debugMode w) then
renderFoldable
(_renderData preData)
(picToLTree Nothing . setLayer 1 . setDepth (-1)
. translate (-0.5) (-0.8) . scale 0.0005 0.0005
when (_debugMode w) $ void $ renderFoldable
(_renderData preData)
(picToLTree Nothing . setLayer 1 . setDepth (-1)
. translate (-0.5) (-0.8) . scale 0.0005 0.0005
. text $ "ms/frame " ++ show (endTicks - lastFrameTicks)
)
else
-- ? Why (or rather how to avoid)
return endTicks
return $ preData & soundData .~ newSoundData
& frameTimer .~ endTicks