Cleanup actions/impulses
This commit is contained in:
@@ -11,48 +11,44 @@ module Dodge.Creature.Action (
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youDropItem,
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) where
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import Data.Foldable
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import Linear
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import NewInt
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import Dodge.Creature.MoveType
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import Dodge.Creature.Radius
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import Dodge.Item.BackgroundEffect
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import Control.Applicative
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import Control.Monad
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import Data.Bifunctor
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import Data.Foldable
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import Data.Maybe
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import Dodge.Base
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import Dodge.Creature.Action.Blink
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import Dodge.Creature.Impulse
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import Dodge.Creature.MoveType
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import Dodge.Creature.Radius
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import Dodge.CreatureEffect
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import Dodge.Data.World
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import Dodge.FloatFunction
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import Dodge.FloorItem
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import Dodge.Inventory
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import Dodge.Item.BackgroundEffect
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import Dodge.Path
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import Dodge.SoundLogic
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import Geometry
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import qualified IntMapHelp as IM
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import LensHelp
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import Dodge.Creature.Impulse
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--performActions :: World -> Creature -> ([Impulse],Creature)
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--performActions w cr = (concat iss
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-- , cr & crActionPlan . apAction .~ catMaybes mayas)
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-- where
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-- (iss, mayas) = unzip $ map (performAction cr w) $ cr ^. crActionPlan . apAction
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import Linear
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import NewInt
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performActions :: Int -> World -> World
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performActions cid w = foldl' (followImpulse cid)
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(w & cWorld . lWorld . creatures . ix cid . crActionPlan . apAction .~ catMaybes mayas)
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(concat iss)
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performActions cid w =
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foldl'
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(followImpulse cid)
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(w & cWorld . lWorld . creatures . ix cid . crActionPlan . apAction .~ mayas)
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iss
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where
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cr = w ^?! cWorld . lWorld . creatures . ix cid
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(iss, mayas) = unzip $ map (performAction cr w) $ cr ^. crActionPlan . apAction
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(iss, mayas) = foldMap (performAction cr w) $ cr ^. crActionPlan . apAction
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type OutAction = ([Impulse], Maybe Action)
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type OutAction = ([Impulse], [Action])
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performAimAt :: Creature -> World -> Int -> Point2 -> OutAction
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performAimAt cr w tcid p = ([TurnToward tpos aimSp], Just $ AimAt tcid tpos)
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performAimAt cr w tcid p = ([TurnToward tpos aimSp], [AimAt tcid tpos])
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where
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cdir = _crDir cr
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cpos = cr ^. crPos . _xy
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@@ -66,8 +62,11 @@ performAimAt cr w tcid p = ([TurnToward tpos aimSp], Just $ AimAt tcid tpos)
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performPathTo :: Creature -> World -> Point2 -> OutAction
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performPathTo cr w p
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| dist cpos p <= crRad (cr ^. crType) = ([], Nothing)
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| isWalkable cpos p w = ([MvTurnToward 0 cpos p p, MvForward, RandomTurn jit], Just (PathTo p))
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| dist cpos p <= crRad (cr ^. crType) = ([], [])
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| isWalkable cpos p w =
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( [MvTurnToward 0 cpos p p, MvForward, RandomTurn jit]
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, [PathTo p]
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)
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| otherwise = case pointTowardsImpulse cpos p w of
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Just q ->
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(
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@@ -75,17 +74,17 @@ performPathTo cr w p
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, MvForward
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, RandomTurn jit
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]
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, Just (PathTo p)
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, [PathTo p]
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)
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_ -> ([ChangeStrategy Flee], Nothing)
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_ -> ([ChangeStrategy Flee], [])
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where
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cpos = cr ^. crPos . _xy
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jit = _mvTurnJit $ crMvType cr
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performTurnToA :: Creature -> Point2 -> OutAction
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performTurnToA cr p
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| angleVV cdirv dirv < 0.1 = ([], Nothing)
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| otherwise = ([MvTurnToward 2 p p p, RandomTurn jit], Just (TurnToPoint p))
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| angleVV cdirv dirv < 0.1 = ([], [])
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| otherwise = ([MvTurnToward 2 p p p, RandomTurn jit], [TurnToPoint p])
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where
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cpos = cr ^. crPos . _xy
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cdirv = unitVectorAtAngle (_crDir cr)
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@@ -97,54 +96,54 @@ performTurnToA cr p
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-}
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performAction :: Creature -> World -> Action -> OutAction
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performAction cr w ac = case ac of
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ActionNothing -> ([], Nothing)
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ActionNothing -> ([], mempty)
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LabelAction str subAc -> second (fmap (LabelAction str)) $ performAction cr w subAc
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AimAt tcid p -> performAimAt cr w tcid p
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WaitThen 0 newAc -> ([], Just newAc)
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WaitThen t newAc -> ([], Just (WaitThen (t -1) newAc))
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ImpulsesList (xs : xss) -> (xs, Just $ ImpulsesList xss)
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ImpulsesList _ -> ([], Nothing)
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DoImpulses imps -> (imps, Nothing)
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DoActionThen fsta afta -> case performAction cr w fsta of
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(imps, Just nxta) -> (imps, Just (DoActionThen nxta afta))
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(imps, Nothing) -> (imps, Just afta)
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WaitThen 0 newAc -> ([], [newAc])
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WaitThen t newAc -> ([], [WaitThen (t -1) newAc])
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ImpulsesList (xs : xss) -> (xs, [ImpulsesList xss])
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ImpulsesList _ -> ([], mempty)
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DoImpulses imps -> (imps, mempty)
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DoActionThen fsta afta -> case performAction cr w fsta of -- NOTE this only does ONE continuation action
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(imps, nxta : _) -> (imps, [DoActionThen nxta afta])
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(imps, []) -> (imps, [afta])
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DoActionWhile f act -> performAction cr w $ DoActionWhilePartial act f act
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DoActionWhilePartial partAc f resetAc
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| doWdCrBl f w cr -> case performAction cr w partAc of
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(imps, Just nxta) -> (imps, Just $ DoActionWhilePartial nxta f resetAc)
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(imps, Nothing) -> (imps, Just $ DoActionWhilePartial resetAc f resetAc)
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(imps, nxta : _) -> (imps, [DoActionWhilePartial nxta f resetAc])
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(imps, []) -> (imps, [DoActionWhilePartial resetAc f resetAc])
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| otherwise -> performAction cr w partAc
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DoActionIf f ifa
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| doWdCrBl f w cr -> performAction cr w ifa
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| otherwise -> ([], Nothing)
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| otherwise -> ([], mempty)
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DoActionIfElse ifa f elsea
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| doWdCrBl f w cr -> performAction cr w ifa
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| otherwise -> performAction cr w elsea
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DoActionWhileInterrupt repa f afta
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| doWdCrBl f w cr -> (fst $ performAction cr w repa, Just $ DoActionWhileInterrupt repa f afta)
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| doWdCrBl f w cr -> (fst $ performAction cr w repa, [DoActionWhileInterrupt repa f afta])
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| otherwise -> performAction cr w afta
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DoActions [] -> ([], Nothing)
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DoActions [] -> ([], mempty)
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DoActions acs ->
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let (imps, newAcs) = unzip $ map (performAction cr w) acs
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in (concat imps, Just . DoActions $ catMaybes newAcs)
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StartSentinelPost -> ([AddGoal $ SentinelAt (cr ^. crPos . _xy) (_crDir cr)], Nothing)
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let (imps, newAcs) = foldMap (performAction cr w) acs
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in (imps, newAcs)
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StartSentinelPost -> ([AddGoal $ SentinelAt (cr ^. crPos . _xy) (_crDir cr)], mempty)
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PathTo p -> performPathTo cr w p
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TurnToPoint p -> performTurnToA cr p
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LeadTarget p -> fromMaybe ([],Nothing) $ do
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i <- cr ^? crIntention . targetCr . _Just
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LeadTarget p -> fromMaybe ([], mempty) $ do
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i <- cr ^? crIntention . targetCr . _Just
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tcr <- w ^? cWorld . lWorld . creatures . ix i
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return ([TurnTo (tcr ^. crPos . _xy +.+ rotateV (_crDir tcr) p)], Nothing)
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return ([TurnTo (tcr ^. crPos . _xy +.+ rotateV (_crDir tcr) p)], mempty)
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UseSelf f -> performAction cr w $ doCrAc f cr
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ArbitraryAction f -> performAction cr w (doCrWdAc f cr w)
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DoImpulsesAlongside sideImp mainAc -> case performAction cr w mainAc of
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(imp, Just nxtac) -> (sideImp ++ imp, Just $ DoImpulsesAlongside sideImp nxtac)
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(imp, _) -> (sideImp ++ imp, Nothing)
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(imp, [nxtac]) -> (sideImp ++ imp, [DoImpulsesAlongside sideImp nxtac])
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(imp, _) -> (sideImp ++ imp, mempty)
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DoReplicate t nxtac -> performAction cr w $ DoReplicatePartial nxtac t nxtac
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DoReplicatePartial _ 0 pac -> performAction cr w pac
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DoReplicatePartial startac t partac -> case performAction cr w partac of
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(imps, Just nextac) -> (imps, Just $ DoReplicatePartial startac t nextac)
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(imps, _) -> (imps, Just $ DoReplicatePartial startac (t -1) startac)
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NoAction -> ([], Nothing)
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(imps, [nextac]) -> (imps, [DoReplicatePartial startac t nextac])
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(imps, _) -> (imps, [DoReplicatePartial startac (t -1) startac])
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NoAction -> ([], mempty)
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--setMinInvSize :: Int -> Creature -> World -> World
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--setMinInvSize n cr = cWorld . lWorld . creatures . ix (_crID cr) . crInvCapacity .~ n
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@@ -171,7 +170,7 @@ performAction cr w ac = case ac of
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dropExcept :: Creature -> Int -> World -> World
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dropExcept cr invid w =
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foldr (dropItem cr) w . IM.keys $
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-- invid `IM.delete` _crInv cr
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-- invid `IM.delete` _crInv cr
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invid `IM.delete` _unNIntMap (_crInv cr)
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-- why not a cid (Int)?
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@@ -180,8 +179,8 @@ dropItem cr invid w' =
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doanyitemdropeffect
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. maybeshiftseldown
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. copyItemToFloor (cr ^. crPos . _xy) itm -- . mayberemoveequip
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. rmInvItem (_crID cr) (NInt invid) -- it is important
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-- to do this before copying the item to the floor!
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. rmInvItem (_crID cr) (NInt invid) -- it is important
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-- to do this before copying the item to the floor!
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. soundStart (CrSound (_crID cr)) (cr ^. crPos . _xy) whiteNoiseFadeOutS Nothing
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$ w'
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where
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@@ -204,7 +203,7 @@ youDropItem w = fromMaybe w $ do
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<|> fmap fst (IM.lookupMax (cr ^. crInv . unNIntMap))
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guard $ not $ w ^. cWorld . lWorld . lInvLock
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return $ case cr ^. crStance . posture of
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Aiming {} -> throwItem w
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Aiming{} -> throwItem w
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AtEase -> dropItem cr curpos w
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where
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cr = you w
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@@ -1,3 +1,4 @@
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{-# LANGUAGE LambdaCase #-}
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--{-# LANGUAGE TupleSections #-}
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module Dodge.Creature.Impulse (followImpulse) where
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@@ -21,7 +22,7 @@ import System.Random
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-- note SwitchToItem doesn't necessarily update the root item correctly
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followImpulse :: Int -> World -> Impulse -> World
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followImpulse cid w imp = case imp of
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followImpulse cid w = \case
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ImpulseNothing -> w
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RandomImpulse rimp ->
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let (newimp, newgen) = runState (doRandImpulse rimp) (_randGen w)
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@@ -41,7 +42,7 @@ followImpulse cid w imp = case imp of
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Melee cid' ->
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hitCr cid' $
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crup
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( (crMvAbsolute (w ^. cWorld . lWorld) (10 *.* normalizeV (posFromID cid' -.- cpos))) . (crType . meleeCooldown .~ 20)
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( crMvAbsolute (w ^. cWorld . lWorld) (10 *.* normalizeV (posFromID cid' -.- cpos)) . (crType . meleeCooldown .~ 20)
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)
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RandomTurn a ->
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let (aa, g) = rr a
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@@ -138,9 +138,7 @@ data Action
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}
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| NoAction
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| StartSentinelPost
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| UseSelf
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{ _useSelf :: CrAc
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}
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| UseSelf { _useSelf :: CrAc }
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| ArbitraryAction {_arbitraryAction :: CrWdAc}
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-- | Repeatedly perform impulses alongside a main action until the main action terminates
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| DoImpulsesAlongside
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@@ -932,7 +932,7 @@ Opaque src/Dodge/Data/Wall.hs 44;" C
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OpticScope src/Dodge/Data/Item/Scope.hs 14;" C
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OptionScreen src/Dodge/Data/Universe.hs 82;" C
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OptionScreenFlag src/Dodge/Data/Universe.hs 72;" t
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OutAction src/Dodge/Creature/Action.hs 42;" t
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OutAction src/Dodge/Creature/Action.hs 46;" t
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OutLink src/Dodge/Data/Room.hs 44;" C
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OutsideTerminal src/Dodge/Data/Input.hs 30;" C
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OutwardShockwave src/Dodge/Data/Shockwave.hs 14;" C
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@@ -2806,12 +2806,12 @@ chaseCritMv src/Dodge/Creature/ReaderUpdate.hs 120;" f
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chaseCritPerceptionUpdate src/Dodge/Creature/Perception.hs 32;" f
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chaseCritVocalization src/Dodge/Creature/ChaseCrit.hs 36;" f
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chasmSimpleMaze src/Dodge/Room/Tutorial.hs 180;" f
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chasmTest src/Dodge/Creature/Update.hs 133;" f
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chasmTest src/Dodge/Creature/Update.hs 132;" f
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chasmWallToSurface src/Dodge/Base/Collide.hs 120;" f
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checkCombineSelectionExists src/Dodge/DisplayInventory.hs 100;" f
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checkConnection src/Dodge/Inventory/Swap.hs 66;" f
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checkDeath src/Dodge/Creature/Update.hs 71;" f
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checkDeath' src/Dodge/Creature/Update.hs 74;" f
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checkDeath src/Dodge/Creature/Update.hs 70;" f
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checkDeath' src/Dodge/Creature/Update.hs 73;" f
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checkEndGame src/Dodge/Update.hs 768;" f
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checkErrorGL src/Shader/Compile.hs 255;" f
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checkFBO src/Framebuffer/Check.hs 6;" f
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@@ -2936,7 +2936,7 @@ copierItemUpdate src/Dodge/Creature/State.hs 131;" f
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copyItemToFloor src/Dodge/FloorItem.hs 14;" f
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corDoor src/Dodge/Room/Room.hs 385;" f
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cornerList src/Preload/Render.hs 198;" f
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corpseOrGib src/Dodge/Creature/Update.hs 112;" f
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corpseOrGib src/Dodge/Creature/Update.hs 111;" f
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corridor src/Dodge/Room/Corridor.hs 17;" f
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corridorBoss src/Dodge/LockAndKey.hs 133;" f
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corridorN src/Dodge/Room/Corridor.hs 52;" f
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@@ -2980,7 +2980,7 @@ crShape src/Dodge/Creature/Shape.hs 8;" f
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crSpring src/Dodge/Update.hs 867;" f
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crStratConMatches src/Dodge/Creature/Test.hs 80;" f
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crStrength src/Dodge/Creature/Statistics.hs 29;" f
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crUpdate src/Dodge/Creature/Update.hs 64;" f
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crUpdate src/Dodge/Creature/Update.hs 63;" f
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crUpdateInvidLocations src/Dodge/Inventory/Location.hs 66;" f
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crUpdateItemLocations src/Dodge/Inventory/Location.hs 48;" f
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crVocalizationSound src/Dodge/Creature/Vocalization.hs 13;" f
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@@ -3418,10 +3418,10 @@ drawWlIDs src/Dodge/Debug/Picture.hs 393;" f
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drawZoneCirc src/Dodge/Debug/Picture.hs 301;" f
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drawZoneCol src/Dodge/Debug/Picture.hs 149;" f
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drawZoneNearPointCursor src/Dodge/Debug/Picture.hs 294;" f
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dropAll src/Dodge/Creature/Update.hs 130;" f
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dropExcept src/Dodge/Creature/Action.hs 161;" f
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dropAll src/Dodge/Creature/Update.hs 129;" f
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dropExcept src/Dodge/Creature/Action.hs 166;" f
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dropInventoryPath src/Dodge/HeldUse.hs 1351;" f
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dropItem src/Dodge/Creature/Action.hs 168;" f
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dropItem src/Dodge/Creature/Action.hs 173;" f
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dropper src/Dodge/Item/Scope.hs 76;" f
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drumMag src/Dodge/Item/Ammo.hs 34;" f
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dsZoneSize src/Dodge/Zoning/Cloud.hs 42;" f
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@@ -3562,8 +3562,7 @@ foamSprayLoopS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 554;" f
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foldMTRS src/Dodge/Room/Tutorial.hs 58;" f
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foldPairs src/ListHelp.hs 37;" f
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foldrWhileArb src/ListHelp.hs 110;" f
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followImpulse src/Dodge/Creature/Impulse.hs 30;" f
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followImpulses src/Dodge/Creature/Impulse.hs 24;" f
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followImpulse src/Dodge/Creature/Impulse.hs 23;" f
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foot1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 486;" f
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foot2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 510;" f
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foot3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 622;" f
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@@ -4392,11 +4391,11 @@ pedestalRoom src/Dodge/Room/Containing.hs 50;" f
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penThing src/Dodge/Bullet.hs 210;" f
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perMat src/MatrixHelper.hs 49;" f
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perceptionUpdate src/Dodge/Creature/Perception.hs 24;" f
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performAction src/Dodge/Creature/Action.hs 88;" f
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performActions src/Dodge/Creature/Action.hs 36;" f
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performAimAt src/Dodge/Creature/Action.hs 44;" f
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performPathTo src/Dodge/Creature/Action.hs 57;" f
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performTurnToA src/Dodge/Creature/Action.hs 75;" f
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performAction src/Dodge/Creature/Action.hs 93;" f
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performActions src/Dodge/Creature/Action.hs 38;" f
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performAimAt src/Dodge/Creature/Action.hs 48;" f
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performPathTo src/Dodge/Creature/Action.hs 61;" f
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performTurnToA src/Dodge/Creature/Action.hs 80;" f
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perspectiveMatrixb src/MatrixHelper.hs 11;" f
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pesNearCirc src/Dodge/Zoning/Pathing.hs 43;" f
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pesNearPoint src/Dodge/Zoning/Pathing.hs 33;" f
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@@ -4470,7 +4469,7 @@ pointerToItemID src/Dodge/Item/Location.hs 42;" f
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pointerYourRootItem src/Dodge/Item/Location.hs 33;" f
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pointerYourSelectedItem src/Dodge/Item/Location.hs 26;" f
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pointsToPoly src/Geometry/ConvexPoly.hs 37;" f
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poisonSPic src/Dodge/Creature/Update.hs 126;" f
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poisonSPic src/Dodge/Creature/Update.hs 125;" f
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poisonSprayer src/Dodge/Item/Held/SprayGuns.hs 17;" f
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poke34 src/Shader/Poke.hs 506;" f
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pokeArrayOff src/Shader/Poke.hs 517;" f
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@@ -4834,7 +4833,7 @@ scaleSH src/Shape.hs 269;" f
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scalp src/Dodge/Creature/Picture.hs 93;" f
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scancodeToHotkey src/Dodge/Creature/YourControl.hs 102;" f
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scodeToChar src/Dodge/ScodeToChar.hs 6;" f
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scorchSPic src/Dodge/Creature/Update.hs 123;" f
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scorchSPic src/Dodge/Creature/Update.hs 122;" f
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screenBox src/Dodge/Base/Window.hs 53;" f
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screenPolygon src/Dodge/Base/Window.hs 17;" f
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screenPolygonBord src/Dodge/Base/Window.hs 27;" f
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@@ -5233,7 +5232,7 @@ thingsHit src/Dodge/WorldEvent/ThingsHit.hs 36;" f
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thingsHitExceptCr src/Dodge/WorldEvent/ThingsHit.hs 119;" f
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thingsHitZ src/Dodge/WorldEvent/ThingsHit.hs 44;" f
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threeLineDecoration src/Dodge/Placement/TopDecoration.hs 61;" f
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throwItem src/Dodge/Creature/Action.hs 204;" f
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throwItem src/Dodge/Creature/Action.hs 209;" f
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tileTexCoords src/Tile.hs 11;" f
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||||
tilesFromRooms src/Dodge/Layout.hs 192;" f
|
||||
tilesToLine src/Shader/AuxAddition.hs 66;" f
|
||||
@@ -5406,8 +5405,8 @@ updateCloud src/Dodge/Update.hs 798;" f
|
||||
updateClouds src/Dodge/Update.hs 669;" f
|
||||
updateCombinePositioning src/Dodge/DisplayInventory.hs 40;" f
|
||||
updateCombineSections src/Dodge/DisplayInventory.hs 47;" f
|
||||
updateCreature src/Dodge/Creature/Update.hs 33;" f
|
||||
updateCreature' src/Dodge/Creature/Update.hs 42;" f
|
||||
updateCreature src/Dodge/Creature/Update.hs 32;" f
|
||||
updateCreature' src/Dodge/Creature/Update.hs 41;" f
|
||||
updateCreatureGroups src/Dodge/Update.hs 537;" f
|
||||
updateCreatureSoundPositions src/Dodge/Update.hs 516;" f
|
||||
updateDebris src/Dodge/Update.hs 572;" f
|
||||
@@ -5464,7 +5463,7 @@ updatePastWorlds src/Dodge/Update.hs 424;" f
|
||||
updatePreload src/Preload/Update.hs 20;" f
|
||||
updateProjectile src/Dodge/Projectile/Update.hs 25;" f
|
||||
updateProp src/Dodge/Prop/Update.hs 11;" f
|
||||
updatePulse src/Dodge/Creature/Update.hs 147;" f
|
||||
updatePulse src/Dodge/Creature/Update.hs 146;" f
|
||||
updatePulseBall src/Dodge/Update.hs 449;" f
|
||||
updatePulseLaser src/Dodge/Update.hs 612;" f
|
||||
updatePulseLasers src/Dodge/Update.hs 444;" f
|
||||
@@ -5659,7 +5658,7 @@ yIntercepts' src/Dodge/Zoning/Base.hs 76;" f
|
||||
yV2 src/Geometry/Vector.hs 205;" f
|
||||
yellow src/Color.hs 17;" f
|
||||
you src/Dodge/Base/You.hs 13;" f
|
||||
youDropItem src/Dodge/Creature/Action.hs 190;" f
|
||||
youDropItem src/Dodge/Creature/Action.hs 195;" f
|
||||
yourAugmentedItem src/Dodge/Render/HUD.hs 238;" f
|
||||
yourControl src/Dodge/Creature/YourControl.hs 28;" f
|
||||
yourDefaultStrideLength src/Dodge/Default/Creature.hs 110;" f
|
||||
|
||||
Reference in New Issue
Block a user