Continue move to raw open gl
This commit is contained in:
+31
-24
@@ -6,8 +6,6 @@ module Shader.AuxAddition
|
||||
, tilesToLine -- ^ kept in case it is needed in the future
|
||||
) where
|
||||
import Unsafe.Coerce
|
||||
import Foreign.Marshal
|
||||
import Foreign.Storable
|
||||
import Shader.Data
|
||||
import Control.Monad
|
||||
import qualified Data.ByteString as BS
|
||||
@@ -19,6 +17,7 @@ import qualified Data.Vector.Storable as VS
|
||||
import Control.Lens
|
||||
--import Graphics.Rendering.OpenGL hiding (Point,translate,scale,imageHeight)
|
||||
import Graphics.GL.Core45
|
||||
import GLHelp
|
||||
|
||||
-- I am not sure if this assumes that the shader is constructed directly before
|
||||
-- the texture is added...
|
||||
@@ -39,17 +38,27 @@ addTexture2D nlev minfilt magfilt texpath shad = do
|
||||
let texdata = convertRGBA8 cmap
|
||||
let wtex = fromIntegral $ imageWidth texdata
|
||||
htex = fromIntegral $ imageHeight texdata
|
||||
alloca $ \nameptr -> do
|
||||
glCreateTextures GL_TEXTURE_2D 1 nameptr
|
||||
texname <- peek nameptr
|
||||
glTextureStorage2D texname nlev GL_RGBA8 wtex htex
|
||||
VS.unsafeWith (imageData texdata) $ \ptr -> do
|
||||
glTextureSubImage2D texname 0 0 0 wtex htex GL_RGBA GL_UNSIGNED_BYTE ptr
|
||||
glGenerateTextureMipmap texname
|
||||
glTextureParameteri texname GL_TEXTURE_MIN_FILTER (unsafeCoerce minfilt)
|
||||
glTextureParameteri texname GL_TEXTURE_MAG_FILTER (unsafeCoerce magfilt)
|
||||
return $ shad & shadTex' ?~ ShaderTexture
|
||||
{_textureObject = texname }
|
||||
texname <- mglCreateSingle $ glCreateTextures GL_TEXTURE_2D 1
|
||||
glTextureStorage2D texname nlev GL_RGBA8 wtex htex
|
||||
VS.unsafeWith (imageData texdata) $ \ptr -> do
|
||||
glTextureSubImage2D texname 0 0 0 wtex htex GL_RGBA GL_UNSIGNED_BYTE ptr
|
||||
glGenerateTextureMipmap texname
|
||||
glTextureParameteri texname GL_TEXTURE_MIN_FILTER (unsafeCoerce minfilt)
|
||||
glTextureParameteri texname GL_TEXTURE_MAG_FILTER (unsafeCoerce magfilt)
|
||||
return $ shad & shadTex' ?~ ShaderTexture
|
||||
{_textureObject = texname }
|
||||
-- alloca $ \nameptr -> do
|
||||
-- glCreateTextures GL_TEXTURE_2D 1 nameptr
|
||||
-- texname <- peek nameptr
|
||||
-- glTextureStorage2D texname nlev GL_RGBA8 wtex htex
|
||||
-- VS.unsafeWith (imageData texdata) $ \ptr -> do
|
||||
-- glTextureSubImage2D texname 0 0 0 wtex htex GL_RGBA GL_UNSIGNED_BYTE ptr
|
||||
-- glGenerateTextureMipmap texname
|
||||
-- glTextureParameteri texname GL_TEXTURE_MIN_FILTER (unsafeCoerce minfilt)
|
||||
-- glTextureParameteri texname GL_TEXTURE_MAG_FILTER (unsafeCoerce magfilt)
|
||||
-- return $ shad & shadTex' ?~ ShaderTexture
|
||||
-- {_textureObject = texname }
|
||||
|
||||
|
||||
-- | for transforming a 256x256 image containing 64 tiles of 16x16 pixels into
|
||||
-- an image that was directly readable by glTexSubImage3D, used the
|
||||
@@ -60,17 +69,15 @@ addTextureArray texturePath shad = do
|
||||
print err
|
||||
Right cmap <- readImage texturePath
|
||||
let texdata = convertRGBA8 cmap
|
||||
alloca $ \nameptr -> do
|
||||
glCreateTextures GL_TEXTURE_2D_ARRAY 1 nameptr
|
||||
texname <- peek nameptr
|
||||
glTextureStorage3D texname 3 GL_RGBA8 32 32 64
|
||||
VS.unsafeWith (imageData texdata) $ \ptr -> do
|
||||
glTextureSubImage3D texname 0 0 0 0 32 32 64 GL_RGBA GL_UNSIGNED_BYTE ptr
|
||||
glGenerateTextureMipmap texname
|
||||
glTextureParameteri texname GL_TEXTURE_MIN_FILTER (unsafeCoerce GL_LINEAR_MIPMAP_LINEAR)
|
||||
glTextureParameteri texname GL_TEXTURE_MAG_FILTER (unsafeCoerce GL_LINEAR)
|
||||
return $ shad & shadTex' ?~ ShaderTexture
|
||||
{ _textureObject = texname}
|
||||
texname <- mglCreateSingle $ glCreateTextures GL_TEXTURE_2D_ARRAY 1
|
||||
glTextureStorage3D texname 3 GL_RGBA8 32 32 64
|
||||
VS.unsafeWith (imageData texdata) $ \ptr -> do
|
||||
glTextureSubImage3D texname 0 0 0 0 32 32 64 GL_RGBA GL_UNSIGNED_BYTE ptr
|
||||
glGenerateTextureMipmap texname
|
||||
glTextureParameteri texname GL_TEXTURE_MIN_FILTER (unsafeCoerce GL_LINEAR_MIPMAP_LINEAR)
|
||||
glTextureParameteri texname GL_TEXTURE_MAG_FILTER (unsafeCoerce GL_LINEAR)
|
||||
return $ shad & shadTex' ?~ ShaderTexture
|
||||
{ _textureObject = texname}
|
||||
|
||||
-- I am completely unclear on why this works with its current parameters
|
||||
tilesToLine
|
||||
|
||||
+10
-5
@@ -2,7 +2,7 @@ module Shader.Compile (
|
||||
makeShader,
|
||||
makeByteStringShaderUsingVAO,
|
||||
makeShaderSized,
|
||||
-- makeShaderUsingShaderVAO,
|
||||
-- makeShaderUsingShaderVAO,
|
||||
makeShaderUsingVAO,
|
||||
setupVAO,
|
||||
setupVertexAttribPointer,
|
||||
@@ -226,12 +226,12 @@ makeShaderProgram str srcs = do
|
||||
shaders <- mapM (compileAndCheckShader str) srcs
|
||||
mapM_ (glAttachShader theprog) shaders
|
||||
glLinkProgram theprog
|
||||
glCheckError (str ++ " linking ") glGetProgramiv glGetProgramInfoLog theprog GL_LINK_STATUS
|
||||
checkErrorGL (str ++ " linking ") glGetProgramiv glGetProgramInfoLog theprog GL_LINK_STATUS
|
||||
mapM_ (glDetachShader theprog) shaders
|
||||
mapM_ glDeleteShader shaders
|
||||
return theprog
|
||||
|
||||
glCheckError ::
|
||||
checkErrorGL ::
|
||||
(Storable t1) =>
|
||||
[Char] ->
|
||||
(t2 -> GLenum -> Ptr t1 -> IO ()) ->
|
||||
@@ -239,7 +239,7 @@ glCheckError ::
|
||||
t2 ->
|
||||
GLenum ->
|
||||
IO ()
|
||||
glCheckError str f g x statustype =
|
||||
checkErrorGL str f g x statustype =
|
||||
alloca $ \statusPtr -> do
|
||||
f x statustype statusPtr
|
||||
status <- peek $ castPtr statusPtr
|
||||
@@ -257,7 +257,12 @@ compileAndCheckShader str (theShaderType, sourceCode) = do
|
||||
theShader <- glCreateShader theShaderType
|
||||
setShaderSource theShader sourceCode
|
||||
glCompileShader theShader
|
||||
glCheckError (str ++ shaderTypeExt' theShaderType) glGetShaderiv glGetShaderInfoLog theShader GL_COMPILE_STATUS
|
||||
checkErrorGL
|
||||
(str ++ shaderTypeExt' theShaderType)
|
||||
glGetShaderiv
|
||||
glGetShaderInfoLog
|
||||
theShader
|
||||
GL_COMPILE_STATUS
|
||||
return theShader
|
||||
|
||||
setShaderSource :: GLuint -> BS.ByteString -> IO ()
|
||||
|
||||
Reference in New Issue
Block a user