Various tweaks

This commit is contained in:
jgk
2021-08-18 20:38:55 +02:00
parent 61adae1e40
commit b9f73d255f
8 changed files with 35 additions and 43 deletions
+3 -3
View File
@@ -73,10 +73,10 @@ furthestPointWalkable p1 p2 ws
collidePointIndirect :: Point2 -> Point2 -> IM.IntMap Wall -> Maybe Point2
{-# INLINE collidePointIndirect #-}
collidePointIndirect p1 p2 ws
= safeMinimumOnr (dist p1)
collidePointIndirect p1 p2
= safeMinimumOn (dist p1)
. IM.mapMaybe ( uncurry (intersectSegSeg p1 p2) . _wlLine)
$ IM.filter (not . _wlIsSeeThrough) ws
. IM.filter (not . _wlIsSeeThrough)
{- | Checks to see whether someone can fire bullets effectively between two points.
- Not sure if this needs vision as well, need to make this uniform. -}
collidePointFire :: Point2 -> Point2 -> IM.IntMap Wall -> Maybe Point2