Work on wrist shields, cleanup
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@@ -25,6 +25,7 @@ data Configuration = Configuration
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, _debug_cr_awareness :: Bool
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, _debug_mouse_position :: Bool
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, _debug_view_boundaries :: Bool
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, _debug_walls :: Bool
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, _debug_view_clip_bounds :: RoomClipping
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, _debug_pathing :: Bool
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}
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@@ -75,4 +76,5 @@ defaultConfig = Configuration
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, _debug_view_boundaries = False
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, _debug_view_clip_bounds = NoRoomClipBoundaries
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, _debug_pathing = False
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, _debug_walls = False
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}
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@@ -172,8 +172,11 @@ inventoryA = IM.fromList $ zip [0..]
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]
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inventoryB :: IM.IntMap Item
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inventoryB = IM.fromList $ zip [0..]
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[ autoRifle
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[ wristArmour
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, wristArmour
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, autoRifle
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, smg
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, machinePistol
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, makeTypeCraftNum 4 MICROCHIP
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, makeTypeCraftNum 2 TIN
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, makeTypeCraftNum 2 HARDWARE
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@@ -31,7 +31,7 @@ mirrorV3xz (V3 x y z) = V3 x (-y) z
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translatePointToRightHand' :: Creature -> Point3 -> Point3
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translatePointToRightHand' cr
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| oneH cr = (+.+.+ V3 11 (-3) 20) . rotate3 (-0.5)-- . scaleSH (V3 1 1.5 1)
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| oneH cr = (+.+.+ V3 11 (-3) 20) . rotate3 0.4 -- . rotate3 (-0.5)-- . scaleSH (V3 1 1.5 1)
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| twists cr = (+.+.+ V3 0 5 20) . rotate3 (-1) . (+.+.+ V3 4 (-10) 0)
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| twoFlat cr = (+.+.+ V3 4 (-8) 10)
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| otherwise = case cr ^? crStance . carriage of
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@@ -61,7 +61,7 @@ translateToRightHand' cr
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translatePointToLeftHand :: Creature -> Point3 -> Point3
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translatePointToLeftHand cr
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| oneH cr = (+.+.+ V3 0 0 10) . rotate3 0.4 . (+.+.+ V3 0 off 0)
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| twists cr = (+.+.+ V3 0 5 20) . rotate3 (-1) . (+.+.+ V3 12 4 0)
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| twists cr = (+.+.+ V3 0 5 20) . rotate3 (-1) . (+.+.+ V3 12 4 0) . rotate3 0.4
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| twoFlat cr = (+.+.+ V3 4 8 10)
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| otherwise = case cr ^? crStance . carriage of
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Just (Walking sa RightForward) -> (+.+.+ V3 (-f sa) off 10)
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+14
-11
@@ -77,19 +77,22 @@ debugMenu = slTitleOptions
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"OPTIONS:GAMEPLAY"
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debugMenuOptions
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debugMenuOptions :: [MenuOption]
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debugMenuOptions =
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[ doption ScancodeF debug_seconds_frame "SHOW SECONDS/FRAME" _debug_seconds_frame
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, doption ScancodeC debug_noclip "NOCLIP" _debug_noclip
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, doption ScancodeT debug_cr_status "SHOW CREATURE STATUS" _debug_cr_status
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, doption ScancodeA debug_cr_awareness "SHOW CREATURE AWARENESS" _debug_cr_awareness
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, doption ScancodeV debug_view_boundaries "SHOW VIEW BOUNDARIES" _debug_view_boundaries
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, makeEnumOption ScancodeB debug_view_clip_bounds "SHOW ROOM CLIP" return
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, doption ScancodeP debug_pathing "SHOW PATHING" _debug_pathing
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, doption ScancodeS debug_show_sound "SHOW VISUAL SOUNDS" _debug_show_sound
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, doption ScancodeM debug_mouse_position "SHOW MOUSE POSITION" _debug_mouse_position
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debugMenuOptions = zipWith ($)
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[ doption debug_seconds_frame "SHOW SECONDS/FRAME" _debug_seconds_frame
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, doption debug_noclip "NOCLIP" _debug_noclip
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, doption debug_cr_status "SHOW CREATURE STATUS" _debug_cr_status
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, doption debug_cr_awareness "SHOW CREATURE AWARENESS" _debug_cr_awareness
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, doption debug_view_boundaries "SHOW VIEW BOUNDARIES" _debug_view_boundaries
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, \sc -> makeEnumOption sc debug_view_clip_bounds "SHOW ROOM CLIP" return
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, doption debug_pathing "SHOW PATHING" _debug_pathing
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, doption debug_show_sound "SHOW VISUAL SOUNDS" _debug_show_sound
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, doption debug_mouse_position "SHOW MOUSE POSITION" _debug_mouse_position
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--, doption debug_walls "SHOW WALL INFO" _debug_walls
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, \sc -> makeBoolOption sc debug_walls "SHOW WALL INFO"
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]
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$ map Scancode [4 ..]
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where
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doption scode l t rec
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doption l t rec scode
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= Toggle scode (return . Just . (config . l %~ not)) (\w -> Right (t ,show (rec $ _config w)))
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gameplayMenu :: ScreenLayer
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gameplayMenu = slTitleOptions
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@@ -114,8 +114,10 @@ drawMousePosition cfig w
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mwp = mouseWorldPos w
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drawWallIDs :: Configuration -> World -> Picture
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drawWallIDs cfig w = setLayer FixedCoordLayer
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$ foldMap f (_walls w)
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drawWallIDs cfig w
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| _debug_walls cfig = setLayer FixedCoordLayer
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$ foldMap f (_walls w)
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| otherwise = mempty
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where
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f wl
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| dist (_crPos $ you w) (fst (_wlLine wl)) > 200 = mempty -- this should be improved with a better "on screen test"
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