Work on wrist shields, cleanup
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@@ -31,7 +31,7 @@ mirrorV3xz (V3 x y z) = V3 x (-y) z
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translatePointToRightHand' :: Creature -> Point3 -> Point3
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translatePointToRightHand' cr
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| oneH cr = (+.+.+ V3 11 (-3) 20) . rotate3 (-0.5)-- . scaleSH (V3 1 1.5 1)
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| oneH cr = (+.+.+ V3 11 (-3) 20) . rotate3 0.4 -- . rotate3 (-0.5)-- . scaleSH (V3 1 1.5 1)
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| twists cr = (+.+.+ V3 0 5 20) . rotate3 (-1) . (+.+.+ V3 4 (-10) 0)
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| twoFlat cr = (+.+.+ V3 4 (-8) 10)
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| otherwise = case cr ^? crStance . carriage of
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@@ -61,7 +61,7 @@ translateToRightHand' cr
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translatePointToLeftHand :: Creature -> Point3 -> Point3
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translatePointToLeftHand cr
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| oneH cr = (+.+.+ V3 0 0 10) . rotate3 0.4 . (+.+.+ V3 0 off 0)
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| twists cr = (+.+.+ V3 0 5 20) . rotate3 (-1) . (+.+.+ V3 12 4 0)
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| twists cr = (+.+.+ V3 0 5 20) . rotate3 (-1) . (+.+.+ V3 12 4 0) . rotate3 0.4
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| twoFlat cr = (+.+.+ V3 4 8 10)
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| otherwise = case cr ^? crStance . carriage of
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Just (Walking sa RightForward) -> (+.+.+ V3 (-f sa) off 10)
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