Cleanup projectile firing

This commit is contained in:
2025-10-12 10:46:27 +01:00
parent 33de1f79b6
commit bbda28cbc1
4 changed files with 45 additions and 64 deletions
+6 -9
View File
@@ -729,15 +729,13 @@ useLoadedAmmo loc cr mz m w =
MuzzlePulseBall -> creatureShootPulseBall loc cr mz w
MuzzleTesla -> shootTeslaArc loc cr mz w
MuzzleTractor -> shootTractorBeam cr w
MuzzleRLauncher -> createProjectileR loc magtree mz cr w
MuzzleRLauncher -> createProjectileR pq loc magtree cr w
MuzzleGLauncher ->
createProjectile
pq
-- (itmtree ^. dtValue . _3)
(Grenade (getGrenadeHitEffect itmtree))
magtree
(getPJStabiliser itmtree)
mz
cr
w
MuzzleNozzle{} -> useGasParams mitid mz loc cr $ walkNozzle mz itm w
@@ -1267,15 +1265,15 @@ determineProjectileTracking magtree itmtree =
_ -> False
createProjectileR ::
Point3Q ->
LocationDT OItem ->
DTree OItem ->
Muzzle ->
Creature ->
World ->
World
createProjectileR loc magtree =
createProjectileR pq loc magtree =
createProjectile
(loc ^. locDT . dtValue . _3)
pq
( Rocket
(determineProjectileTracking magtree itmtree)
smoke
@@ -1322,11 +1320,10 @@ createProjectile ::
ProjectileType ->
DTree OItem ->
Maybe PJStabiliser ->
Muzzle ->
Creature ->
World ->
World
createProjectile x pjtype mtree stab muz cr w = fromMaybe (failsound w) $ do
createProjectile x pjtype mtree stab cr w = fromMaybe (failsound w) $ do
magitid <- mtree ^? dtValue . _1 . itID . unNInt
ammoitem <- w ^? cWorld . lWorld . items . ix magitid
let rdetonate =
@@ -1336,7 +1333,7 @@ createProjectile x pjtype mtree stab muz cr w = fromMaybe (failsound w) $ do
aparams <-
((mtree ^? dtLeft) >>= find isampay >>= (^? dtValue . _1 . itType . ibtAttach . shellPayload))
<|> magAmmoParams ammoitem ^? _Just . ampPayload
return . makesound $ createShell x rdetonate rscreen stab pjtype aparams muz cr w
return . makesound $ createShell x rdetonate rscreen stab pjtype aparams cr w
where
isrdet :: DTree OItem -> Bool
isrdet y = case y ^. dtValue . _2 of
+15 -33
View File
@@ -3,16 +3,15 @@ module Dodge.Projectile.Create (
PJStabiliser (..),
) where
import qualified Quaternion as Q
import Dodge.Data.Muzzle
import Data.Maybe
import Dodge.Data.World
import Dodge.Item.Location
import Geometry
import qualified IntMapHelp as IM
import LensHelp
import NewInt
import Linear
import NewInt
import qualified Quaternion as Q
data PJStabiliser
= StabOrthReduce
@@ -20,41 +19,38 @@ data PJStabiliser
-- assumes the mscreen is in your inventory
createShell ::
(Point3, Q.Quaternion Float) ->
Point3Q ->
Maybe (NewInt ItmInt) ->
Maybe (NewInt ItmInt) ->
Maybe PJStabiliser ->
ProjectileType ->
Payload ->
Muzzle ->
Creature ->
World ->
World
createShell (p,q) mdetonator mscreen stab pjtype payload muz cr w =
createShell (p, q) mdetonator mscreen stab pjtype payload cr w =
w
& updatescreen
& updatedetonator
& setuaparam mscreen
& setuaparam mdetonator
& cWorld . lWorld . projectiles . at i
?~ Shell
-- { _pjPos = pos
{ _pjPos = p
-- , _pjVel = (rotateV dir' (V2 speed 0) + crvelcomponent) `v2z` 0
, _pjVel = (rotateV ddd (V2 speed 0) + crvelcomponent) `v2z` 0
, _pjVel = (rotateV dir (V2 speed 0) + crvelcomponent) `v2z` 0
, _pjID = i
-- , _pjDir = dir'
, _pjDir = ddd
, _pjDir = dir
, _pjSpin = 0
, _pjPayload = payload
, _pjTimer = lifespan
, _pjTimer = 350
, _pjBarrelSpin = bs
, _pjType = pjtype
, _pjDetonatorID = mdetonator
, _pjScreenID = mscreen
}
where
ddd = Q.qToAng q
dir = Q.qToAng q
crvelcomponent = case stab of
Just StabOrthReduce -> projV (cr ^. crPos . _xy - cr ^. crOldPos . _xy) (unitVectorAtAngle dir)
Just StabOrthReduce ->
projV (cr ^. crPos . _xy - cr ^. crOldPos . _xy) (unitVectorAtAngle dir)
_ -> (cr ^. crPos - cr ^. crOldPos) ^. _xy
bs = case stab of
Just StabOrthReduce -> Nothing
@@ -64,21 +60,7 @@ createShell (p,q) mdetonator mscreen stab pjtype payload muz cr w =
Grenade{} -> 4
Rocket{} -> 1
RetiredProjectile -> 0
lifespan = 350
updatedetonator = fromMaybe id $ do
screenid <- mdetonator
return $
pointerToItemID screenid . itUse . uaParams
. apProjectiles
.:~ i
updatescreen = fromMaybe id $ do
screenid <- mscreen
return $
pointerToItemID screenid . itUse . uaParams
. apProjectiles
.:~ i
setuaparam m = fromMaybe id $ do
j <- m
return $ pointerToItemID j . itUse . uaParams . apProjectiles .:~ i
i = IM.newKey $ w ^. cWorld . lWorld . projectiles
dir = _crDir cr + _mzRot muz
--pos = _crPos cr + rotateV dir (xyV3 p + rotateV (argV (Q.qToV2 q)) (_mzPos muz))
pos = _crPos cr + over _xy (rotateV dir) (p + addZ 0 (rotateV (argV (Q.qToV2 q)) (_mzPos muz)))
dir' = dir + argV (Q.qToV2 q)
+4 -3
View File
@@ -279,10 +279,10 @@ moveProjectile' pj w
shellHitWall p n wl pj w
| (p, Just (_, OFloor)) <- collide3 sp (sp + 2*^ _pjVel pj) w =
shellHitFloor p pj w
| (p, Just (_, OCreature cr)) <- collide3 sp (sp + _pjVel pj) w =
| (p, Just (_, OCreature cr)) <- collide3 sp (sp + 2 *^ _pjVel pj) w =
shellHitCreature p cr pj w
& cWorld . lWorld . flares <>~ test p cr w sp (_pjVel pj)
| (_, Just (_, OChasmWall)) <- collide3 sp (sp + _pjVel pj) w =
| (_, Just (_, OChasmWall)) <- collide3 sp (sp + 2 *^_pjVel pj) w =
-- no stick or bounce for now
w & cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjTimer .~ 0
| otherwise =
@@ -293,10 +293,11 @@ moveProjectile' pj w
where
sp = _pjPos pj
test :: Point3 -> Creature -> World -> Point3 -> Point3 -> Picture
test p cr w sp v =
(setLayer FixedCoordLayer
$ uncurryV translate (worldPosToScreen (w ^. wCam) (p ^. _xy))
$ drawList [text (shortShow p),text $shortShow sp, text $ shortShow $ sp + 2*v, text $ shortShow v]
$ drawList [text (shortShow p),text $ shortShow sp, text $ shortShow $ sp + 2*v, text $ shortShow v]
<> color white (crossPic 5)
) <>
(setLayer DebugLayer
+20 -19
View File
@@ -2634,7 +2634,7 @@ anythingHitCirc src/Dodge/Base/Collide.hs 337;" f
applyCME src/Dodge/HeldUse.hs 362;" f
applyCreatureDamage src/Dodge/Creature/Damage.hs 14;" f
applyEventIO src/Loop.hs 89;" f
applyGravityPU src/Dodge/Projectile/Update.hs 42;" f
applyGravityPU src/Dodge/Projectile/Update.hs 44;" f
applyIndividualDamage src/Dodge/Creature/Damage.hs 17;" f
applyInvLock src/Dodge/HeldUse.hs 421;" f
applyMagnetsToBul src/Dodge/Bullet.hs 32;" f
@@ -3211,7 +3211,7 @@ destroyMatS src/Dodge/Material/Sound.hs 7;" f
destroyMcType src/Dodge/Machine/Destroy.hs 22;" f
destroyMount src/Dodge/Block.hs 100;" f
destroyMounts src/Dodge/Block.hs 97;" f
destroyProjectile src/Dodge/Projectile/Update.hs 160;" f
destroyProjectile src/Dodge/Projectile/Update.hs 162;" f
detV src/Geometry/Vector.hs 94;" f
detector src/Dodge/Item/Held/Utility.hs 27;" f
detectorColor src/Dodge/Item/Draw/SPic.hs 453;" f
@@ -3246,7 +3246,7 @@ dmType src/Dodge/Damage.hs 38;" f
doAimTwist src/Dodge/Creature/YourControl.hs 154;" f
doAnyEquipmentEffect src/Dodge/Creature/State.hs 141;" f
doBackspace src/Dodge/Update/Input/Text.hs 31;" f
doBarrelSpin src/Dodge/Projectile/Update.hs 212;" f
doBarrelSpin src/Dodge/Projectile/Update.hs 214;" f
doBlBl src/Dodge/BlBl.hs 5;" f
doBlSh src/Dodge/Block/Draw.hs 14;" f
doBounce src/Dodge/Base/Collide.hs 67;" f
@@ -3277,7 +3277,7 @@ doDrawing src/Dodge/Render.hs 34;" f
doDrawing' src/Dodge/Render.hs 45;" f
doFloatFloat src/Dodge/FloatFunction.hs 5;" f
doGenFloat src/Dodge/HeldUse.hs 1196;" f
doGravityPU src/Dodge/Projectile/Update.hs 36;" f
doGravityPU src/Dodge/Projectile/Update.hs 38;" f
doHeldUseEffect src/Dodge/HeldUse.hs 344;" f
doInPlacements src/Dodge/Layout.hs 82;" f
doIndividualPlacements src/Dodge/Layout.hs 96;" f
@@ -3308,7 +3308,7 @@ doStrategyActions src/Dodge/Creature/ReaderUpdate.hs 167;" f
doTestDrawing src/Dodge/Render.hs 41;" f
doTextInputOver src/Dodge/Update/Input/Text.hs 15;" f
doTextInputOverUniverse src/Dodge/Update/Input/Text.hs 12;" f
doThrust src/Dodge/Projectile/Update.hs 182;" f
doThrust src/Dodge/Projectile/Update.hs 184;" f
doTimeScroll src/Dodge/Update.hs 196;" f
doTmWdWd src/Dodge/WorldEffect.hs 89;" f
doWallRotate src/Dodge/Update/Camera.hs 220;" f
@@ -3544,7 +3544,7 @@ expandPolyByFixed src/Dodge/LevelGen/StaticWalls.hs 97;" f
expandPolyCorners src/Dodge/LevelGen/StaticWalls.hs 103;" f
expandToSquare src/Dodge/LevelGen/StaticWalls/Deprecated.hs 83;" f
expireAndDamage src/Dodge/Bullet.hs 187;" f
explodeShell src/Dodge/Projectile/Update.hs 285;" f
explodeShell src/Dodge/Projectile/Update.hs 320;" f
explosionS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 556;" f
explosiveBarrel src/Dodge/Creature/Inanimate.hs 25;" f
extTrigLitPos src/Dodge/Placement/Instance/Button.hs 84;" f
@@ -3854,8 +3854,8 @@ interpWith src/Dodge/Creature/Boid.hs 12;" f
intersectCircLine src/Geometry/Intersect.hs 354;" f
intersectCircLineAlong src/Geometry/Intersect.hs 345;" f
intersectCircSeg src/Geometry/Intersect.hs 324;" f
intersectCircSegFirst src/Geometry/Intersect.hs 398;" f
intersectCircSegTest src/Geometry/Intersect.hs 390;" f
intersectCircSegFirst src/Geometry/Intersect.hs 395;" f
intersectCircSegTest src/Geometry/Intersect.hs 387;" f
intersectCylSeg src/Geometry/Intersect.hs 363;" f
intersectLineLine src/Geometry/Intersect.hs 18;" f
intersectLinePlaneAlong src/Geometry/Intersect.hs 27;" f
@@ -4298,10 +4298,11 @@ moveCombineSel src/Dodge/Update/Scroll.hs 121;" f
moveInverseShockwave src/Dodge/Shockwave/Update.hs 44;" f
moveLSThen src/Dodge/Placement/Instance/LightSource.hs 43;" f
movePenBullet src/Dodge/Bullet.hs 202;" f
moveProjectile src/Dodge/Projectile/Update.hs 260;" f
moveProjectile src/Dodge/Projectile/Update.hs 262;" f
moveProjectile' src/Dodge/Projectile/Update.hs 273;" f
moveRoomBy src/Dodge/Room/Link.hs 53;" f
moveShockwave src/Dodge/Shockwave/Update.hs 13;" f
moveStuckGrenade src/Dodge/Projectile/Update.hs 246;" f
moveStuckGrenade src/Dodge/Projectile/Update.hs 248;" f
moveToSideNthOutLink src/Dodge/Room/Warning.hs 69;" f
moveWall src/Dodge/Wall/Move.hs 29;" f
moveWallID src/Dodge/Wall/Move.hs 24;" f
@@ -4467,7 +4468,7 @@ pingPongBetween src/Render.hs 221;" f
pipe src/Dodge/Item/Craftable.hs 32;" f
pistol src/Dodge/Item/Held/Stick.hs 40;" f
pistolerRoom src/Dodge/Room/Room.hs 330;" f
pjRemoteSetDirection src/Dodge/Projectile/Update.hs 225;" f
pjRemoteSetDirection src/Dodge/Projectile/Update.hs 227;" f
plBlock src/Dodge/Placement/PlaceSpot/Block.hs 18;" f
plDoor src/Dodge/Placement/PlaceSpot/TriggerDoor.hs 22;" f
plLineBlock src/Dodge/Placement/PlaceSpot/Block.hs 50;" f
@@ -5004,10 +5005,10 @@ shapeVerxSize src/Shape/Parameters.hs 10;" f
shatterGun src/Dodge/Item/Held/Weapons.hs 8;" f
shatterGunSPic src/Dodge/Item/Draw/SPic.hs 312;" f
shatterWall src/Dodge/Item/Weapon/Shatter.hs 27;" f
shellExplosionCheck src/Dodge/Projectile/Update.hs 56;" f
shellHitCreature src/Dodge/Projectile/Update.hs 84;" f
shellHitFloor src/Dodge/Projectile/Update.hs 100;" f
shellHitWall src/Dodge/Projectile/Update.hs 67;" f
shellExplosionCheck src/Dodge/Projectile/Update.hs 58;" f
shellHitCreature src/Dodge/Projectile/Update.hs 86;" f
shellHitFloor src/Dodge/Projectile/Update.hs 102;" f
shellHitWall src/Dodge/Projectile/Update.hs 69;" f
shellMag src/Dodge/Item/Ammo.hs 49;" f
shellModule src/Dodge/Item/Scope.hs 123;" f
shellShape src/Dodge/Projectile/Draw.hs 35;" f
@@ -5256,7 +5257,7 @@ terminalWheelEvent src/Dodge/Update/Scroll.hs 131;" f
teslaGun src/Dodge/Item/Held/BatteryGuns.hs 19;" f
teslaGunPic src/Dodge/Item/Draw/SPic.hs 409;" f
teslaParams src/Dodge/Item/Held/BatteryGuns.hs 25;" f
test src/Dodge/Projectile/Update.hs 283;" f
test src/Dodge/Projectile/Update.hs 296;" f
testCrossWalls src/Dodge/Room/Path.hs 41;" f
testEvent src/Dodge/Event/Test.hs 9;" f
testInventory src/Dodge/Creature.hs 292;" f
@@ -5400,9 +5401,9 @@ tryPlay src/Sound.hs 84;" f
tryPutItemInInv src/Dodge/Inventory/Add.hs 24;" f
tryPutItemInInvAt src/Dodge/Inventory/Add.hs 53;" f
trySeedFromClipboard src/Dodge/Menu.hs 96;" f
trySpin src/Dodge/Projectile/Update.hs 170;" f
trySpin src/Dodge/Projectile/Update.hs 172;" f
trySynthBullet src/Dodge/Creature/State.hs 167;" f
tryThrust src/Dodge/Projectile/Update.hs 176;" f
tryThrust src/Dodge/Projectile/Update.hs 178;" f
tryUseParent src/Dodge/Creature/State.hs 145;" f
turnTo src/Dodge/Movement/Turn.hs 8;" f
turret src/Dodge/Placement/Instance/Turret.hs 37;" f
@@ -5518,7 +5519,7 @@ updateObjCatMaybes src/Dodge/Update.hs 533;" f
updateObjMapMaybe src/Dodge/Update.hs 526;" f
updatePastWorlds src/Dodge/Update.hs 408;" f
updatePreload src/Preload/Update.hs 20;" f
updateProjectile src/Dodge/Projectile/Update.hs 27;" f
updateProjectile src/Dodge/Projectile/Update.hs 29;" f
updateProp src/Dodge/Prop/Update.hs 11;" f
updatePulse src/Dodge/Creature/Update.hs 146;" f
updatePulseBall src/Dodge/Update.hs 433;" f