Mid strictifying

This commit is contained in:
jgk
2021-07-29 23:42:27 +02:00
parent 67aa5c05c7
commit bd8ef3f416
22 changed files with 359 additions and 325 deletions
+14 -14
View File
@@ -708,17 +708,17 @@ makeLenses ''Action
makeLenses ''CrGroupParams
numColor :: Int -> Color
numColor 0 = (1,0,0,1)
numColor 1 = (0,1,0,1)
numColor 2 = (0,0,1,1)
numColor 3 = (1,1,0,1)
numColor 4 = (0,1,1,1)
numColor 5 = (1,0,1,1)
numColor 6 = (1,0,0.5,1)
numColor 7 = (0.5,0,1,1)
numColor 8 = (0,0.5,1,1)
numColor 9 = (0,1,0.5,1)
numColor 10 = (0.5,1,0,1)
numColor 11 = (1,0.5,0,1)
numColor 12 = (1,1,1,1)
numColor _ = (1,1,1,1)
numColor 0 = toV4 (1,0,0,1)
numColor 1 = toV4 (0,1,0,1)
numColor 2 = toV4 (0,0,1,1)
numColor 3 = toV4 (1,1,0,1)
numColor 4 = toV4 (0,1,1,1)
numColor 5 = toV4 (1,0,1,1)
numColor 6 = toV4 (1,0,0.5,1)
numColor 7 = toV4 (0.5,0,1,1)
numColor 8 = toV4 (0,0.5,1,1)
numColor 9 = toV4 (0,1,0.5,1)
numColor 10 = toV4 (0.5,1,0,1)
numColor 11 = toV4 (1,0.5,0,1)
numColor 12 = toV4 (1,1,1,1)
numColor _ = toV4 (1,1,1,1)
+7 -6
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@@ -3,10 +3,11 @@ module Dodge.Default.Wall
import Dodge.Data
import Picture
import qualified DoubleStack as DS
import Geometry.Data
{- Indestructible wall. -}
defaultWall :: Wall
defaultWall = Wall
{ _wlLine = ((0,0),(50,0))
{ _wlLine = ((V2 0 0),(V2 50 0))
, _wlID = 0
, _wlColor = greyN 0.6
, _wlSeen = False
@@ -15,7 +16,7 @@ defaultWall = Wall
{- Indestructible see-through wall. -}
defaultCrystalWall :: Wall
defaultCrystalWall = Wall
{ _wlLine = ((0,0),(50,0))
{ _wlLine = ((V2 0 0),(V2 50 0))
, _wlID = 0
, _wlColor = withAlpha 0.5 aquamarine
, _wlSeen = False
@@ -25,26 +26,26 @@ defaultCrystalWall = Wall
Pathable. -}
defaultAutoDoor :: Wall
defaultAutoDoor = Door
{ _wlLine = ((0,0),(50,0))
{ _wlLine = ((V2 0 0),(V2 50 0))
, _wlID = 0
, _doorMech = id
, _wlColor = light $ dim $ dim $ dim yellow
, _wlSeen = False
, _wlIsSeeThrough = False
, _doorPathable = True
, _drPositions = DS.singleton ((0,0),(50,0))
, _drPositions = DS.singleton ((V2 0 0),(V2 50 0))
}
{-
Non-pathable door.
-}
defaultDoor :: Wall
defaultDoor = Door
{ _wlLine = ((0,0),(50,0))
{ _wlLine = ((V2 0 0),(V2 50 0))
, _wlID = 0
, _doorMech = id
, _wlColor = light $ dim $ dim $ dim yellow
, _wlSeen = False
, _wlIsSeeThrough = False
, _doorPathable = False
, _drPositions = DS.singleton ((0,0),(50,0))
, _drPositions = DS.singleton ((V2 0 0),(V2 50 0))
}
+73 -71
View File
@@ -6,11 +6,13 @@ module Dodge.LevelGen.StaticWalls
where
import Dodge.Data
import Geometry
import Geometry.Data
import FoldableHelp
--import Control.Lens
import Data.List
import Data.Maybe
import Data.Bifunctor
-- | Describe a wall as two points.
-- Order is important: the wall face is to the left of the line going from
-- 'fst' to 'snd'.
@@ -136,7 +138,7 @@ cutPoly qs wls =
expandPolyBy :: Float -> [Point2] -> [Point2]
expandPolyBy x ps = map f ps
where
cp = 1/fromIntegral (length ps) *.* foldr (+.+) (0,0) ps
cp = 1/fromIntegral (length ps) *.* foldr (+.+) (V2 0 0) ps
f p = p +.+ x *.* (p -.- cp)
--f p = p +.+ x *.* normalizeV (p -.- cp)
-- | Given a polygon expressed as a list of points and a collection of walls,
@@ -231,20 +233,20 @@ findWallsInPolygon ps = filter cond
cond wall = pointInOrOnPolygon (0.5 *.* uncurry (+.+) wall) ps
brokenWalls :: [(Point2,Point2)]
brokenWalls =
brokenWalls = map (first toV2 . second toV2)
[((330.12192,3032.2456),(190.52365,2995.8352)),((190.52365,2995.8352),(203.94716,2945.9377)),((214.33855,2907.311),(230.12193,2859.0405)),((230.12193,2859.0405),(366.7245,2895.643)),((366.7245,2895.643),(330.12192,3032.2456)),((366.7245,2895.643),(230.12193,2859.0405)),((230.12193,2859.0405),(266.7245,2722.438)),((266.7245,2722.438),(403.32703,2759.0405)),((403.32703,2759.0405),(503.32703,2932.2456)),((466.72446,3068.8481),(330.12192,3032.2456)),((330.12192,3032.2456),(366.7245,2895.643)),((503.32703,2932.2456),(466.72446,3068.8481)),((203.94716,2945.9377),(145.99155,2930.4084)),((156.38292,2891.7817),(214.33855,2907.311)),((107.47222,2920.979),(34.06077,2901.2295)),((34.06077,2901.2295),(52.571453,2832.4224)),((70.17772,2796.55),(174.45558,2824.6025)),((174.45558,2824.6025),(156.38292,2891.7817)),((100.76944,2955.4202),(107.47222,2920.979)),((145.99155,2930.4084),(140.79587,2949.722)),((52.571453,2832.4224),(35.882084,2827.9504)),((31.745949,2785.4312),(70.17772,2796.55)),((88.14497,3002.5354),(100.76944,2955.4202)),((140.79587,2949.722),(120.21855,3027.0303)),((35.882084,2827.9504),(-22.07344,2812.4214)),((-31.039248,2768.608),(31.745949,2785.4312)),((-261.32483,3408.5737),(-303.9881,3451.237)),((-303.9881,3451.237),(-332.27234,3422.9526)),((-332.27234,3422.9526),(-289.84595,3380.5264)),((-261.56174,3352.242),(88.14497,3002.5354)),((120.21855,3027.0303),(-233.27742,3380.5264)),((-289.84595,3380.5264),(-332.2724,3338.0999)),((-332.2724,3338.0999),(-303.9881,3309.8157)),((-303.9881,3309.8157),(-261.56174,3352.242)),((-22.07344,2812.4214),(-89.68823,2794.304)),((-79.335526,2755.667),(-31.039248,2768.608)),((-210.16953,3456.4133),(-261.32483,3408.5737)),((-233.27742,3380.5264),(-194.64026,3419.1633)),((-128.32533,2783.9514),(-200.79468,3054.4106)),((-200.79468,3054.4106),(-780.35016,2899.1191)),((-780.35016,2899.1191),(-625.05865,2319.5635)),((-625.05865,2319.5635),(-45.503174,2474.855)),((-45.503174,2474.855),(-117.97253,2745.3142)),((-89.68823,2794.304),(-128.32533,2783.9514)),((-117.97253,2745.3142),(-79.335526,2755.667)),((-178.49438,3590.2566),(-241.50847,3573.372)),((-241.50847,3573.372),(-210.16953,3456.4133)),((-194.64026,3419.1633),(-136.80266,3434.6611)),((-98.165634,3445.014),(-139.85736,3600.6094)),((-92.98925,3425.6953),(-98.165634,3445.014)),((-136.80266,3434.6611),(-127.74397,3400.8535)),((-187.553,3624.064),(-178.49438,3590.2566)),((-139.85736,3600.6094),(-148.91603,3634.4167)),((-127.74397,3400.8535),(-111.20285,3339.121)),((-78.55679,3371.8325),(-92.98925,3425.6953)),((-349.5008,4383.0093),(-388.13782,4372.6563)),((-388.13782,4372.6563),(-485.18823,3653.0168)),((-485.18823,3653.0168),(-477.42368,3624.039)),((-477.42368,3624.039),(-206.96445,3696.5085)),((-168.32744,3706.861),(102.131805,3779.3306)),((102.131805,3779.3306),(94.36725,3808.308)),((94.36725,3808.308),(-349.5008,4383.0093)),((-206.96445,3696.5085),(-187.553,3624.064)),((-148.91603,3634.4167),(-168.32744,3706.861)),((299.35522,3346.2668),(97.2383,3547.9797)),((97.2383,3547.9797),(-78.55679,3371.8325)),((-111.20285,3339.121),(116.74672,3110.6904)),((116.74672,3110.6904),(320.08704,3314.438)),((352.084,3395.578),(299.35522,3346.2668)),((320.08704,3314.438),(367.6133,3358.328)),((495.06226,3666.979),(293.8115,3613.054)),((293.8115,3613.054),(352.084,3395.578)),((367.6133,3358.328),(563.6875,3410.866)),((563.6875,3410.866),(495.06226,3666.979))]
intersectingBrokenWalls :: [(Point2,Point2)]
intersectingBrokenWalls = filter (uncurry test) brokenWalls
where
polyPairs = zip brokenPoly (tail brokenPoly ++ [head brokenPoly])
test a b = any (isJust . uncurry (myIntersectSegSeg a b)) polyPairs
--intersectingBrokenWalls :: [(Point2,Point2)]
--intersectingBrokenWalls = filter (uncurry test) brokenWalls
-- where
-- polyPairs = zip brokenPoly (tail brokenPoly ++ [head brokenPoly])
-- test a b = any (isJust . uncurry (myIntersectSegSeg a b)) polyPairs
brokenPoly :: [Point2]
brokenPoly = [(434.66675,2833.3225),(503.9488,2793.3225),(523.9488,2827.9636),(454.66675,2867.9636)]
--brokenPoly :: [Point2]
--brokenPoly = [(434.66675,2833.3225),(503.9488,2793.3225),(523.9488,2827.9636),(454.66675,2867.9636)]
iBWall :: (Point2,Point2)
iBWall = ((403.32703,2759.0405),(503.32703,2932.2456))
--iBWall :: (Point2,Point2)
--iBWall = ((403.32703,2759.0405),(503.32703,2932.2456))
expandToSquare :: (Point2,Point2) -> [(Point2,Point2)]
expandToSquare (a,b) = [(a,b),(b,c),(c,d),(d,a)]
@@ -253,65 +255,65 @@ expandToSquare (a,b) = [(a,b),(b,c),(c,d),(d,a)]
c = b +.+ vNormal v
d = a +.+ vNormal v
minWalls :: [(Point2,Point2)]
minWalls = expandToSquare iBWall
--minWalls :: [(Point2,Point2)]
--minWalls = expandToSquare iBWall
brokenZs :: [Point2]
brokenCwals :: [WallP]
(brokenZs,brokenCwals) = cutWallsWithPoints brokenPoly brokenWalls
--brokenZs :: [Point2]
--brokenCwals :: [WallP]
--(brokenZs,brokenCwals) = cutWallsWithPoints brokenPoly brokenWalls
minZs :: [Point2]
minCwals :: [WallP]
(minZs,minCwals) = cutWallsWithPoints brokenPoly minWalls
brokenRs :: [Point2]
brokenRs = orderPolygon $ nub $ minZs ++ brokenPoly
brokenAfterRemovedWalls :: [WallP]
brokenAfterRemovedWalls = removeWallsInPolygon (orderPolygon brokenPoly) brokenCwals
minAfterRemovedWalls :: [WallP]
minAfterRemovedWalls = removeWallsInPolygon (orderPolygon brokenPoly) minCwals
brokenRemovedWalls :: [WallP]
brokenRemovedWalls = findWallsInPolygon (orderPolygon brokenPoly) brokenCwals
minRemovedWalls :: [WallP]
minRemovedWalls = findWallsInPolygon (orderPolygon brokenPoly) minCwals
addedPolyWalls :: [Point2] -> [WallP] -> [WallP]
addedPolyWalls ps wls = addPolyWalls ps wls \\ wls
brokenAddedWalls :: [WallP]
brokenAddedWalls = addedPolyWalls brokenRs brokenAfterRemovedWalls
minAddedWalls :: [WallP]
minAddedWalls = addedPolyWalls brokenRs minAfterRemovedWalls
brokenAdd :: WallP
brokenAdd = head brokenAddedWalls
findShadowWall :: WallP -> [WallP] -> Maybe WallP
findShadowWall (p1,p2) wls = safeMinimumOn (dist p3 . fromJust . f) $ filter (isJust . f) wls
where
p3 = 0.5 *.* (p1 +.+ p2)
p4 = p3 +.+ 10000 *.* rotateV (negate $ pi/4) (vNormal (p2 -.- p1))
f = uncurry $ myIntersectSegSeg p3 p4
findShadowWalls :: WallP -> [WallP] -> [WallP]
findShadowWalls (p1,p2) wls = hitWls
where
hitWls = sortOn (dist p3 . fromJust . f) $ filter (isJust . f) wls
p3 = 0.5 *.* (p1 +.+ p2)
p4 = p3 +.+ 10000 *.* vNormal (p2 -.- p1)
f = uncurry $ myIntersectSegSeg p3 p4
addWallDebug :: WallP -> [WallP] -> [WallP]
addWallDebug (p1,p2) wls =
case maybeWs of
Just ws -> if uncurry isLHS ws p3
then wls
else (p1,p2) : wls
Nothing -> (p1,p2) : wls
where
maybeWs = safeMinimumOn (dist p3 . fromJust . f) $ filter (isJust . f) wls
p3 = 0.5 *.* (p1 +.+ p2)
p4 = p3 +.+ 10000 *.* vNormal (p2 -.- p1)
f = uncurry $ myIntersectSegSeg p3 p4
--minZs :: [Point2]
--minCwals :: [WallP]
--(minZs,minCwals) = cutWallsWithPoints brokenPoly minWalls
--
--brokenRs :: [Point2]
--brokenRs = orderPolygon $ nub $ minZs ++ brokenPoly
--
--brokenAfterRemovedWalls :: [WallP]
--brokenAfterRemovedWalls = removeWallsInPolygon (orderPolygon brokenPoly) brokenCwals
--minAfterRemovedWalls :: [WallP]
--minAfterRemovedWalls = removeWallsInPolygon (orderPolygon brokenPoly) minCwals
--
--brokenRemovedWalls :: [WallP]
--brokenRemovedWalls = findWallsInPolygon (orderPolygon brokenPoly) brokenCwals
--minRemovedWalls :: [WallP]
--minRemovedWalls = findWallsInPolygon (orderPolygon brokenPoly) minCwals
--
--addedPolyWalls :: [Point2] -> [WallP] -> [WallP]
--addedPolyWalls ps wls = addPolyWalls ps wls \\ wls
--
--brokenAddedWalls :: [WallP]
--brokenAddedWalls = addedPolyWalls brokenRs brokenAfterRemovedWalls
--minAddedWalls :: [WallP]
--minAddedWalls = addedPolyWalls brokenRs minAfterRemovedWalls
--
--brokenAdd :: WallP
--brokenAdd = head brokenAddedWalls
--
--findShadowWall :: WallP -> [WallP] -> Maybe WallP
--findShadowWall (p1,p2) wls = safeMinimumOn (dist p3 . fromJust . f) $ filter (isJust . f) wls
-- where
-- p3 = 0.5 *.* (p1 +.+ p2)
-- p4 = p3 +.+ 10000 *.* rotateV (negate $ pi/4) (vNormal (p2 -.- p1))
-- f = uncurry $ myIntersectSegSeg p3 p4
--
--findShadowWalls :: WallP -> [WallP] -> [WallP]
--findShadowWalls (p1,p2) wls = hitWls
-- where
-- hitWls = sortOn (dist p3 . fromJust . f) $ filter (isJust . f) wls
-- p3 = 0.5 *.* (p1 +.+ p2)
-- p4 = p3 +.+ 10000 *.* vNormal (p2 -.- p1)
-- f = uncurry $ myIntersectSegSeg p3 p4
--
--addWallDebug :: WallP -> [WallP] -> [WallP]
--addWallDebug (p1,p2) wls =
-- case maybeWs of
-- Just ws -> if uncurry isLHS ws p3
-- then wls
-- else (p1,p2) : wls
-- Nothing -> (p1,p2) : wls
-- where
-- maybeWs = safeMinimumOn (dist p3 . fromJust . f) $ filter (isJust . f) wls
-- p3 = 0.5 *.* (p1 +.+ p2)
-- p4 = p3 +.+ 10000 *.* vNormal (p2 -.- p1)
-- f = uncurry $ myIntersectSegSeg p3 p4
+5 -4
View File
@@ -5,6 +5,7 @@ import Dodge.SoundLogic
import Dodge.Picture.Layer
import Picture
import Geometry
import Geometry.Data
import qualified Data.IntMap.Strict as IM
import Control.Lens
@@ -14,7 +15,7 @@ makeButton
-> Button
makeButton c eff = Button
{ _btPict = setLayer 0 . onLayer WlLayer $ color c $ polygon $ rectNSEW 5 (-5) 10 (-10)
, _btPos = (0,0)
, _btPos = (V2 0 0)
, _btRot = 0
, _btEvent = \b w -> eff . over buttons (IM.adjust turnOn (_btID b))
-- . set (buttons . ix (_btID b) . btPict)
@@ -38,7 +39,7 @@ makeSwitch
-> Button
makeSwitch c effOn effOff = Button
{ _btPict = offPict
, _btPos = (0,0)
, _btPos = (V2 0 0)
, _btRot = 0
, _btEvent = flipSwitch
, _btID = 0
@@ -53,11 +54,11 @@ makeSwitch c effOn effOff = Button
_ -> error "Trying to switch a button with no label"
offPict = setLayer 0 . onLayer WlLayer $ color c $ pictures [--translate (-8) 4 $ circleSolid 5
polygon $ rectNSEW (-2) (-5) (-10) 10
,polygon [(-2,-5),(-10,4),(-6,4),(2,-5)]
,polygon $ map toV2 [(-2,-5),(-10,4),(-6,4),(2,-5)]
]
onPict = setLayer 0 . onLayer WlLayer $ color c $ pictures [--translate (8) 4 $ circleSolid 5
polygon $ rectNSEW (-2) (-5) (-10) 10
,polygon [(-2,-5), (6,4),( 10,4),(2,-5)]
,polygon $ map toV2 [(-2,-5), (6,4),( 10,4),(2,-5)]
]
turnOn :: Button -> Button
turnOn bt = bt
+11 -11
View File
@@ -10,9 +10,9 @@ import Geometry.Data
--import qualified Data.IntMap.Strict as IM
lightAt :: Point3 -> Int -> LightSource
lightAt (x,y,z) i =
lightAt (V3 x y z) i =
LS {_lsID = i
,_lsPos = (x,y,z)
,_lsPos = (V3 x y z)
,_lsDir = 0
,_lsRad = 700
,_lsIntensity = 0.75
@@ -20,18 +20,18 @@ lightAt (x,y,z) i =
basicLS :: PSType
basicLS = PutLS ls dec
where
ls = lightAt (0,0,0) 0
ls = lightAt (V3 0 0 0) 0
dec = onLayer PtLayer $ color white $ circleSolid 8
tLightFade :: Int -> Float -> (Int -> Float) -> Point2 -> TempLightSource
tLightFade 0 rmax intensityF (x,y) = TLS
{ _tlsPos = (x,y,0)
tLightFade 0 rmax intensityF (V2 x y) = TLS
{ _tlsPos = (V3 x y 0)
, _tlsRad = rmax
, _tlsIntensity = intensityF 0
, _tlsUpdate = \w _ -> (w, Nothing)
}
tLightFade i rmax intensityF p@(x,y) = TLS
{ _tlsPos = (x,y,0)
tLightFade i rmax intensityF p@(V2 x y) = TLS
{ _tlsPos = (V3 x y 0)
, _tlsRad = rmax
, _tlsIntensity = intensityF i
, _tlsUpdate = \w _ -> (w, Just $ tLightFade (i-1) rmax intensityF p)
@@ -43,14 +43,14 @@ tLightRad
-> Float -- ^ minimal radius (unused)
-> Point2
-> TempLightSource
tLightRad 0 rmax _ (x,y) = TLS
{ _tlsPos = (x,y,0)
tLightRad 0 rmax _ (V2 x y) = TLS
{ _tlsPos = (V3 x y 0)
, _tlsRad = rmax
, _tlsIntensity = 0.5
, _tlsUpdate = \w _ -> (w, Nothing)
}
tLightRad i rmax rmin p@(x,y) = TLS
{ _tlsPos = (x,y,0)
tLightRad i rmax rmin p@(V2 x y) = TLS
{ _tlsPos = (V3 x y 0)
, _tlsRad = rmax
, _tlsIntensity = 0.5
, _tlsUpdate = \w _ -> (w, Just $ tLightRad (i-1) rmax rmin p)
+5 -5
View File
@@ -36,21 +36,21 @@ wedgeOfThickness :: Float -> Point2 -> Point2 -> Picture
wedgeOfThickness t x y
| x == y = blank
| otherwise = pictures
[uncurry translate x $ circleSolid (0.5*t)
[uncurryV translate x $ circleSolid (0.5*t)
,polygon [x +.+ n x y, x -.- n x y, y]
]
where
n a b = (t*0.5) *.* errorNormalizeV 4200 (vNormal (a -.- b))
verticalPipe :: Float -> Color -> Point2 -> Float -> Float -> Picture
verticalPipe w col (xx,xy) za zb = pictures $ map (poly3Col . f) ps
verticalPipe w col (V2 xx xy) za zb = pictures $ map (poly3Col . f) ps
where
x = (xx,xy,0)
xs = map (\(a,b) -> x +.+.+ (a,b,za)) [(w,0),(0,w),(-w,0),(0,-w)]
x = (V3 xx xy 0)
xs = map (\(V2 a b) -> x +.+.+ (V3 a b za)) (map toV2 [(w,0),(0,w),(-w,0),(0,-w)])
ps = zip xs (tail xs ++ [head xs])
f (a,b) = map f' [a,b,g b,g a]
g :: Point3 -> Point3
g (a,b,_) = (a,b,zb)
g (V3 a b _) = (V3 a b zb)
f' a = (a,col)
expandLine :: Point3 -> Point3 -> Point3 -> [Point3]
+5 -5
View File
@@ -73,15 +73,15 @@ randOnUnitSphere :: RandomGen g => State g Point3
randOnUnitSphere = do
z <- state $ randomR (negate 1,1)
longitude <- state $ randomR (0, 2*pi)
let (x,y) = sqrt (1 - z^(2::Int)) *.* unitVectorAtAngle longitude
return (x,y,z)
let (V2 x y) = sqrt (1 - z^(2::Int)) *.* unitVectorAtAngle longitude
return (V3 x y z)
randOnHemisphere :: RandomGen g => State g Point3
randOnHemisphere = do
z <- state $ randomR (0,1)
longitude <- state $ randomR (0, 2*pi)
let (x,y) = sqrt (1 - z^(2::Int)) *.* unitVectorAtAngle longitude
return (x,y,z)
let (V2 x y) = sqrt (1 - z^(2::Int)) *.* unitVectorAtAngle longitude
return (V3 x y z)
randInHemisphere :: RandomGen g => State g Point3
randInHemisphere = do
@@ -92,7 +92,7 @@ randInHemisphere = do
randInRect :: RandomGen g => Float -> Float -> State g Point2
randInRect w h = do x <- state $ randomR (0,w)
y <- state $ randomR (0,h)
return (x,y)
return (V2 x y)
maybeTakeOne :: RandomGen g => [a] -> State g (Maybe a)
maybeTakeOne [] = return Nothing
+3 -2
View File
@@ -11,6 +11,7 @@ import Dodge.Config.Data
--import Dodge.Base (halfWidth,halfHeight)
import Picture
import Geometry
import Geometry.Data
menuScreen
:: Configuration
@@ -108,8 +109,8 @@ controlsList = pictures $ concat $ zipWith butAndEff
screenBox
:: Float -- ^ Half screen width
-> Float -- ^ Half screen height
-> [(Float,Float)]
screenBox halfW halfH =
-> [Point2]
screenBox halfW halfH = map toV2
[ (halfW, halfH)
, (-halfW, halfH)
, (-halfW,-halfH)