Mid strictifying
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+26
-29
@@ -11,22 +11,22 @@ import Data.Maybe (isNothing)
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-- | If two lines intersect, return 'Just' that point.
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intersectLineLine' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
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{-# INLINE intersectLineLine' #-}
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intersectLineLine' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
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intersectLineLine' (V2 x1 y1) (V2 x2 y2) (V2 x3 y3) (V2 x4 y4)
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| den == 0 = Nothing
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| otherwise = Just (x1 + (x2-x1)*t'/den, y1 + (y2-y1)*t'/den)
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| otherwise = Just $ V2 (x1 + (x2-x1)*t'/den) (y1 + (y2-y1)*t'/den)
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where
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den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4)
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t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)
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-- | If two segments intersect, return 'Just' that point.
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intersectSegSeg' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
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{-# INLINE intersectSegSeg' #-}
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intersectSegSeg' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
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intersectSegSeg' (V2 x1 y1) (V2 x2 y2) (V2 x3 y3) (V2 x4 y4)
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| den == 0 = Nothing
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| den > 0 && (t' < 0 || u' < 0 || t' > den || u' > den)
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= Nothing
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| den < 0 && (t' > 0 || u' > 0 || t' < den || u' < den)
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= Nothing
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| otherwise = Just (x1 + (x2-x1)*t'/den, y1 + (y2-y1)*t'/den)
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| otherwise = Just $ V2 (x1 + (x2-x1)*t'/den) (y1 + (y2-y1)*t'/den)
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where
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den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4)
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t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)
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@@ -35,13 +35,13 @@ intersectSegSeg' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
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-- extending infinitely in one direction.
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intersectSegLineFrom' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
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{-# INLINE intersectSegLineFrom' #-}
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intersectSegLineFrom' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
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intersectSegLineFrom' (V2 x1 y1) (V2 x2 y2) (V2 x3 y3) (V2 x4 y4)
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| den == 0 = Nothing
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| den > 0 && ( t' < 0 || u' < 0 || t' > den )
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= Nothing
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| den < 0 && ( t' > 0 || u' > 0 || t' < den )
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= Nothing
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| otherwise = Just (x1 + (x2-x1)*t'/den, y1 + (y2-y1)*t'/den)
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| otherwise = Just $ V2 (x1 + (x2-x1)*t'/den) (y1 + (y2-y1)*t'/den)
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where
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den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4)
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t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)
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@@ -49,13 +49,13 @@ intersectSegLineFrom' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
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-- | Similar to 'intersectSegLineFrom'', but this version is probably not correct...
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intersectSegLineext :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
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{-# INLINE intersectSegLineext #-}
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intersectSegLineext (x1,y1) (x2,y2) (x3,y3) (x4,y4)
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intersectSegLineext (V2 x1 y1) (V2 x2 y2) (V2 x3 y3) (V2 x4 y4)
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| den == 0 = Nothing
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| den > 0 && ( t' < 0 || u' < den || t' > den )
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= Nothing
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| den < 0 && ( t' > 0 || u' > - den || t' < den )
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= Nothing
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| otherwise = Just (x1 + (x2-x1)*t'/den, y1 + (y2-y1)*t'/den)
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| otherwise = Just $ V2 (x1 + (x2-x1)*t'/den) (y1 + (y2-y1)*t'/den)
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where
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den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4)
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t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)
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@@ -63,13 +63,13 @@ intersectSegLineext (x1,y1) (x2,y2) (x3,y3) (x4,y4)
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-- | Intersect a segment with a line.
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intersectSegLine' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
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{-# INLINE intersectSegLine' #-}
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intersectSegLine' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
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intersectSegLine' (V2 x1 y1) (V2 x2 y2) (V2 x3 y3) (V2 x4 y4)
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| den == 0 = Nothing
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| den > 0 && (t' < 0 || t' > den)
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= Nothing
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| den < 0 && (t' > 0 || t' < den)
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= Nothing
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| otherwise = Just (x1 + (x2-x1)*t'/den, y1 + (y2-y1)*t'/den)
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| otherwise = Just $ V2 (x1 + (x2-x1)*t'/den) ( y1 + (y2-y1)*t'/den)
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where
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den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4)
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t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)
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@@ -87,10 +87,10 @@ myIntersectSegSeg
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-> Point2
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-> Point2
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-> Maybe Point2
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myIntersectSegSeg a@(ax,ay) b@(bx,by) c@(cx,cy) d@(dx,dy) = case ratIntersectLineLine a b c d of
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myIntersectSegSeg a@(V2 ax ay) b@(V2 bx by) c@(V2 cx cy) d@(V2 dx dy) = case ratIntersectLineLine a b c d of
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Nothing -> Nothing
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Just (x,y) -> if inbetween x && inbetween' y
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then Just (x,y)
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Just (V2 x y) -> if inbetween x && inbetween' y
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then Just (V2 x y)
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else Nothing
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where
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inbetween x = ((ax <= x && x <= bx) || (bx <= x && x <= ax))
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@@ -98,28 +98,28 @@ myIntersectSegSeg a@(ax,ay) b@(bx,by) c@(cx,cy) d@(dx,dy) = case ratIntersectLin
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inbetween' y = ((ay <= y && y <= by) || (by <= y && y <= ay))
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&& ((cy <= y && y <= dy) || (dy <= y && y <= cy))
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-- | Polymorphic intersection of fractional line points.
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myIntersectLineLine :: (Eq a,Fractional a) => (a,a) -> (a,a) -> (a,a) -> (a,a) -> Maybe (a,a)
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myIntersectLineLine a@(ax,_) b c@(cx,_) d
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| isNothing (linGrad a b) = (ax ,) <$> axisInt (c *-* (ax,0)) (d *-* (ax,0))
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| isNothing (linGrad c d) = (cx ,) <$> axisInt (a *-* (cx,0)) (b *-* (cx,0))
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myIntersectLineLine :: (Eq a,Fractional a) => V2 a -> V2 a -> V2 a -> V2 a -> Maybe (V2 a)
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myIntersectLineLine a@(V2 ax _) b c@(V2 cx _) d
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| isNothing (linGrad a b) = (V2 ax) <$> axisInt (c *-* (V2 ax 0)) (d *-* (V2 ax 0))
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| isNothing (linGrad c d) = (V2 cx) <$> axisInt (a *-* (V2 cx 0)) (b *-* (V2 cx 0))
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| otherwise
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= case linGrad a b ^-^ linGrad c d of
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Just 0 -> Nothing
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_ -> liftA2 (,) newx ((linGrad a b ^*^ newx) ^+^ axisInt a b)
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_ -> liftA2 (V2) newx ((linGrad a b ^*^ newx) ^+^ axisInt a b)
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where
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(^-^) = liftA2 (-)
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(^+^) = liftA2 (+)
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(^/^) = liftA2 (/)
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(^*^) = liftA2 (*)
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newx = (axisInt c d ^-^ axisInt a b) ^/^ (linGrad a b ^-^ linGrad c d)
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(*-*) (ax',ay) (bx,by) = (ax'-bx,ay-by)
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(*-*) (V2 ax' ay) (V2 bx by) = V2 (ax'-bx) (ay-by)
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-- | Transforms floating points to rationals then performs line intersection.
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ratIntersectLineLine :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
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ratIntersectLineLine a b c d = toNumPoint2
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<$> myIntersectLineLine (toRatPoint2 a) (toRatPoint2 b) (toRatPoint2 c) (toRatPoint2 d)
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where
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toRatPoint2 (x,y) = (toRational x, toRational y)
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toNumPoint2 (x,y) = (fromRational x, fromRational y)
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toRatPoint2 (V2 x y) = V2 (toRational x) (toRational y)
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toNumPoint2 (V2 x y) = V2 (fromRational x) (fromRational y)
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{- | Round the floats within a 'Point2' to the nearest integer.
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__Examples__
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Rounding jumps after intervals of .5:
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@@ -134,18 +134,15 @@ but is symmetric around 0:
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-}
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roundPoint2 :: Point2 -> Point2
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roundPoint2 (x,y) = (fromIntegral (round x :: Int),fromIntegral (round y :: Int))
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roundPoint2 (V2 x y) = V2 (fromIntegral (round x :: Int)) (fromIntegral (round y :: Int))
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-- | Given two points, finds the linear gradient if it is non-infinite.
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linGrad :: (Eq a,Fractional a) => (a,a) -> (a,a) -> Maybe a
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linGrad (x,y) (a,b)
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linGrad :: (Eq a,Fractional a) => V2 a -> V2 a -> Maybe a
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linGrad (V2 x y) (V2 a b)
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| x-a == 0 = Nothing
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| otherwise = Just $ (y-b)/(x-a)
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-- | Given two points, finds the intersection with the y axis if it exists.
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axisInt :: (Eq a,Fractional a) => (a,a) -> (a,a) -> Maybe a
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axisInt p (a,b) = pure b ^-^ (pure a ^*^ linGrad p (a,b))
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where
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(^-^) = liftA2 (-)
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(^*^) = liftA2 (*)
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axisInt :: (Eq a,Fractional a) => V2 a -> V2 a -> Maybe a
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axisInt p (V2 a b) = fmap (\lg -> b - (a*lg)) $ linGrad p (V2 a b)
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-- | Placeholder, undefined.
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intersectSegsSeg :: [Point2] -> Point2 -> Point2 -> Maybe Point2
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intersectSegsSeg = undefined
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