Mid strictifying
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+59
-58
@@ -63,7 +63,7 @@ import Picture.Data
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import Control.Lens
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black :: RGBA
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black = (0,0,0,1)
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black = (V4 0 0 0 1)
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--zl :: RenderType -> [(Int,RenderType)]
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--zl rt = [(0,rt)]
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@@ -84,7 +84,7 @@ polygonCol :: [(Point2,RGBA)] -> Picture
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{-# INLINE polygonCol #-}
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polygonCol vs = map f $ polyToTris vs
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where
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f ((x,y),col) = Verx (x,y,0) col PolyV 0
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f ((V2 x y),col) = Verx (V3 x y 0) col PolyV 0
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poly3 :: [Point3] -> Picture
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{-# INLINE poly3 #-}
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@@ -103,13 +103,13 @@ bezierQuad cola colc ra rc a b c
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| a == b || b == c = bezierQuad cola colc ra rc a (0.5 *.* (a +.+ c)) c
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| otherwise = bzhelp
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[-- ( (0,0) , cola, (0,0), (0,0) )
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(aIn, cola, (fa aIn,fc aIn) , (1,0) )
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,(aIn, cola, (fa aIn,fc aIn) , (1,0) )
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,(cIn, colc, (fa cIn,fc cIn) , (0,1) )
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,( aX, cola, (1,0) , (fa' aX,fc' aX) )
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,( cX, colc, (0,1) , (fa' cX,fc' cX) )
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,( bX, colb, (0,0) , (fa' bX,fc' bX) )
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,( bX, colb, (0,0) , (fa' bX,fc' bX) )
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(aIn, cola, (V2 (fa aIn) (fc aIn)) , (V2 1 0) )
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,(aIn, cola, (V2 (fa aIn) (fc aIn)) , (V2 1 0) )
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,(cIn, colc, (V2 (fa cIn) (fc cIn)) , (V2 0 1) )
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,( aX, cola, (V2 1 0) , (V2 (fa' aX) (fc' aX)) )
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,( cX, colc, (V2 0 1) , (V2 (fa' cX) (fc' cX)) )
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,( bX, colb, (V2 0 0) , (V2 (fa' bX) (fc' bX)) )
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,( bX, colb, (V2 0 0) , (V2 (fa' bX) (fc' bX)) )
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]
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where
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colb = mixColors 0.5 0.5 cola colc
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@@ -131,16 +131,16 @@ bezierQuad cola colc ra rc a b c
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fa' = extrapolate aIn cIn bIn
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fc' = extrapolate cIn aIn bIn
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bzhelp :: [(Point2, Point4, (Float, Float), (Float, Float))] -> Picture
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bzhelp :: [(Point2, Point4, Point2, Point2)] -> Picture
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bzhelp = map f
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where
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f ((x,y),col,(a,b),(c,d)) = Verx (x,y,0) col (BezV (a,b,c,d)) 0
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f ((V2 x y),col,(V2 a b),(V2 c d)) = Verx (V3 x y 0) col (BezV (V4 a b c d)) 0
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-- given a one and two zeros of a linear function over x and y,
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-- determine the function
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-- so if f(ox,oy) = 1 and f(ax,ay) = f(bx,by) = 0, determines f
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extrapolate :: Point2 -> Point2 -> Point2 -> Point2 -> Float
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extrapolate (ox,oy) (ax,ay) (bx,by) (x,y) =
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extrapolate (V2 ox oy) (V2 ax ay) (V2 bx by) (V2 x y) =
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( x * ( ay - by )
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+ y * ( bx - ax )
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+ (ax * by - bx * ay)
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@@ -157,7 +157,7 @@ color c = map $ overCol (const c)
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translate3 :: Float -> Float -> Point3 -> Point3
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{-# INLINE translate3 #-}
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translate3 a b (x,y,z) = (x+a,y+b,z)
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translate3 a b (V3 x y z) = V3 (x+a) (y+b) z
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translate :: Float -> Float -> Picture -> Picture
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--{-# INLINE translate #-}
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@@ -167,12 +167,12 @@ translate x y = map $ overPos (translate3 x y)
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setDepth :: Float -> Picture -> Picture
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--{-# INLINE setDepth #-}
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--setDepth d = map $ second $ overPos (\(x,y,_) -> (x,y,d))
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setDepth d = map $ overPos (\(x,y,_) -> (x,y,d))
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setDepth d = map $ overPos (\(V3 x y _) -> V3 x y d)
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addDepth :: Float -> Picture -> Picture
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--{-# INLINE addDepth #-}
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--addDepth d = map $ second $ overPos (\(x,y,z) -> (x,y,z+d))
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addDepth d = map $ overPos (\(x,y,z) -> (x,y,z+d))
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addDepth d = map $ overPos (\(V3 x y z) -> V3 x y (z+d))
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setLayer :: Int -> Picture -> Picture
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{-# INLINE setLayer #-}
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@@ -182,7 +182,7 @@ setLayer i = map f
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scale3 :: Float -> Float -> Point3 -> Point3
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{-# INLINE scale3 #-}
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scale3 a b (x,y,z) = (x*a,y*b,z)
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scale3 a b (V3 x y z) = (V3 (x*a) (y*b) (z))
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scale :: Float -> Float -> Picture -> Picture
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--{-# INLINE scale #-}
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@@ -197,9 +197,9 @@ pictures :: [Picture] -> Picture
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{-# INLINE pictures #-}
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pictures = concat
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makeArc :: Float -> (Float,Float) -> [Point2]
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makeArc :: Float -> Point2 -> [Point2]
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{-# INLINE makeArc #-}
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makeArc rad (a,b) = map (`rotateV` (0,rad)) angles
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makeArc rad (V2 a b) = map (`rotateV` (V2 0 rad)) angles
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where
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angles = [a,a+step.. b]
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step = pi * 0.2
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@@ -211,9 +211,9 @@ circleSolid = circleSolidCol white white
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circleSolidCol :: Color -> Color -> Float -> Picture
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{-# INLINE circleSolidCol #-}
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circleSolidCol colC colE r = map f
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[( (-r, r,0), colC)
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,( (-r,-r,0), colE)
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,( ( r,-r,0), black)
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[( (V3 (-r) ( r) (0)), colC)
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,( (V3 (-r) (-r) (0)), colE)
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,( (V3 ( r) (-r) (0)), black)
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]
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where
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f (pos,col) = Verx pos col EllV 0
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@@ -273,7 +273,7 @@ arcSolid
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-> Float -- ^ Radius
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-> Picture
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{-# INLINE arcSolid #-}
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arcSolid startA endA rad = polygon $ (0,0) : makeArc rad (startA,endA)
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arcSolid startA endA rad = polygon $ (V2 0 0) : makeArc rad (V2 startA endA)
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arc
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:: Float -- ^ Start angle
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@@ -297,60 +297,61 @@ thickArc startA endA rad wdth
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thickArcHelp :: Float -> Float -> Float -> Float -> [Verx]
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thickArcHelp startA endA rad wdth = map f
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[( (0,0,0),black,(0,0,wdth))
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,((xa,ya,0),black,(1,0,wdth))
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,((xb,yb,0),black,(1,1,wdth))
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,( (0,0,0),black,(0,0,wdth))
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,((xb,yb,0),black,(1,1,wdth))
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,((xc,yc,0),black,(0,1,wdth))
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[( (V3 0 0 0),black,(V3 0 0 wdth))
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,((V3 xa ya 0),black,(V3 1 0 wdth))
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,((V3 xb yb 0),black,(V3 1 1 wdth))
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,( (V3 0 0 0),black,(V3 0 0 wdth))
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,((V3 xb yb 0),black,(V3 1 1 wdth))
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,((V3 xc yc 0),black,(V3 0 1 wdth))
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]
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where
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(xa,ya) = rotateV startA (rad,0)
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(xb,yb) = rotateV (0.5 * (startA + endA)) (rad * sqrt 2,0)
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(xc,yc) = rotateV endA (rad,0)
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(V2 xa ya) = rotateV startA (V2 rad 0)
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(V2 xb yb) = rotateV (0.5 * (startA + endA)) (V2 (rad * sqrt 2) (0))
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(V2 xc yc) = rotateV endA (V2 rad 0)
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f (pos,col,val) = Verx pos col (ArcV val) 0
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withAlpha :: Float -> RGBA -> RGBA
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{-# INLINE withAlpha #-}
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withAlpha a (x,y,z,a') = (x,y,z,a*a')
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withAlpha a (V4 x y z a') = (V4 x y z (a*a'))
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red,green,blue,yellow,cyan,magenta,rose,violet,azure,aquamarine,chartreuse,orange,white::Color
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red = (1,0,0,1)
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green = (0,1,0,1)
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blue = (0,0,1,1)
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yellow = (1,1,0,1)
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cyan = (0,1,1,1)
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magenta = (1,0,1,1)
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rose = (1,0,0.5,1)
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violet = (0.5,0,1,1)
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azure = (0,0.5,1,1)
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aquamarine= (0,1,0.5,1)
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chartreuse= (0.5,1,0,1)
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orange = (1,0.5,0,1)
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white = (1,1,1,1)
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red = toV4 (1,0,0,1)
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green = toV4 (0,1,0,1)
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blue = toV4 (0,0,1,1)
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yellow = toV4 (1,1,0,1)
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cyan = toV4 (0,1,1,1)
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magenta = toV4 (1,0,1,1)
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rose = toV4 (1,0,0.5,1)
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violet = toV4 (0.5,0,1,1)
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azure = toV4 (0,0.5,1,1)
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aquamarine= toV4 (0,1,0.5,1)
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chartreuse= toV4 (0.5,1,0,1)
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orange = toV4 (1,0.5,0,1)
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white = toV4 (1,1,1,1)
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mixColors :: Float -> Float -> Color -> Color -> Color
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mixColors rata ratb (r0,g0,b0,a0) (r2,g2,b2,a2) =
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mixColors rata ratb (V4 r0 g0 b0 a0) (V4 r2 g2 b2 a2) =
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let fullrat = rata + ratb
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normrata = rata / fullrat
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normratb = ratb / fullrat
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f x y = sqrt $ normrata * x^(2::Int) + normratb * y^(2::Int)
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in (f r0 r2 , f g0 g2 , f b0 b2 , normrata * a0 + normratb * a2)
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in (V4 (f r0 r2 ) ( f g0 g2 ) ( f b0 b2 ) ( normrata * a0 + normratb * a2))
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light :: Color -> Color
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light (r,g,b,a) = (r+0.2,g+0.2,b+0.2,a)
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light (V4 r g b a) = (V4 (r+0.2) (g+0.2) (b+0.2) (a))
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dark :: Color -> Color
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dark (r,g,b,a) = (r-0.2,g-0.2,b-0.2,a)
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dark (V4 r g b a) = (V4 (r-0.2) (g-0.2) (b-0.2) (a))
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dim :: Color -> Color
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dim (r,g,b,a) = (r/1.2,g/1.2,b/1.2,a)
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dim (V4 r g b a) = (V4 (r/1.2) (g/1.2) (b/1.2) (a))
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bright :: Color -> Color
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bright (r,g,b,a) = (r*1.2,g*1.2,b*1.2,a)
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bright (V4 r g b a) = (V4 (r*1.2) (g*1.2) (b*1.2) (a))
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greyN :: Float -> Color
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greyN x = (x,x,x,1)
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greyN x = toV4 (x,x,x,1)
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overPos :: (Point3 -> Point3) -> Verx -> Verx
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{-# INLINE overPos #-}
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@@ -370,12 +371,12 @@ stringToList s = concatMap (uncurry charToTuple) $ zip [0,0.9*dimText ..] s
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charToTuple :: Float -> Char -> [(Point3,Point4,Point2)]
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{-# INLINE charToTuple #-}
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charToTuple x c =
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[((x-50,-100,0), white,(offset,1))
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,((x-50,100,0), white,(offset,0))
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,((x+50,100,0), white,(offset+1,0))
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,((x-50,-100,0), white,(offset,1))
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,((x+50,-100,0), white,(offset+1,1))
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,((x+50,100,0), white,(offset+1,0))
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[((V3 (x-50) (-100) (0)), white,(V2 offset 1))
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,((V3 (x-50) (100) (0)), white,(V2 offset 0))
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,((V3 (x+50) (100) (0)), white,(V2 (offset+1) 0))
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,((V3 (x-50) (-100) (0)), white,(V2 offset 1))
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,((V3 (x+50) (-100) (0)), white,(V2 (offset+1) 1))
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,((V3 (x+50) (100) (0)), white,(V2 (offset+1) 0))
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]
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where
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offset = fromIntegral (fromEnum c) - 32
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