Move towards a simplified creature update

This commit is contained in:
2021-12-09 18:16:31 +00:00
parent e1a9327c06
commit bd94044445
14 changed files with 50 additions and 39 deletions
+5 -5
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@@ -11,7 +11,7 @@ module Dodge.Creature
, smallChaseCrit
)
where
--import Dodge.Creature.Stance.Data
import Dodge.RemoveCreatureEndo
import Dodge.Creature.State.Data
--import Dodge.Item.Weapon.Grenade
import Dodge.Item.Weapon.Booster
@@ -70,7 +70,7 @@ spawnerCrit = defaultCreature
miniGunCrit :: Creature
miniGunCrit = defaultCreature
{ _crPict = basicCrPict red
, _crUpdate = stateUpdate $ impulsiveAIR $
, _crUpdate = toCrUpdate $ stateUpdate $ impulsiveAIR $
sentinelFireType (const shootTillEmpty)
, _crActionPlan = ActionPlan
{ _crImpulse = []
@@ -89,7 +89,7 @@ longCrit :: Creature
longCrit = defaultCreature
{ _crPict = basicCrPict red
-- , _crUpdate = stateUpdate sniperAI
, _crUpdate = stateUpdate $ impulsiveAIR $ sentinelFireType $ const shootTillEmpty
, _crUpdate = toCrUpdate $ stateUpdate $ impulsiveAIR $ sentinelFireType $ const shootTillEmpty
, _crActionPlan = ActionPlan
{ _crImpulse = []
, _crAction = []
@@ -109,7 +109,7 @@ multGunCrit = defaultCreature
, _crInvSel = 0
, _crRad = 10
, _crHP = 300
, _crUpdate = stateUpdate $ impulsiveAIR $ sentinelExtraWatchUpdate
, _crUpdate = toCrUpdate $ stateUpdate $ impulsiveAIR $ sentinelExtraWatchUpdate
[ ( not . crHasAmmo
, \_ _ -> StrategyActions Reload reloadActions
)
@@ -150,7 +150,7 @@ startCr = defaultCreature
, _crMvDir = pi/2
, _crID = 0
, _crPict = basicCrPict black
, _crUpdate = stateUpdate yourControl
, _crUpdate = toCrUpdate $ stateUpdate yourControl
, _crRad = 10
, _crMass = 10
, _crHP = 1000
+3 -3
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@@ -1,8 +1,8 @@
module Dodge.Creature.ArmourChase
( armourChaseCrit
)
where
) where
import Dodge.Data
import Dodge.RemoveCreatureEndo
import Dodge.Default
import Dodge.Creature.State
import Dodge.Creature.ReaderUpdate
@@ -20,7 +20,7 @@ import Control.Monad.Reader
armourChaseCrit :: Creature
armourChaseCrit = defaultCreature
{ _crUpdate = stateUpdate $ impulsiveAIR $
{ _crUpdate = toCrUpdate $ stateUpdate $ impulsiveAIR $
watchUpdateStratR [] >=>
doStrategyActionsR >=>
performActionsR >=>
+2 -1
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@@ -2,6 +2,7 @@ module Dodge.Creature.AutoCrit
( autoCrit
) where
import Dodge.Data
import Dodge.RemoveCreatureEndo
import Dodge.Default
import Dodge.Creature.Picture
import Dodge.Creature.SentinelAI
@@ -21,7 +22,7 @@ import qualified Data.IntMap.Strict as IM
autoCrit :: Creature
autoCrit = defaultCreature
{ _crPict = basicCrPict red
, _crUpdate = stateUpdate $ impulsiveAIR sentinelAI
, _crUpdate = toCrUpdate $ stateUpdate $ impulsiveAIR sentinelAI
, _crActionPlan = ActionPlan
{ _crImpulse = []
, _crAction = []
+2 -1
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@@ -3,6 +3,7 @@ module Dodge.Creature.ChaseCrit
,chaseCrit
) where
import Dodge.Data
import Dodge.RemoveCreatureEndo
import Dodge.Default
import Dodge.Creature.Picture
import Dodge.Creature.ReaderUpdate
@@ -33,7 +34,7 @@ smallChaseCrit = chaseCrit
}
chaseCrit :: Creature
chaseCrit = defaultCreature
{ _crUpdate = stateUpdate $ --dummyUpdate
{ _crUpdate = toCrUpdate $ stateUpdate $ --dummyUpdate
impulsiveAIR $
doStrategyActionsR >=>
performActionsR >=>
+7 -6
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@@ -9,6 +9,7 @@ module Dodge.Creature.Inanimate
, explosiveBarrel
) where
import Dodge.Data
import Dodge.RemoveCreatureEndo
import Dodge.WorldEvent.Explosion
import Dodge.Creature.Picture
--import Dodge.Creature.Stance.Data
@@ -42,7 +43,7 @@ colorLamp
-> Float -- height of lamp
-> Creature
colorLamp col h = defaultInanimate
{ _crUpdate = initialiseColorLamp col h
{ _crUpdate = toCrUpdate $ initialiseColorLamp col h
, _crHP = 100
, _crPict = picAtCrPosNoRot (lampCrPic h)
, _crRad = 3
@@ -51,7 +52,7 @@ colorLamp col h = defaultInanimate
lamp :: Float -> Creature
lamp h = defaultInanimate
{ _crUpdate = initialiseLamp h
{ _crUpdate = toCrUpdate $ initialiseLamp h
, _crHP = 100
, _crPict = picAtCrPosNoRot (lampCrPic h)
, _crRad = 3
@@ -83,12 +84,12 @@ initialiseLamp :: Float -> CRUpdate
initialiseLamp = initialiseColorLamp 0.75
initialiseColorLamp :: Point3 -> Float -> CRUpdate
initialiseColorLamp col h cr _ = ( Endo addLS , Just $ cr & crUpdate .~ updateLamp h i)
initialiseColorLamp col h cr _ = ( Endo addLS , Just $ cr & crUpdate .~ toCrUpdate (updateLamp h i))
where
i = _crID cr
addLS w = w
& lightSources %~ IM.insert lsid (lsColPosID col (V3 x y h) lsid)
& creatures . ix i . crUpdate .~ updateLamp h lsid
& creatures . ix i . crUpdate .~ toCrUpdate (updateLamp h lsid)
where
lsid = IM.newKey $ _lightSources w
(V2 x y) = _crPos cr
@@ -109,7 +110,7 @@ updateLamp h i = unrandUpdate handleLS internalUpdate
barrel :: Creature
barrel = defaultInanimate
{ _crUpdate = updateBarrel
{ _crUpdate = toCrUpdate updateBarrel
, _crHP = 500
, _crPict = picAtCrPos $ onLayer CrLayer $ pictures
[ color orange $ circleSolid 10
@@ -124,7 +125,7 @@ barrel = defaultInanimate
explosiveBarrel :: Creature
explosiveBarrel = defaultInanimate
{ _crUpdate = updateExpBarrel
{ _crUpdate = toCrUpdate updateExpBarrel
, _crHP = 400
, _crPict = shapeAtCrPos
. colorSH orange
+2 -1
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@@ -3,6 +3,7 @@ module Dodge.Creature.LauncherCrit
)
where
import Dodge.Data
import Dodge.RemoveCreatureEndo
import Dodge.Default
import Dodge.Creature.Picture
import Dodge.Creature.Test
@@ -24,7 +25,7 @@ import Control.Monad.Reader
launcherCrit :: Creature
launcherCrit = defaultCreature
{ _crPict = basicCrPict red
, _crUpdate = stateUpdate $ impulsiveAIR $
, _crUpdate = toCrUpdate $ stateUpdate $ impulsiveAIR $
performActionsR
>=> watchUpdateStratR
[ (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0) [retreatFire])
+2 -1
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@@ -2,6 +2,7 @@ module Dodge.Creature.LtAutoCrit
( ltAutoCrit
) where
import Dodge.Data
import Dodge.RemoveCreatureEndo
import Dodge.Default
import Dodge.Creature.Picture
import Dodge.Creature.Impulse
@@ -29,7 +30,7 @@ import Control.Monad.Reader
ltAutoCrit :: Creature
ltAutoCrit = defaultCreature
{ _crPict = basicCrPict red
, _crUpdate = stateUpdate $ impulsiveAIR $
, _crUpdate = toCrUpdate $ stateUpdate $ impulsiveAIR $
performActionsR
>=> watchUpdateStratR
[ (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0)
+2 -1
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@@ -2,6 +2,7 @@ module Dodge.Creature.PistolCrit
( pistolCrit
) where
import Dodge.Data
import Dodge.RemoveCreatureEndo
import Dodge.Default
import Dodge.Creature.Picture
import Dodge.Creature.Test
@@ -29,7 +30,7 @@ import Control.Monad.State
pistolCrit :: Creature
pistolCrit = defaultCreature
{ _crPict = basicCrPict red
, _crUpdate = stateUpdate $ impulsiveAIR $
, _crUpdate = toCrUpdate $ stateUpdate $ impulsiveAIR $
performActionsR
>=> watchUpdateStratR
[ (crHasTargetLOS, \w cr -> StrategyActions (ShootAt 0)
+2 -1
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@@ -2,6 +2,7 @@ module Dodge.Creature.SpreadGunCrit
( spreadGunCrit
) where
import Dodge.Data
import Dodge.RemoveCreatureEndo
import Dodge.Default
import Dodge.Creature.Picture
import Dodge.Creature.Test
@@ -30,7 +31,7 @@ import Control.Monad
spreadGunCrit :: Creature
spreadGunCrit = defaultCreature
{ _crPict = basicCrPict red
, _crUpdate = stateUpdate $ impulsiveAIR $
, _crUpdate = toCrUpdate $ stateUpdate $ impulsiveAIR $
performActionsR
>=> watchUpdateStratR
[ (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0)
+2 -1
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@@ -3,6 +3,7 @@ module Dodge.Creature.SwarmCrit
)
where
import Dodge.Data
import Dodge.RemoveCreatureEndo
import Dodge.Default
import Dodge.Creature.Picture
import Dodge.Creature.Boid
@@ -18,7 +19,7 @@ import Control.Monad.Reader
swarmCrit :: Creature
swarmCrit = defaultCreature
{ _crUpdate = stateUpdate $ impulsiveAIR $
{ _crUpdate = toCrUpdate $ stateUpdate $ impulsiveAIR $
flockToPointUsing (encircleDistP 100) (meleeHeadingMove 0.1 0.1 (pi/4) 3.9)
>=> return . (crMeleeCooldown %~ max 0 . subtract 1)
>=> perceptionUpdate [0]
+2 -1
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@@ -229,7 +229,8 @@ data Creature = Creature
, _crTwist :: Float
, _crID :: Int
, _crPict :: Creature -> Configuration -> World -> SPic
, _crUpdate :: Creature -> World -> (Endo World, Maybe Creature)
--, _crUpdate :: Creature -> World -> (Endo World, Maybe Creature)
, _crUpdate :: Creature -> World -> World
, _crRad :: Float
, _crMass :: Float
, _crHP :: Int
+3 -2
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@@ -1,6 +1,7 @@
module Dodge.Debug.Terminal
where
import Dodge.Data
import Dodge.RemoveCreatureEndo
import Dodge.Creature
import Dodge.Creature.YourControl
import Dodge.Creature.State
@@ -11,8 +12,8 @@ applyTerminalString :: String -> Universe -> Universe
applyTerminalString "NOCLIP" w = w & config . debug_noclip %~ not
applyTerminalString "LOADME" w = w & uvWorld . creatures . ix 0 . crInv .~ stackedInventory
& uvWorld . creatures . ix 0 . crInvCapacity .~ 50
applyTerminalString "GODON" u = u & uvWorld . creatures . ix 0 . crUpdate .~ stateUpdateDamage clearDamage yourControl
applyTerminalString "GODOFF" u = u & uvWorld . creatures . ix 0 . crUpdate .~ stateUpdate yourControl
applyTerminalString "GODON" u = u & uvWorld . creatures . ix 0 . crUpdate .~ toCrUpdate (stateUpdateDamage clearDamage yourControl)
applyTerminalString "GODOFF" u = u & uvWorld . creatures . ix 0 . crUpdate .~ toCrUpdate (stateUpdate yourControl)
applyTerminalString "LOADTEST" w = w & uvWorld . creatures . ix 0 . crInv .~ testInventory
& uvWorld . creatures . ix 0 . crInvCapacity .~ 50
applyTerminalString "LM" w = applyTerminalString "LOADME" w
+2 -2
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@@ -19,7 +19,7 @@ import Control.Lens
import qualified Data.IntMap.Strict as IM
import qualified Data.Vector as V
import Data.List
import Data.Monoid
--import Data.Monoid
defaultCreature :: Creature
defaultCreature = Creature
{ _crPos = V2 0 0
@@ -31,7 +31,7 @@ defaultCreature = Creature
, _crTwist = 0
, _crID = 1
, _crPict = \_ _ _ -> (,) mempty blank
, _crUpdate = \cr _ -> (Endo id , Just cr)
, _crUpdate = const id
, _crRad = 10
, _crMass = 10
, _crHP = 100
+14 -13
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@@ -25,8 +25,8 @@ import qualified Data.IntMap.Strict as IM
import qualified Data.Map.Strict as M
--import qualified Data.Set as S
import Control.Lens
import Data.Monoid
import System.Random
--import Data.Monoid
--import System.Random
{- For most menus the only way to change the world is using event handling. -}
updateUniverse :: Universe -> Universe
@@ -65,7 +65,8 @@ functionalUpdate cfig w = checkEndGame
. zoneClouds
. updateMIM magnets _mgUpdate
. updateIMl _machines _mcUpdate
. updateCreatures
. updateIMl _creatures _crUpdate
-- . updateCreatures
. updateCreatureGroups
. updateBlocks
. updateSeenWalls
@@ -144,16 +145,16 @@ updateMIM :: ASetter' World (IM.IntMap a) -> (a -> a -> Maybe a) -> World -> Wor
updateMIM f up w = w & f %~ IM.mapMaybe (dbArg up)
-- Note that this updates the randgen
updateCreatures :: World -> World
updateCreatures w = appEndo f $ w
& creatures .~ IM.mapMaybe id m
& randGen .~ newg
where
((f,newg),m) = mapAccumR crUp (Endo id,_randGen w) (_creatures w)
crUp (f',g) cr = ((f' <> f'',g'), cr')
where
(f'',cr') = _crUpdate cr cr (w & randGen .~ g)
(_,g') = genWord8 g
--updateCreatures :: World -> World
--updateCreatures w = appEndo f $ w
-- & creatures .~ IM.mapMaybe id m
-- & randGen .~ newg
-- where
-- ((f,newg),m) = mapAccumR crUp (Endo id,_randGen w) (_creatures w)
-- crUp (f',g) cr = ((f' <> f'',g'), cr')
-- where
-- (f'',cr') = _crUpdate cr cr (w & randGen .~ g)
-- (_,g') = genWord8 g
ppEvents :: World -> World
ppEvents w = IM.foldl' (flip $ \pp -> _ppEvent pp pp) w $ _pressPlates w