Move towards a simplified creature update
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@@ -3,6 +3,7 @@ module Dodge.Creature.SwarmCrit
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)
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where
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import Dodge.Data
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import Dodge.RemoveCreatureEndo
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import Dodge.Default
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import Dodge.Creature.Picture
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import Dodge.Creature.Boid
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@@ -18,7 +19,7 @@ import Control.Monad.Reader
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swarmCrit :: Creature
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swarmCrit = defaultCreature
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{ _crUpdate = stateUpdate $ impulsiveAIR $
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{ _crUpdate = toCrUpdate $ stateUpdate $ impulsiveAIR $
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flockToPointUsing (encircleDistP 100) (meleeHeadingMove 0.1 0.1 (pi/4) 3.9)
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>=> return . (crMeleeCooldown %~ max 0 . subtract 1)
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>=> perceptionUpdate [0]
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