Move towards a simplified creature update

This commit is contained in:
2021-12-09 18:16:31 +00:00
parent e1a9327c06
commit bd94044445
14 changed files with 50 additions and 39 deletions
+3 -2
View File
@@ -1,6 +1,7 @@
module Dodge.Debug.Terminal
where
import Dodge.Data
import Dodge.RemoveCreatureEndo
import Dodge.Creature
import Dodge.Creature.YourControl
import Dodge.Creature.State
@@ -11,8 +12,8 @@ applyTerminalString :: String -> Universe -> Universe
applyTerminalString "NOCLIP" w = w & config . debug_noclip %~ not
applyTerminalString "LOADME" w = w & uvWorld . creatures . ix 0 . crInv .~ stackedInventory
& uvWorld . creatures . ix 0 . crInvCapacity .~ 50
applyTerminalString "GODON" u = u & uvWorld . creatures . ix 0 . crUpdate .~ stateUpdateDamage clearDamage yourControl
applyTerminalString "GODOFF" u = u & uvWorld . creatures . ix 0 . crUpdate .~ stateUpdate yourControl
applyTerminalString "GODON" u = u & uvWorld . creatures . ix 0 . crUpdate .~ toCrUpdate (stateUpdateDamage clearDamage yourControl)
applyTerminalString "GODOFF" u = u & uvWorld . creatures . ix 0 . crUpdate .~ toCrUpdate (stateUpdate yourControl)
applyTerminalString "LOADTEST" w = w & uvWorld . creatures . ix 0 . crInv .~ testInventory
& uvWorld . creatures . ix 0 . crInvCapacity .~ 50
applyTerminalString "LM" w = applyTerminalString "LOADME" w