Cleanup, move towards explosions at different z positions

This commit is contained in:
2025-08-04 22:13:45 +01:00
parent 7714e2e298
commit bde0fa2a5c
4 changed files with 221 additions and 178 deletions
+28 -25
View File
@@ -64,7 +64,7 @@ shellExplosionCheck pj w
time = _pjTimer pj
shellHitWall :: Point3 -> Point3 -> Wall -> Projectile -> World -> World
shellHitWall p' n wl pj w
shellHitWall p' _ wl pj w
| Just GStick <- pj ^? pjType . gnHitEffect =
w
& cWorld . lWorld . projectiles . ix (_pjID pj) . pjType
@@ -84,28 +84,27 @@ shellHitWall p' n wl pj w
p = xyV3 p'
hitline = normalizeV $ uncurry (-) $ _wlLine wl
shellHitCreature :: Point3 -> Point3 -> Creature -> Projectile -> World -> World
shellHitCreature p' n cr pj w
shellHitCreature :: Point3 -> Creature -> Projectile -> World -> World
shellHitCreature p cr pj w
| Just GStick <- pj ^? pjType . gnHitEffect =
w
& cWorld . lWorld . projectiles . ix (_pjID pj) . pjType
.~ Grenade
( GStuckCreature
(cr ^. crID)
(rotate3z (- cr ^. crDir) (p' - ((cr ^. crPos)`v2z`0)))
(rotate3z (- cr ^. crDir) (p - ((cr ^. crPos)`v2z`0)))
(pj ^. pjDir - cr ^. crDir)
)
& soundOriginIDsAt (ShellSound (pj ^. pjID)) [slapS, slap1S] (pj ^. pjPos . _xy)
| otherwise = w & cWorld . lWorld . projectiles . ix (_pjID pj) . pjPos .~ p'
| otherwise = w
& cWorld . lWorld . projectiles . ix (_pjID pj) . pjTimer .~ 0
where
p = xyV3 p'
shellHitFloor :: Point3 -> Point3 -> Projectile -> World -> World
shellHitFloor p' n pj w
shellHitFloor :: Point3 -> Projectile -> World -> World
shellHitFloor p' pj w
| z < 1 && norm (_pjVel pj) < 1 = w
| otherwise =
w & topj . pjPos . _z .~ 0.1
w
& topj . pjPos .~ (p' & _z .~ 0.1)
& topj . pjVel . _z %~ bouncez
& topj . pjVel . _xy %~ decvel
& topj . pjSpin %~ decspin
@@ -244,14 +243,9 @@ pjRemoteSetDirection ph pj w = case ph of
where
lw = w ^. cWorld . lWorld
moveStuckGrenade :: Creature -> Point3 -> Float -> Projectile -> World -> World
moveStuckGrenade cr p d pj w = w
moveProjectile :: Projectile -> World -> World
moveProjectile pj w
| Just GStuckWall{} <- pj ^? pjType . gnHitEffect = w
| Just (GStuckCreature crid poff d) <- pj ^? pjType . gnHitEffect
, Just cr <- w ^? cWorld . lWorld . creatures . ix crid =
moveStuckGrenade :: Int -> Point3 -> Float -> Projectile -> World -> World
moveStuckGrenade cid poff d pj w
| Just cr <- w ^? cWorld . lWorld . creatures . ix cid =
let cpos = cr ^. crPos
cdir = cr ^. crDir
vel = cpos - cr ^. crOldPos
@@ -260,21 +254,30 @@ moveProjectile pj w
.~ xyV3 ((cpos `v2z` 0) + rotate3z cdir poff)
& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjDir .~ d + cdir
& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjVel . _xy .~ vel
| Just GStuckCreature{} <- pj ^? pjType . gnHitEffect =
| otherwise =
w & cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjType .~ Grenade GStick
| (p,Just (n,OWall wl)) <- collide3 p (p + _pjVel pj) w
moveProjectile :: Projectile -> World -> World
moveProjectile pj w
| Just GStuckWall{} <- pj ^? pjType . gnHitEffect = w
| Just (GStuckCreature crid poff d) <- pj ^? pjType . gnHitEffect
= moveStuckGrenade crid poff d pj w
| (p,Just (n,OWall wl)) <- collide3 sp (sp + _pjVel pj) w
= shellHitWall p n wl pj w
| (p,Just (n,OFloor)) <- collide3 p (p + _pjVel pj) w
= shellHitFloor p n pj w
| (p,Just (n,OCreature cr)) <- collide3 p (p + _pjVel pj) w
= shellHitCreature p n cr pj w
| (p,Just (_,OFloor)) <- collide3 sp (sp + _pjVel pj) w
= shellHitFloor p pj w
| (p,Just (_,OCreature cr)) <- collide3 sp (sp + _pjVel pj) w
= shellHitCreature p cr pj w
| (_,Just (_,OChasmWall)) <- collide3 sp (sp + _pjVel pj) w
-- no stick or bounce for now
= w & cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjTimer .~ 0
| otherwise =
w
& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjSpin *~ 0.99
& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjPos +~ _pjVel pj
& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjDir +~ _pjSpin pj
where
p = _pjPos pj
sp = _pjPos pj
explodeShell :: Projectile -> World -> World
explodeShell pj w =