Tweak pipes and girders
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@@ -37,7 +37,7 @@ colorLamp
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colorLamp col h = defaultInanimate
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{ _crUpdate = initialiseColorLamp col h
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, _crHP = 100
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, _crPict = picAtCrPosNoRot (lampPic h)
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, _crPict = picAtCrPosNoRot (lampCrPic h)
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, _crRad = 3
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, _crMass = 3
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}
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@@ -46,14 +46,13 @@ lamp :: Float -> Creature
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lamp h = defaultInanimate
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{ _crUpdate = initialiseLamp h
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, _crHP = 100
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, _crPict = picAtCrPosNoRot (lampPic h)
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, _crPict = picAtCrPosNoRot (lampCrPic h)
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, _crRad = 3
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, _crMass = 3
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}
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-- it is not clear that any of the attempts with Foldl help at all here
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lampPic :: Float -> Picture
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--{-# INLINE lampPic #-}
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lampPic h = pictures
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lampCrPic :: Float -> Picture
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lampCrPic h = pictures
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[ setLayer 1 (setDepth h . color white $ circleSolid 3)
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, concatMap (polyToTris . map f) $ boxXYZnobase 5 5 (h-1)
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]
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@@ -19,6 +19,7 @@ import Dodge.LevelGen.TriggerDoor
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import Dodge.LevelGen.Switch
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import Dodge.LevelGen.Data
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import Geometry
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import Geometry.Vector3D
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import Shape
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--import Geometry.Data
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import Picture
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@@ -199,9 +200,10 @@ placeCr crF p rot = over creatures addCr
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placeLS :: LightSource -> Picture -> Point3 -> Float -> World -> World
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placeLS ls dec (V3 x y z) rot w = over lightSources addLS $ over decorations addDec w
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where
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startPos = _lsPos ls
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addLS lss = IM.insert
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(IM.newKey lss)
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(ls {_lsPos = V3 x y z,_lsDir = rot,_lsID = IM.newKey lss})
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(ls {_lsPos = V3 x y z +.+.+ startPos,_lsDir = rot,_lsID = IM.newKey lss})
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lss
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addDec decs = IM.insert
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(IM.newKey decs)
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@@ -3,10 +3,12 @@ module Dodge.LightSources
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, tLight
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, lightAt
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, colorLightAt
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, lampPic
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)
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where
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import Dodge.Data
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import Geometry.Data
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import Picture
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import Control.Lens
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@@ -57,3 +59,6 @@ tLight t rmax col (V3 x y z) = TLS
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| otherwise = Just $ tls
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& tlsTime -~ 1
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lampPic :: Float -> Picture
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--{-# INLINE lampPic #-}
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lampPic h = setLayer 1 (setDepth h . color white $ circleSolid 3)
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@@ -1,9 +1,11 @@
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module Dodge.Room.Corridor
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where
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import Dodge.Room.Data
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import Dodge.Room.Foreground
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import Dodge.Default.Room
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import Dodge.LevelGen.Data
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import Dodge.LightSources
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import Geometry
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--import Geometry.Data
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import Tile
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import Data.Bifunctor
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@@ -14,7 +16,10 @@ corridor = defaultRoom
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{ _rmPolys = [poly]
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, _rmLinks = lnks
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, _rmPath = concatMap (doublePair . (,) (V2 20 60) . fst) lnks
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, _rmPS = []
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, _rmPS =
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[ sPS (V2 20 40) 0 $ PutLS (lightAt (V3 0 0 50) 0) (lampPic 50)
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, sPS (V2 0 0) 0 $ PutForeground $ highPipe 55 (V2 0 40) (V2 40 40)
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]
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, _rmBound = [ rectNSWE 50 30 0 40 ]
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, _rmFloor = [makeTileFromPoly poly 2]
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}
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@@ -6,7 +6,7 @@ module Dodge.Room.Foreground
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import Picture
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import Geometry
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--import Geometry.Data
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--import Geometry.Vector3D
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import Geometry.Vector3D
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import Shape
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import Data.List
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@@ -47,22 +47,30 @@ diagonalLinesRect pa pb w d ang = zip lhsPoints $ map findDiPoint lhsPoints
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]
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yN = d * 0.5 *.* normalizeV (pa -.- pb)
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highPipe :: Float -> Point2 -> Point2 -> Shape
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highPipe h x y = translateSHz h $ colorSH orange $ upperPrismPoly 5
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highBar :: Float -> Point2 -> Point2 -> Shape
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highBar h x y = translateSHz h $ colorSH orange $ upperPrismPoly 5
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[x +.+ n, y +.+ n, y -.- n, x -.- n]
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where
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n = 2.5 *.* normalizeV (vNormal (y -.- x))
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highPipe :: Float -> Point2 -> Point2 -> Shape
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highPipe h x y = colorSH orange $ prismPoly
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(map (addZ (h + 5)) [x +.+ n2, y +.+ n2, y -.- n2, x -.- n2])
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(map (addZ h) [x +.+ n, y +.+ n, y -.- n, x -.- n] )
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where
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n2 = 1.25 *.* normalizeV (vNormal (y -.- x))
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n = 2.5 *.* normalizeV (vNormal (y -.- x))
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girderZ
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:: Float -- ^ height
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-> Float -- ^ distance between cross bars
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-> Float -- ^ width
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-> Point2 -> Point2 -> Shape
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girderZ h d w x y = colorSH red $ mconcat $
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[ highPipe h xt yt
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, highPipe h xb yb
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[ highBar h xt yt
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, highBar h xb yb
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]
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<> zipWith (highPipe (h- 5)) ps qs
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<> zipWith (highBar (h- 5)) ps qs
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where
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n = w *.* normalizeV (vNormal $ y -.- x)
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xb = x +.+ n
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@@ -78,10 +86,10 @@ girderV
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-> Float -- ^ width
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-> Point2 -> Point2 -> Shape
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girderV h d w x y = colorSH red $ mconcat $
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[ highPipe h xt yt
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, highPipe h xb yb
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[ highBar h xt yt
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, highBar h xb yb
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]
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<> zipWith (highPipe (h- 5)) ps qs
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<> zipWith (highBar (h- 5)) ps qs
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where
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n = w *.* normalizeV (vNormal $ y -.- x)
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xb = x +.+ n
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@@ -101,10 +109,10 @@ girder
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-> Float -- ^ width
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-> Point2 -> Point2 -> Shape
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girder h d w x y = colorSH red $ mconcat $
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[ highPipe h xt yt
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, highPipe h xb yb
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[ highBar h xt yt
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, highBar h xb yb
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]
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<> zipWith (highPipe (h- 5)) ps qs
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<> zipWith (highBar (h- 5)) ps qs
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where
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n = w *.* normalizeV (vNormal $ y -.- x)
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xb = x +.+ n
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