Tweak pipes and girders

This commit is contained in:
2021-09-26 15:21:32 +01:00
parent d641e96502
commit c0480f0ad6
5 changed files with 39 additions and 20 deletions
+7 -2
View File
@@ -1,9 +1,11 @@
module Dodge.Room.Corridor
where
import Dodge.Room.Data
import Dodge.Room.Foreground
import Dodge.Default.Room
import Dodge.LevelGen.Data
import Dodge.LightSources
import Geometry
--import Geometry.Data
import Tile
import Data.Bifunctor
@@ -14,7 +16,10 @@ corridor = defaultRoom
{ _rmPolys = [poly]
, _rmLinks = lnks
, _rmPath = concatMap (doublePair . (,) (V2 20 60) . fst) lnks
, _rmPS = []
, _rmPS =
[ sPS (V2 20 40) 0 $ PutLS (lightAt (V3 0 0 50) 0) (lampPic 50)
, sPS (V2 0 0) 0 $ PutForeground $ highPipe 55 (V2 0 40) (V2 40 40)
]
, _rmBound = [ rectNSWE 50 30 0 40 ]
, _rmFloor = [makeTileFromPoly poly 2]
}