Cleanup
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@@ -287,10 +287,6 @@ updateSection indent mcsel sis availablelines oldoffset =
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, _ssIndent = indent
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}
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where
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--shownitems = take availablelines allstrings
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--shownitems = tweakfirst $ allstrings
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--shownitems = tweakfirst $ allstrings
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shownitems'' = tweakfirst $ take availablelines shownstrings
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shownitems = tweakfirst . tweaklast $ take availablelines shownstrings
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oldoffsetbounded = max 0 . min oldoffset $ aslength - availablelines
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offset = fromMaybe oldoffsetbounded $ do
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@@ -22,32 +22,23 @@ import NewInt
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import Padding
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import Picture.Base
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--invSelectionItem :: Int -> World -> ComposedItem -> SelectionItem ()
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invSelectionItem :: World -> Int -> LocationLDT ItemLink ComposedItem -> SelectionItem ()
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invSelectionItem w indent loc =
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SelectionItem
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-- { _siPictures = pics & ix 0 %~ (++ anyequippos ++ anyhotkey)
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{ _siPictures = pics -- & ix 0 %~ (++ anyequippos ++ anyhotkey)
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{ _siPictures = itemDisplay w cr ci
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, _siHeight = itInvHeight $ ci ^. _1
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, _siWidth = 15
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, _siIsSelectable = True
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, _siColor = col
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, _siColor = itemInvColor ci
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, _siOffX = indent
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, _siPayload = ()
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}
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where
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ci = loc ^. locLDT . ldtValue
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lw = w ^. cWorld . lWorld
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cr = lw ^?! creatures . ix 0
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itid = ci ^. _1 . itID . unNInt
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anyhotkey = maybe [] ((' ' :) . hotkeyToString) (lw ^? imHotkeys . unNIntMap . ix itid)
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anyequippos = maybe
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[]
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(rightPad 8 ' ' . (' ' :) . eqPosText)
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(ci ^? _1 . itLocation . ilEquipSite . _Just)
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col = itemInvColor ci
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pics = itemDisplay w cr ci
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cr = w ^?! cWorld . lWorld . creatures . ix 0
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-- note the convoluted display of the hotkey/equipment, this was done to avoid a
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-- space leak
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itemDisplay :: World -> Creature -> ComposedItem -> [String]
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itemDisplay w cr ci = f
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(basicItemDisplay itm)
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@@ -60,67 +51,18 @@ itemDisplay w cr ci = f
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f xs _ = xs
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g (x:xs) (y:_) = (rightPad 15 ' ' x ++ y) : xs
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g xs _ = xs
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anyextra = maybe [] ((:[])) (anyhotkey <> anyequippos)
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anyextra = maybe [] (:[]) (anyhotkey <> anyequippos)
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anyhotkey = fmap hotkeyToString
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(w ^? cWorld . lWorld . imHotkeys . unNIntMap . ix itid)
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-- anyhotkey = maybe [] ((:[]) . hotkeyToString)
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-- (w ^? cWorld . lWorld . imHotkeys . unNIntMap . ix itid)
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anyequippos = fmap
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(rightPad 8 ' ' . (' ' :) . eqPosText)
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(ci ^? _1 . itLocation . ilEquipSite . _Just)
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-- anyequippos = maybe
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-- []
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-- (rightPad 8 ' ' . (' ' :) . eqPosText)
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-- (ci ^? _1 . itLocation . ilEquipSite . _Just)
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--itemDisplay :: World -> Creature -> ComposedItem -> [String]
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--itemDisplay w cr ci =
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-- zipWithDefaults
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-- id
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-- (leftPad 15 ' ')
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-- itemDisplayPad
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-- (basicItemDisplay itm)
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-- (itemNumberDisplay w cr ci)
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-- where
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-- itm = ci ^. _1
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zipWithDefaults :: (a -> c) -> (b -> c) -> (a -> b -> c) -> [a] -> [b] -> [c]
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zipWithDefaults f g h = go
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where
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go [] bs = map g bs
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go as [] = map f as
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go (a : as) (b : bs) = h a b : go as bs
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itemDisplayPad :: [Char] -> String -> [Char]
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itemDisplayPad ls rs
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| rs == "" = ls
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| otherwise = midPadL 15 ' ' ls (' ' : rs)
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-- this can change, but probably won't when (say) dropped and then picked up
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-- again
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-- that is to say, it should not change based on functional positioning
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--itemNumberDisplay :: World -> Creature -> ComposedItem -> String
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--itemNumberDisplay w cr ci
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-- | Just x <- ci ^? _1 . itUse . uInt = show x
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-- | Just x <- ci ^? _1 . itUse . useToggle = show x
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-- | ITEMSCAN <- ci ^. _1 . itType
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-- , Just ExamineInventory <- w ^? hud . hudElement . subInventory
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-- = "ACTIVE"
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-- | EQUIP WRIST_ECG <- ci ^. _1 . itType =
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-- displayPulse $ cr ^?! crType . avatarPulse . pulseProgress
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-- | HELD ALTERIFLE <- ci ^. _1 . itType =
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-- case ci ^? _1 . itUse . heldAim . aimMuzzles . ix 0 . mzAmmoSlot of
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-- Just 0 -> "/"
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-- _ -> "\\"
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-- | isJust $ ci ^? _1 . itTargeting . itTgPos . _Just =
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-- "!TARG!"
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-- | Just x <- ci ^? _1 . itConsumables . magLoadStatus . iaLoaded = shortShow x
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-- | UseAttach (APInt i) <- ci ^. _1 . itUse = show i
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-- | UseAttach (APProjectiles x) <- ci ^. _1 . itUse = show x
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-- | UseScope OpticScope{_opticZoom = x} <- ci ^. _1 . itUse = shortShow x
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-- | Just t <- ci ^? _1 . itType . ibtIntroScanType = introScanDisplay cr t
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-- | otherwise = mempty
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itemNumberDisplay :: World -> Creature -> ComposedItem -> [String]
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itemNumberDisplay w cr ci
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| Just x <- ci ^? _1 . itUse . uInt = [show x]
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@@ -134,8 +76,7 @@ itemNumberDisplay w cr ci
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case ci ^? _1 . itUse . heldAim . aimMuzzles . ix 0 . mzAmmoSlot of
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Just 0 -> ["/"]
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_ -> ["\\"]
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| isJust $ ci ^? _1 . itTargeting . itTgPos . _Just =
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["!TARG!"]
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| isJust $ ci ^? _1 . itTargeting . itTgPos . _Just = ["!TARG!"]
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| Just x <- ci ^? _1 . itConsumables . magLoadStatus . iaLoaded = [shortShow x]
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| UseAttach (APInt i) <- ci ^. _1 . itUse = [show i]
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| UseAttach (APProjectiles x) <- ci ^. _1 . itUse = [show x]
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@@ -1,28 +1,25 @@
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{-# LANGUAGE LambdaCase #-}
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module Dodge.Item.Display (
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itemBaseName,
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itemString,
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basicItemDisplay,
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) where
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import Dodge.Data.World
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import Data.Maybe
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import Dodge.Data.ComposedItem
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import Dodge.Data.World
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import Dodge.Item.InvSize
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import LensHelp
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import Padding
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import ShortShow
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-- Principles: base names should identify an item, numbers can change based on a
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-- variety of factors but typically don't depend on functional quality,
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-- colour gives an indication of an item's function within a structure
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-- itemDisplay has been moved out of this module 06/01/25
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basicItemDisplay :: Item -> [String]
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basicItemDisplay itm =
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Prelude.take (itInvHeight itm) $
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itemBaseName (itm ^. itType) :
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--catMaybes [maybeWarmupStatus itm, maybeRateStatus itm]
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catMaybes [maybeWarmupStatus itm]
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++ repeat "*"
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@@ -36,7 +33,6 @@ maybeWarmupStatus it = case it ^? itUse . heldDelay . warmMax of
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let n = show x
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in Just $ Prelude.take (5 - Prelude.length n) "*WARM" ++ n
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itemString :: Item -> String
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itemString = head . basicItemDisplay
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@@ -53,7 +49,7 @@ itemBaseName = \case
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TARGETING tt -> show tt
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BULLETMOD (BulletModPayload btt) -> show btt
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BULLETMOD (BulletModEffect btt) -> show btt
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STICKYMOD -> "STICKYMOD"
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STICKYMOD -> "STICKYMOD"
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ITEMSCAN -> "ITEMSCAN"
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INTROSCAN t -> show t
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MAPPER -> "MAPPER"
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@@ -89,9 +85,3 @@ showEquipItem :: EquipItemType -> String
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showEquipItem eit = case eit of
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INVISIBILITYEQUIPMENT esite -> "INVISIBILITY " ++ show esite
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_ -> show eit
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--maybeRateStatus :: Item -> Maybe String
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--maybeRateStatus it = case it ^? itUse . heldDelay . rateMaxMax of
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-- Nothing -> Nothing
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-- _ -> Just $ leftPad 3 ' ' (show (_rateMax . _heldDelay $ _itUse it))
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@@ -25,11 +25,13 @@ drawSelectionSections sss ldp cfig =
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(_ldpVerticalGap ldp)
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(_ldpScale ldp)
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0
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(foldMap
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(\ss -> translate (100*fromIntegral (_ssIndent ss)) 0 <$>
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--(take (_ssShownLength ss) $ _ssShownItems ss)) sss)
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(_ssShownItems ss)
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) sss)
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( foldMap
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( \ss ->
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translate (100 * fromIntegral (_ssIndent ss)) 0
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<$> _ssShownItems ss
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)
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sss
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)
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drawSSCursor ::
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IM.IntMap (SelectionSection a) ->
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@@ -80,7 +80,7 @@ yIntercepts' s sp ep = map f $ xIntercepts s (f sp) (f ep)
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zoneMonoid :: Semigroup m => Int2 -> m -> IM.IntMap (IM.IntMap m) -> IM.IntMap (IM.IntMap m)
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{-# INLINE zoneMonoid #-}
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zoneMonoid !(V2 !x !y) a = IM.insertWith f x $! IM.singleton y a
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zoneMonoid (V2 !x !y) a = IM.insertWith f x $! IM.singleton y a
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where
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f _ = IM.insertWith (<>) y a
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@@ -15,10 +15,6 @@ leftPad :: Int -> a -> [a] -> [a]
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{-# INLINE leftPad #-}
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leftPad i x xs = reverse $ take i $ reverse (take i xs) ++ repeat x
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--fourCharInt :: Int -> String
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--fourCharInt x
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-- | x < 10000 = leftPad 4 ' ' $ show x
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rightPad :: Int -> a -> [a] -> [a]
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{-# INLINE rightPad #-}
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rightPad i x xs = take i $ xs ++ repeat x
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