Reenable mid layer rendering, may remove bottom layer rendering
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@@ -59,11 +59,17 @@ ammoMagSPic it = \case
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TINMAG -> noPic $ upperPrismPolyTS 1 (reverse $ rectNSWE 0 (- y) (-1) 1)
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DRUMMAG -> noPic $ upperPrismPolyTS 1 (reverse $ rectNSWE 0 (- y) (-1) 1)
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CHEMFUELPOUCH -> (colorSH yellow (upperPrismPolyST 3 $ polyCirc 3 5)
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, mempty)
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, setLayer MidLayer . color black $ translate3 (V3 0 0 4) $ circleSolid (5 * am)
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)
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_ -> noPic $ upperPrismPolyTS 1 (reverse $ rectNSWE 0 (- y) (-1) 1)
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where
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y = fromIntegral y' * 0.3
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y' = fromMaybe 0 $ it ^? itUse . amagLoadStatus . iaLoaded
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am = fractionLoadedAmmo2 (it ^?! itUse . amagLoadStatus)
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fractionLoadedAmmo2 :: ReloadStatus -> Float
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fractionLoadedAmmo2 rs =
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1 - (1 - fromIntegral (_iaLoaded rs) / fromIntegral (_iaMax rs)) ** 2
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equipItemSPic :: EquipItemType -> Item -> SPic
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equipItemSPic et _ = case et of
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@@ -452,11 +458,11 @@ flamerPic _ =
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--, color black $ translate3 (V3 tx ty (tz + 0.01)) $ circleSolid (r * am)
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-- , color black $ translate3 (V3 tx ty (tz + 0.01)) $ circleSolid (r * 0.5)
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)
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where
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tx = 4
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ty = - 6
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tz = 3
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r = 5
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-- where
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-- tx = 4
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-- ty = - 6
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-- tz = 3
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-- r = 5
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-- am = fractionLoadedAmmo2 it
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launcherPic :: Item -> SPic
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@@ -8,7 +8,7 @@ module Dodge.Item.Grammar (
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) where
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import Dodge.Item.Orientation
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import qualified Linear.Quaternion as Q
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--import qualified Linear.Quaternion as Q
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import Geometry.Data
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import Control.Applicative
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import Data.Bifunctor
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@@ -39,16 +39,14 @@ useBreakListsLinkTest llist rlist = LTest ltest rtest
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basePartiallyComposedItem' :: Item -> PartiallyComposedItem ItemLink
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basePartiallyComposedItem' itm = case itm ^. itType of
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HELD _ -> (itm, WeaponPlatformSF, useBreakListsLinkTest
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--(map (\(i,a) -> (AmmoMagSF a, ILink (AmmoInLink i a) (c (V3 7 (-2) 0) rhs
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(map (\(i,a) -> (AmmoMagSF a, ILink (AmmoInLink i a) orientAttachment
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))
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(map (\(i,a) -> noa (AmmoMagSF a) (AmmoInLink i a))
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(IM.toList $ itm ^. itUse . heldAmmoTypes))
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[noa WeaponTargetingSF WeaponTargetingLink, noa WeaponScopeSF WeaponScopeLink]
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)
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AMMOMAG _ -> ammoComposedItem' itm
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TARGETING {} -> (itm,WeaponTargetingSF, useBreakListsLinkTest [noa AugmentedHUDSF AugmentedHUDLink] [])
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ATTACH ZOOMSCOPE -> (itm,WeaponScopeSF, LTest (const Nothing) (const Nothing))
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ATTACH HOMINGMODULE -> (itm,AmmoTargetingSF ProjectileAmmo, LTest (const Nothing) (const Nothing))
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ATTACH ZOOMSCOPE -> nolinks WeaponScopeSF
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ATTACH HOMINGMODULE -> nolinks $ AmmoTargetingSF ProjectileAmmo
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ATTACH AUGMENTEDHUD -> nolinks AugmentedHUDSF
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BULLETMOD BulletModTrajectory {} -> nolinks $ AmmoTargetingSF BulletAmmo
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BULLETMOD BulletModPayload {} -> nolinks $ AmmoPayloadSF BulletAmmo
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@@ -20,7 +20,6 @@ orientByLink itm lt = case (_itType itm,lt) of
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orientAttachment :: Item -> ComposeLinkType -> Item -> Maybe (Point3, Q.Quaternion Float)
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orientAttachment par lnk ch = Just (t1 + (Q.rotate q1 t2), q1 * q2)
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--orientAttachment par lnk ch = Just (t1 , q1 )
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where
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(t1,q1) = orientByLink par lnk
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(t2,q2) = orientChild ch
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+1
-1
@@ -251,7 +251,7 @@ doDrawing' win pdata u = do
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GL_COLOR
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0
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ptr
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-- renderLayer MidLayer shadV layerCounts
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renderLayer MidLayer shadV layerCounts
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glUseProgram (pdata ^. cloudShader . shaderUINT)
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glBindVertexArray $ pdata ^. cloudShader . shaderVAO . vaoName
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glDrawElements
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