Reenable mid layer rendering, may remove bottom layer rendering
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@@ -251,7 +251,7 @@ doDrawing' win pdata u = do
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GL_COLOR
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0
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ptr
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-- renderLayer MidLayer shadV layerCounts
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renderLayer MidLayer shadV layerCounts
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glUseProgram (pdata ^. cloudShader . shaderUINT)
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glBindVertexArray $ pdata ^. cloudShader . shaderVAO . vaoName
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glDrawElements
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