Implement different door speeds
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@@ -7,7 +7,7 @@ defaultDoor =
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Door
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{ _drID = 0
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, _drTrigger = WdBlConst False
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, _drUpdate = DoorDoNothing
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, _drUpdate = DoorLerp 1
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, _drZeroPos = (0, 0)
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, _drOnePos = (0, 0)
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, _drLerp = 0
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@@ -83,11 +83,3 @@ ps0PushPS pst f = Placement (PSNoShiftCont (V2 0 0) 0) pst Nothing Nothing $
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ps0PushPSw :: PSType -> (GenWorld -> Placement -> Maybe Placement) -> Placement
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ps0PushPSw pst f = Placement (PSNoShiftCont (V2 0 0) 0) pst Nothing Nothing $
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\w pl -> f w pl & _Just . plSpot %~ const (_plSpot pl)
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addPlmnt :: Placement -> Placement -> Placement
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addPlmnt pl pl2 = case pl2 of
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-- (RandomPlacement rp) -> RandomPlacement $ fmap (addPlmnt pl) rp
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(Placement ps pt mi mj f) -> Placement ps pt mi mj (fmap (fmap g) f)
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where
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g Nothing = Just pl
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g (Just pl') = Just $ addPlmnt pl pl'
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@@ -58,7 +58,7 @@ doorBetween wl cond soff pa pb speed g = case divideLine 40 pa pb of
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adoor =
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defaultDoor
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& drTrigger .~ cond
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& drUpdate . drLerpSpeed .~ speed
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& drUpdate .~ DoorLerp speed
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divideDoorPane ::
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+62
-74
@@ -3,22 +3,21 @@
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{- Rooms that contain two doors and a switch alternating both. -}
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module Dodge.Room.Airlock where
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import Dodge.PlacementSpot
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import Dodge.LevelGen.DoorPane
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import Dodge.Default.Door
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import qualified Data.IntMap.Strict as IM
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import Dodge.Default.Wall
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import Dodge.Room.Path
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import Control.Lens
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import Control.Monad
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import qualified Data.IntMap.Strict as IM
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import Data.Maybe
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import Dodge.Data.GenWorld
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import Dodge.Default.Door
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import Dodge.Default.Room
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import Dodge.Default.Wall
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import Dodge.LevelGen.DoorPane
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import Dodge.LevelGen.PlacementHelper
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import Dodge.LevelGen.Switch
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import Dodge.Placement.Instance
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import Dodge.Placement.Instance.Analyser
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import Dodge.Room.Foreground
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import Dodge.Room.Path
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import Dodge.RoomLink
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import Geometry
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import Picture
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@@ -30,6 +29,11 @@ airlock =
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join $
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takeOne [return airlock0, return airlock90, return airlockCrystal, airlockZ]
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xSwitch :: PSType
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xSwitch = PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect
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where
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col = dim $ dim $ bright red
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decontamRoom :: Int -> Room
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decontamRoom i =
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defaultRoom
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@@ -37,7 +41,7 @@ decontamRoom i =
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& rmLinks .~ muout lnks ++ muin [last lnks]
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& rmPath .~ foldMap doublePairSet [(V2 20 95, V2 20 45), (V2 20 45, V2 20 5)]
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& rmPmnts
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.~ [ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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.~ [ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) xSwitch $
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\btid -> Just $
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putDoubleDoorThen defaultDoorWall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
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\_ _ -> Just $ putDoubleDoor defaultDoorWall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
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@@ -68,7 +72,6 @@ decontamRoom i =
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[ (V2 20 95, 0)
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, (V2 20 5, pi)
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]
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col = dim $ dim $ bright red
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-- | Straight airlock
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airlock0 :: Room
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@@ -78,7 +81,7 @@ airlock0 =
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, _rmLinks = muout lnks ++ muin [last lnks]
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, _rmPath = foldMap doublePairSet [(V2 20 95, V2 20 45), (V2 20 45, V2 20 5)]
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, _rmPmnts =
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[ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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[ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) xSwitch $
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\btid -> Just $
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putDoubleDoorThen defaultDoorWall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
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\_ _ -> Just $ putDoubleDoor defaultDoorWall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
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@@ -94,7 +97,6 @@ airlock0 =
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[ (V2 20 95, 0)
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, (V2 20 5, pi)
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]
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col = dim $ dim $ bright red
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airlockDoubleDoor ::
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WdBl ->
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@@ -112,61 +114,62 @@ putDoor :: WdBl -> Float -> Point2A -> Point2A -> PSType
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putDoor cond l p1 p2 = PutDoor dr wl
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where
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wl = defaultDoorWall
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dr = defaultDoor
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& drTrigger .~ cond
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& drUpdate .~ DoorLerp 0.01
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& drZeroPos .~ p1
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& drOnePos .~ p2
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& drFootPrint .~ IM.fromList (zip [0..] $ wlps')
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dr =
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defaultDoor
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& drTrigger .~ cond
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& drUpdate .~ DoorLerp 0.01
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& drZeroPos .~ p1
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& drOnePos .~ p2
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& drFootPrint .~ IM.fromList (zip [0 ..] wlps')
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wlps' = rectanglePairs 9 0 (V2 l 0)
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airlockSimple :: RandomGen g => State g Room
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airlockSimple = do
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light1 <- mntLightLnkCond $ resetPLUse $ rprBool $ \rp _ -> isInLnk rp
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light2 <- mntLightLnkCond $ resetPLUse $ rprBool $ \rp _ -> isOutLnk rp
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return $ defaultRoom
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{ _rmPolys =
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[rectNSWE 120 0 0 180]
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, _rmLinks = map (uncurry outLink) (init lnks) ++ [uncurry inLink $ last lnks]
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, _rmPath = foldMap (doublePairSet . (V2 90 30,) . fst) lnks
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, _rmPmnts =
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[ light1,light2,
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pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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\btid ->
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airlockDoubleDoor
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(WdBlBtOn btid)
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55
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(0, pi / 2)
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(0, 0)
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(V2 180 0, pi / 2)
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(V2 180 0, pi)
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-- outDoorps inDoorps
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]
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, _rmBound =
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[rectNSWE 120 0 0 180]
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}
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light1 <- mntLightLnkCond $ PS (V2 90 120) 0
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return $
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defaultRoom
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{ _rmPolys = [rectNSWE 120 0 0 180]
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, _rmLinks = map (uncurry outLink) (init lnks) ++ [uncurry inLink $ last lnks]
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, _rmPath = foldMap (doublePairSet . (V2 90 30,) . fst) lnks
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, _rmPmnts =
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[ light1
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, pContID (PS (V2 90 115) pi) xSwitch $
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\btid ->
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airlockDoubleDoor
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(WdBlBtOn btid)
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55
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(0, pi / 2)
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(0, 0)
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(V2 180 0, pi)
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(V2 180 0, pi / 2)
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]
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, _rmBound = [rectNSWE 120 0 0 180]
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}
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where
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lnks =
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[ (V2 0 30, pi / 2)
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, (V2 180 30, 1.5 * pi)
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]
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col = dim $ dim $ bright red
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airlockZ :: RandomGen g => State g Room
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airlockZ = do
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let cenlight = mntLS vShape (V2 90 60) (V3 90 40 50) `addPlmnt` mntLS vShape (V2 90 60) (V3 90 80 50)
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let cenlight =
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[ mntLS vShape (V2 90 60) (V3 90 40 50)
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, mntLS vShape (V2 90 60) (V3 90 80 50)
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]
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cornlight =
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mntLS vShape (V2 0 120) (V3 30 90 50) `addPlmnt` mntLS vShape (V2 180 120) (V3 150 90 50)
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`addPlmnt` sps0 (putShape (thinHighBar 50 (V2 30 90) (V2 150 90)))
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[ mntLS vShape (V2 0 120) (V3 30 90 50)
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, mntLS vShape (V2 180 120) (V3 150 90 50)
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, sps0 (putShape (thinHighBar 50 (V2 30 90) (V2 150 90)))
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]
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lighting <- takeOne [cenlight, cornlight]
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return
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defaultRoom
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{ _rmPolys =
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[rectNSWE 120 0 0 180]
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{ _rmPolys = [rectNSWE 120 0 0 180]
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, _rmLinks = lnks
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, _rmPath = linksGridToPath' lnks $ loopPairs $ rectNSWE 100 40 40 140
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, _rmPmnts =
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[ pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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[ pContID (PS (V2 90 115) pi) xSwitch $
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\btid ->
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airlockDoubleDoor
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(WdBlBtOn btid)
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@@ -176,14 +179,12 @@ airlockZ = do
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(V2 180 60, - pi)
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(V2 180 60, - pi / 2)
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, sps0 $ PutWall (reverse $ rectNSWE 70 50 60 120) defaultWall
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, lighting
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]
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, _rmBound =
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[rectNSWE 120 0 0 180]
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<> lighting
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, _rmBound = [rectNSWE 120 0 0 180]
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}
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where
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lnks = muout [(V2 0 30, pi / 2)] ++ muin [(V2 180 30, 1.5 * pi)]
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col = dim $ dim $ bright red
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airlock90 :: Room
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airlock90 =
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@@ -200,36 +201,31 @@ airlock90 =
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, (100, 10)
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]
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]
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, _rmLinks = muout [(V2 0 40, pi / 2)] ++ muin [(V2 40 0, pi)]
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, _rmPath = doublePairSet (V2 0 40, V2 40 0)
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, _rmLinks = lnks
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, _rmPath = linksGridToPath' lnks $ doublePairSet (V2 40 40, V2 80 80)
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, _rmPmnts =
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[ pContID
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(PS (V2 120 120) (3 * pi / 4))
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(PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect)
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xSwitch
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$ \btid -> jsps (V2 5 5) 0 $ putDoor (WdBlBtOn btid) l1 x1 y1
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, mntLS vShape (V2 35 35) (V3 70 70 50)
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]
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, _rmBound =
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[ map
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toV2
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[ (10, 10)
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, (10, 100)
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, (100, 150)
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, (150, 100)
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, (100, 10)
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pure
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[ V2 10 10
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, V2 10 100
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, V2 100 150
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, V2 150 100
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, V2 100 10
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]
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]
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, _rmName = "airlock90"
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}
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where
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--cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
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col = dim $ dim $ bright red
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lnks = muout [(V2 0 40, pi / 2)] ++ muin [(V2 40 0, pi)]
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l1 = 55
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y1 = (0, 0)
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x1 = (0, pi / 2)
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-- pss = (V2 0 0,) <$> arcStepwise 3 (negate $ pi / 2) (V2 0 0) (V2 0 55)
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airlockCrystal :: Room
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airlockCrystal =
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defaultRoom
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@@ -239,7 +235,7 @@ airlockCrystal =
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, _rmPmnts =
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[ pContID
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(PS (V2 145 70) (pi / 2))
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(PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect)
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xSwitch
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$ \btid -> jsps (V2 40 70) 0 $ putDoor (WdBlBtOn btid) l1 x1 y1
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, crystalLine (V2 0 70) (V2 40 70)
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, mntLS vShape (V2 150 70) (V3 110 70 70)
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@@ -248,14 +244,6 @@ airlockCrystal =
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}
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where
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switchcutout = orderPolygon $ map toV2 [(39, 20), (150, 60), (150, 80), (39, 120)]
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col = dim $ dim $ bright red
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l1 = 55
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x1 = (0, pi / 2)
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y1 = (V2 0 (-55), pi / 2)
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--pss :: [(Point2, Point2)]
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--pss =
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-- reverse $
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-- fmap
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-- ((\x -> (V2 50 (x - 10), V2 50 (x + 60))) . fromIntegral)
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-- [20 :: Int, 22 .. 70]
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@@ -132,19 +132,17 @@ addButtonSlowDoor x h rm = do
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.++~ [MountedLS (fromJust $ _plMID plls), MountedProp (fromJust $ _plMID plpr)]
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-- TODO make the height of this light source and of other mounted lights
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-- be taken from a single consistent source
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--thewall = switchWallCol red
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thewall = defaultDoorWall
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butDoor = putLitButOnPos
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col
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(rprBool (isUnusedLnkType InLink))
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$ \btplmnt -> Just $
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putDoubleDoorThen
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thewall
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defaultDoorWall
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(WdBlBtOn $ fromJust $ _plMID btplmnt)
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30
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(V2 0 h)
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(V2 x h)
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2
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0.5
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$ \dr1 dr2 ->
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amountedlight dr1 50 $
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amountedlight dr1 (-50) $
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@@ -45,6 +45,11 @@ tutAnoTree = do
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foldMTRS
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[ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
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, corDoor
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, return $ tToBTree "cor" $ return $ cleatOnward corridor
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, return $ tToBTree "cor" $ return $ cleatOnward airlock90
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, return $ tToBTree "cor" $ return $ cleatOnward corridor
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, return $ tToBTree "cor" $ return $ cleatOnward airlock0
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, return $ tToBTree "cor" $ return $ cleatOnward corridor
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, tToBTree "x" . return . cleatOnward <$> airlockSimple
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-- , tToBTree "lastun" . return . cleatOnward <$> tanksRoom [] []
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-- , return $ tToBTree "cor" $ return $ cleatOnward corridor
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@@ -39,5 +39,5 @@ updateEdgeWallObs w (i, j) = fromMaybe w $ do
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let wlflags = foldMap (^. _2 . to getWallPathing) $ wlsHitUnsorted s e w
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return $ w & cWorld . incGraph %~ updateEdge (f wlflags) (i, j)
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where
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f x y = (S.map WallObstacle x) `S.union`
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f x y = S.map WallObstacle x `S.union`
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(y S.\\ (S.fromList $ map WallObstacle [minBound..maxBound]))
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