Remove more (dead) Streaming code
This commit is contained in:
@@ -13,17 +13,12 @@
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-}
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module Dodge.Base.Collide (
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collidePoint,
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collideSegCrs,
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collidePointWallsFilterStream,
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collidePointWallsFilter,
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collidePointTestFilter,
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overlapSegWalls,
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overlapSegCrs,
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overlap1SegCrs,
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bounceBall,
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bouncePoint,
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sortStreamOn,
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minStreamOn,
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collideCircWallsStream,
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circOnSomeWall,
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circOnAnyCr,
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overlapCircWalls,
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@@ -49,16 +44,6 @@ import Dodge.Zoning
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import FoldableHelp
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import Geometry
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import qualified IntMapHelp as IM
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import qualified Streaming.Prelude as S
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import StreamingHelp
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--collidePoint :: Point2 -> Point2
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-- -> StreamOf Wall
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-- -> (Point2, Maybe Wall)
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--{-# INLINE collidePoint #-}
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--collidePoint sp ep = runIdentity . S.fold_ findPoint (ep, Nothing) id
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-- where
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-- findPoint (p,mwl) wl = maybe (p,mwl) (,Just wl) . uncurry (intersectSegSeg sp p) . _wlLine $ wl
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collidePoint ::
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Point2 ->
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@@ -70,39 +55,15 @@ collidePoint sp ep = foldl' findPoint (ep, Nothing)
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where
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findPoint (p, mwl) wl = maybe (p, mwl) (,Just wl) . uncurry (intersectSegSeg sp p) . _wlLine $ wl
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overlap1SegCrs ::
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overlapSegCrs ::
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Point2 ->
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Point2 ->
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[Creature] ->
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[(Point2, Creature)]
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{-# INLINE overlap1SegCrs #-}
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overlap1SegCrs sp ep =
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mapMaybe
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(\cr -> (,cr) <$> listToMaybe (intersectCircSeg (_crPos cr) (_crRad cr) sp ep))
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overlapSegCrs ::
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Point2 ->
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Point2 ->
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StreamOf Creature ->
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StreamOf ([Point2], Creature)
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{-# INLINE overlapSegCrs #-}
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overlapSegCrs sp ep =
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S.mapMaybe
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(\cr -> f cr $ intersectCircSeg (_crPos cr) (_crRad cr) sp ep)
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where
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f _ [] = Nothing
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f cr ps = Just (ps, cr)
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collideSegCrs ::
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Point2 ->
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Point2 ->
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StreamOf Creature ->
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(Point2, Maybe Creature)
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{-# INLINE collideSegCrs #-}
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collideSegCrs sp ep = runIdentity . S.fold_ findPoint (ep, Nothing) id
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where
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findPoint (p, mcr) cr =
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maybe (p, mcr) (,Just cr) $ listToMaybe (intersectCircSeg (_crPos cr) (_crRad cr) sp p)
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mapMaybe
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(\cr -> (,cr) <$> listToMaybe (intersectCircSeg (_crPos cr) (_crRad cr) sp ep))
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doBounce :: Float -> Point2 -> Point2 -> (Point2, Maybe Wall) -> Maybe (Point2, Point2)
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{-# INLINE doBounce #-}
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@@ -124,7 +85,7 @@ bounceBall x sp ep r = doBounce x sp ep . collideCircWalls sp ep r
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bouncePoint :: (Wall -> Bool) -> Float -> Point2 -> Point2 -> World -> Maybe (Point2, Point2)
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{-# INLINE bouncePoint #-}
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bouncePoint t x sp ep = doBounce x sp ep . collidePointWallsFilterStream t sp ep
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bouncePoint t x sp ep = doBounce x sp ep . collidePointWallsFilter t sp ep
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-- this COULD be written in terms of collidePointWallsFilterStream, TODO test
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-- whether this is actually faster
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@@ -142,9 +103,9 @@ collidePointTestFilter t sp ep =
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-- . S.any_ (isJust . uncurry (intersectSegSeg sp ep) . _wlLine)
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-- . S.filter t
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collidePointWallsFilterStream :: (Wall -> Bool) -> Point2 -> Point2 -> World -> (Point2, Maybe Wall)
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{-# INLINE collidePointWallsFilterStream #-}
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collidePointWallsFilterStream t sp ep =
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collidePointWallsFilter :: (Wall -> Bool) -> Point2 -> Point2 -> World -> (Point2, Maybe Wall)
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{-# INLINE collidePointWallsFilter #-}
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collidePointWallsFilter t sp ep =
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collidePoint sp ep
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. filter t
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. wlsNearSeg sp ep
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@@ -225,31 +186,6 @@ collideCircWalls sp ep rad = foldl' findPoint (ep, Nothing)
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where
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f = (+.+) (rad *.* normalizeV (vNormal $ a -.- b))
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-- | note that this does not push the circle away from the wall at all
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collideCircWallsStream ::
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Point2 ->
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Point2 ->
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Float ->
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StreamOf Wall ->
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(Point2, Maybe Wall)
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{-# INLINE collideCircWallsStream #-}
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collideCircWallsStream sp ep rad = runIdentity . S.fold_ findPoint (ep, Nothing) id
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where
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findPoint (p, mwl) wl =
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maybe (p, mwl) (,Just wl) . uncurry (intersectSegSeg sp p)
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. shiftbyrad
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. _wlLine
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$ wl
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shiftbyrad (a, b) =
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bimap
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f
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f
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( a +.+ rad *.* normalizeV (a -.- b)
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, b +.+ rad *.* normalizeV (b -.- a)
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)
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where
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f = (+.+) (rad *.* normalizeV (vNormal $ a -.- b))
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overlapCircWallsClosest :: Point2 -> Float -> [Wall] -> Maybe (Point2, Wall)
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{-# INLINE overlapCircWallsClosest #-}
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overlapCircWallsClosest p r =
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+1
-1
@@ -17,7 +17,7 @@ import Geometry
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import qualified IntMapHelp as IM
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import LensHelp
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import qualified ListHelp as List
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import StreamingHelp
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import Data.Bifunctor
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updateBullet :: World -> Bullet -> (World, Maybe Bullet)
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updateBullet w bu = case _buDelayFraction bu of
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@@ -209,7 +209,7 @@ unsafeBlinkAction cr w
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.:~ Damage ENTERREMENT 10000 mwp mwp mwp NoDamageEffect
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where
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success = fromMaybe True $ do
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wl <- snd $ collidePointWallsFilterStream (const True) mwp cpos w
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wl <- snd $ collidePointWallsFilter (const True) mwp cpos w
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return (isLHS mwp `uncurry` _wlLine wl)
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distR = 120
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distortionBulge =
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@@ -24,7 +24,6 @@ import Dodge.Data.SoundOrigin
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import Geometry.Data
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import SDL (MouseButton, Scancode)
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import Sound.Data
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import StreamingHelp
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import System.Random
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data World = World
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@@ -59,10 +58,4 @@ data WorldHammer
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| DoubleMouseHam
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deriving (Eq, Ord, Show, Read, Enum, Bounded)
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type HitEffect' =
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Flame ->
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StreamOf (Point2, Either Creature Wall) ->
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World ->
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(World, Maybe Flame)
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makeLenses ''World
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@@ -1,7 +1,8 @@
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{-# LANGUAGE StrictData #-}
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{-# LANGUAGE TemplateHaskell #-}
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module Dodge.Data.Zoning where
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module Dodge.Data.Zoning
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where
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import Control.Lens
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import qualified Data.IntSet as IS
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@@ -206,7 +206,7 @@ aTractorBeam _ cr w = w & cWorld . tractorBeams .:~ tractorBeamAt spos outpos di
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spos = cpos +.+ (_crRad cr + 10) *.* unitVectorAtAngle dir
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xpos = cpos +.+ 400 *.* unitVectorAtAngle dir
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dir = _crDir cr
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outpos = fst $ collidePointWallsFilterStream (const True) cpos xpos w
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outpos = fst $ collidePointWallsFilter (const True) cpos xpos w
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power = _attractionPower . _itParams $ _crInv cr IM.! crSel cr
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tractorBeamAt :: Point2 -> Point2 -> Float -> Point2 -> TractorBeam
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@@ -13,7 +13,7 @@ shootShatter :: Item -> Creature -> World -> World
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shootShatter it cr w =
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maybe w (uncurry $ shatterWall w sp ep) $
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sequence $
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collidePointWallsFilterStream canshatter sp ep w
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collidePointWallsFilter canshatter sp ep w
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where
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canshatter wl = case _wlOpacity wl of
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Opaque -> True
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@@ -1,11 +1,12 @@
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module Dodge.LoadSeed
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where
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module Dodge.LoadSeed where
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import Data.Functor
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import System.Directory
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import Text.Read
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loadSeed :: IO (Maybe Int)
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loadSeed = maybeReadFile "saveSlot/seed" >>= (return . (>>= readMaybe))
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loadSeed = maybeReadFile "saveSlot/seed" <&> (>>= readMaybe)
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maybeReadFile :: String -> IO (Maybe String)
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maybeReadFile fpath = do
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fexists <- doesFileExist fpath
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@@ -35,7 +35,7 @@ defaultArcStep itparams w (ArcStep p dir _) = do
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mwl =
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listToMaybe
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. sortOn (dist p . fst)
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. mapMaybe (\q -> sequence $ collidePointWallsFilterStream (const True) p (center +.+ q) w)
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. mapMaybe (\q -> sequence $ collidePointWallsFilter (const True) p (center +.+ q) w)
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-- collidePointWallsWall and wlsnearpoint
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$ polyCirc 6 csize
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f (q, wl) = ArcStep q dir (WlID $ _wlID wl)
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@@ -227,8 +227,8 @@ getViewpoints p w =
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gameRoomViewpoints :: Point2 -> GameRoom -> [Point2]
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{-# INLINE gameRoomViewpoints #-}
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gameRoomViewpoints p gr =
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(_grViewpoints gr)
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<> map extend ((_grViewpointsEx gr) <> map addDir (_grLinkDirs gr))
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_grViewpoints gr
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<> map extend (_grViewpointsEx gr <> map addDir (_grLinkDirs gr))
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where
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extend outp = p +.+ maxViewDistance *.* squashNormalizeV (outp -.- p)
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addDir a = p +.+ unitVectorAtAngle a
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@@ -44,7 +44,7 @@ crsHit sp ep w
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| sp == ep = mempty
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| otherwise =
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sortOn (dist sp . fst)
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. overlap1SegCrs sp ep
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. overlapSegCrs sp ep
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. mapMaybe (\cid -> w ^? cWorld . creatures . ix cid)
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. IS.toList
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. crixsNearSeg sp ep
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@@ -1,5 +1,5 @@
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module Dodge.Zone.Update (
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updateZoning,
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--updateZoning,
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) where
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import Dodge.Data.Zoning
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