Remove more (dead) Streaming code

This commit is contained in:
2022-08-21 22:03:15 +01:00
parent cccab45650
commit c35dbf1ba8
12 changed files with 24 additions and 93 deletions
+8 -72
View File
@@ -13,17 +13,12 @@
-}
module Dodge.Base.Collide (
collidePoint,
collideSegCrs,
collidePointWallsFilterStream,
collidePointWallsFilter,
collidePointTestFilter,
overlapSegWalls,
overlapSegCrs,
overlap1SegCrs,
bounceBall,
bouncePoint,
sortStreamOn,
minStreamOn,
collideCircWallsStream,
circOnSomeWall,
circOnAnyCr,
overlapCircWalls,
@@ -49,16 +44,6 @@ import Dodge.Zoning
import FoldableHelp
import Geometry
import qualified IntMapHelp as IM
import qualified Streaming.Prelude as S
import StreamingHelp
--collidePoint :: Point2 -> Point2
-- -> StreamOf Wall
-- -> (Point2, Maybe Wall)
--{-# INLINE collidePoint #-}
--collidePoint sp ep = runIdentity . S.fold_ findPoint (ep, Nothing) id
-- where
-- findPoint (p,mwl) wl = maybe (p,mwl) (,Just wl) . uncurry (intersectSegSeg sp p) . _wlLine $ wl
collidePoint ::
Point2 ->
@@ -70,39 +55,15 @@ collidePoint sp ep = foldl' findPoint (ep, Nothing)
where
findPoint (p, mwl) wl = maybe (p, mwl) (,Just wl) . uncurry (intersectSegSeg sp p) . _wlLine $ wl
overlap1SegCrs ::
overlapSegCrs ::
Point2 ->
Point2 ->
[Creature] ->
[(Point2, Creature)]
{-# INLINE overlap1SegCrs #-}
overlap1SegCrs sp ep =
mapMaybe
(\cr -> (,cr) <$> listToMaybe (intersectCircSeg (_crPos cr) (_crRad cr) sp ep))
overlapSegCrs ::
Point2 ->
Point2 ->
StreamOf Creature ->
StreamOf ([Point2], Creature)
{-# INLINE overlapSegCrs #-}
overlapSegCrs sp ep =
S.mapMaybe
(\cr -> f cr $ intersectCircSeg (_crPos cr) (_crRad cr) sp ep)
where
f _ [] = Nothing
f cr ps = Just (ps, cr)
collideSegCrs ::
Point2 ->
Point2 ->
StreamOf Creature ->
(Point2, Maybe Creature)
{-# INLINE collideSegCrs #-}
collideSegCrs sp ep = runIdentity . S.fold_ findPoint (ep, Nothing) id
where
findPoint (p, mcr) cr =
maybe (p, mcr) (,Just cr) $ listToMaybe (intersectCircSeg (_crPos cr) (_crRad cr) sp p)
mapMaybe
(\cr -> (,cr) <$> listToMaybe (intersectCircSeg (_crPos cr) (_crRad cr) sp ep))
doBounce :: Float -> Point2 -> Point2 -> (Point2, Maybe Wall) -> Maybe (Point2, Point2)
{-# INLINE doBounce #-}
@@ -124,7 +85,7 @@ bounceBall x sp ep r = doBounce x sp ep . collideCircWalls sp ep r
bouncePoint :: (Wall -> Bool) -> Float -> Point2 -> Point2 -> World -> Maybe (Point2, Point2)
{-# INLINE bouncePoint #-}
bouncePoint t x sp ep = doBounce x sp ep . collidePointWallsFilterStream t sp ep
bouncePoint t x sp ep = doBounce x sp ep . collidePointWallsFilter t sp ep
-- this COULD be written in terms of collidePointWallsFilterStream, TODO test
-- whether this is actually faster
@@ -142,9 +103,9 @@ collidePointTestFilter t sp ep =
-- . S.any_ (isJust . uncurry (intersectSegSeg sp ep) . _wlLine)
-- . S.filter t
collidePointWallsFilterStream :: (Wall -> Bool) -> Point2 -> Point2 -> World -> (Point2, Maybe Wall)
{-# INLINE collidePointWallsFilterStream #-}
collidePointWallsFilterStream t sp ep =
collidePointWallsFilter :: (Wall -> Bool) -> Point2 -> Point2 -> World -> (Point2, Maybe Wall)
{-# INLINE collidePointWallsFilter #-}
collidePointWallsFilter t sp ep =
collidePoint sp ep
. filter t
. wlsNearSeg sp ep
@@ -225,31 +186,6 @@ collideCircWalls sp ep rad = foldl' findPoint (ep, Nothing)
where
f = (+.+) (rad *.* normalizeV (vNormal $ a -.- b))
-- | note that this does not push the circle away from the wall at all
collideCircWallsStream ::
Point2 ->
Point2 ->
Float ->
StreamOf Wall ->
(Point2, Maybe Wall)
{-# INLINE collideCircWallsStream #-}
collideCircWallsStream sp ep rad = runIdentity . S.fold_ findPoint (ep, Nothing) id
where
findPoint (p, mwl) wl =
maybe (p, mwl) (,Just wl) . uncurry (intersectSegSeg sp p)
. shiftbyrad
. _wlLine
$ wl
shiftbyrad (a, b) =
bimap
f
f
( a +.+ rad *.* normalizeV (a -.- b)
, b +.+ rad *.* normalizeV (b -.- a)
)
where
f = (+.+) (rad *.* normalizeV (vNormal $ a -.- b))
overlapCircWallsClosest :: Point2 -> Float -> [Wall] -> Maybe (Point2, Wall)
{-# INLINE overlapCircWallsClosest #-}
overlapCircWallsClosest p r =