Work towards allowing for children to attach to arbitrary link types
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+10
-32
@@ -4,22 +4,18 @@ of a position and a rotation.
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The last link in the list is considered the incoming link, the other links are
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the outgoing links. -}
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module Dodge.Room.Link
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( --shiftRoomToLink
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--, shiftRoomShiftToLink
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shiftRoomShiftToLink
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( shiftRoomShiftToLink
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, shiftRoomBy
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, shiftLinkBy
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, doRoomShift
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, sortOutLinksOn
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, filterSortOutLinksOn
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, randomiseAllLinks
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, shuffleLinks
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, filterLinks
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, changeLinkTo
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, changeLinkFrom
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, randomiseOutLinks
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-- , randomiseLinksBy
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, invShiftLinkBy
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--, finalLinksUpdate
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) where
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import Dodge.Placement.PlaceSpot
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import Dodge.LevelGen.Data
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@@ -33,6 +29,7 @@ import Control.Monad.State
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import Control.Lens
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import Data.List
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import qualified Data.Set as S
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{- Shuffle the initial links of a room randomly. -}
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randomiseOutLinks :: RandomGen g => Room -> State g Room
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randomiseOutLinks r = do
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@@ -56,6 +53,12 @@ randomiseAllLinks :: RandomGen g => Room -> State g Room
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randomiseAllLinks r = do
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newLinks <- shuffle $ _rmLinks r
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return $ r {_rmLinks = newLinks }
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{- Shuffle the order of all links of a room randomly.
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- Note this does not change their types. -}
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shuffleLinks :: RandomGen g => Room -> State g Room
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shuffleLinks r = do
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newLinks <- shuffle $ _rmLinks r
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return $ r {_rmLinks = newLinks }
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--randomiseLinksBy
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-- :: ( [(Point2,Float)] -> State g [(Point2,Float)] )
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@@ -120,14 +123,6 @@ shiftRoomBy shift r = r
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. (tileX %~ shiftPointBy shift )
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)
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& rmViewpoints %~ map (shiftPointBy shift)
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--shiftRoomShiftToLink :: (Point2,Float) -> Room -> Room
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--shiftRoomShiftToLink l r
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-- = shiftRoomShiftBy l
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-- . shiftRoomShiftBy (V2 0 0 , pi-a)
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-- $ shiftRoomShiftBy (V2 0 0 -.- p , 0)
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-- r
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-- where
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-- (p,a) = head $ _rmInLinks r
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shiftRoomShiftToLink :: (Point2,Float) -> (Point2,Float) -> Room -> Room
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shiftRoomShiftToLink l inlink r
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@@ -150,22 +145,5 @@ shiftLinkBy (pos,rot) = overLnkPosDir f
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where
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f (p,r) = (shiftPointBy (pos,rot) p, r + rot)
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invShiftLinkBy :: (Point2,Float) -> (Point2,Float) -> (Point2,Float)
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invShiftLinkBy (pos,rot) (p,r) = (invShiftPointBy (pos,rot) p, r - rot)
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shiftPathBy
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:: (Point2,Float)
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-> (Point2,Point2)
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-> (Point2,Point2)
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shiftPathBy :: (Point2,Float) -> (Point2,Point2) -> (Point2,Point2)
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shiftPathBy s (p1,p2) = (shiftPointBy s p1, shiftPointBy s p2)
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--finalLinksUpdate :: Room -> Room
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--finalLinksUpdate rm = case _rmInLinks rm of
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-- (_:_) -> rm
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-- & rmInLinks %~ tail
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-- & rmPos %~ ( (uncurry (UsedInLink 0) (lnkPosDir $ head inlnks) :)
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-- . (map (uncurry UnusedLink . lnkPosDir) (outlnks ++ tail inlnks) ++) )
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-- _ -> rm
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-- where
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-- inlnks = _rmInLinks rm
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-- outlnks = _rmOutLinks rm
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@@ -106,7 +106,7 @@ addButtonSlowDoor x h rm = do
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,( V2 (x/2+50) 5,0::Float)
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]
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thePlacement <- takeOne [butDoor butPos butRot ]
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changeLinkFrom aboveH =<< changeLinkTo belowH (rm
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shuffleLinks $ setOutLinks aboveH $ setInLinks belowH (rm
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& rmPmnts %~ (thePlacement :)
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& rmBound %~ (openDoorBound :)
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)
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@@ -6,6 +6,30 @@ import Data.List (partition)
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import qualified Data.Set as S
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import Control.Lens
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restrictLinkType :: RoomLinkType -> ((Point2,Float) -> Bool) -> [RoomLink] -> [RoomLink]
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restrictLinkType rlt f = map g
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where
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g rl | f $ rlPosDir rl = rl & rlType %~ S.delete rlt
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| otherwise = rl
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restrictInLinks :: ((Point2,Float) -> Bool) -> Room -> Room
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restrictInLinks f = rmLinks %~ restrictLinkType InLink f
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restrictOutLinks :: ((Point2,Float) -> Bool) -> Room -> Room
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restrictOutLinks f = rmLinks %~ restrictLinkType OutLink f
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setLinkType :: RoomLinkType -> ((Point2,Float) -> Bool) -> [RoomLink] -> [RoomLink]
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setLinkType rlt f = map g
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where
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g rl | f $ rlPosDir rl = rl & rlType %~ S.delete rlt
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| otherwise = rl & rlType %~ S.insert rlt
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setInLinks :: ((Point2,Float) -> Bool) -> Room -> Room
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setInLinks f = rmLinks %~ setLinkType InLink f
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setOutLinks :: ((Point2,Float) -> Bool) -> Room -> Room
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setOutLinks f = rmLinks %~ setLinkType OutLink f
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swapInOutLinks :: Room -> Room
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swapInOutLinks = rmLinks %~ map (rlType %~ S.map f)
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where
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@@ -19,6 +43,9 @@ overLnkType lt f = rmLinks %~ g
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g lnks = let (xs,ys) = partition (S.member lt . _rlType) lnks
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in f xs ++ ys
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rlPosDir :: RoomLink -> (Point2,Float)
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rlPosDir rl = (_rlPos rl, _rlDir rl)
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lnkPosDir :: RoomLink -> (Point2,Float)
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lnkPosDir rl = (_rlPos rl, _rlDir rl)
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@@ -54,13 +54,16 @@ posRms bounds parenti@(parent,_) ( (numChild,t@(Node childi _) ):its) tseq = do
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newBounds = map pointsToPoly $ _rmBound r'
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clipping = or (convexPolysOverlap <$> newBounds <*> bounds)
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updateparent rm = doLnkEff (lnkPosDir outlnk) $ rm
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& rmLinks %~ delete outlnk & rmPos %~ (uncurry (UsedOutLink numChild (snd childi)) (lnkPosDir outlnk) :)
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& rmLinks %~ delete outlnk
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& rmPos %~ (uncurry (UsedOutLink numChild (snd childi)) (lnkPosDir outlnk) :)
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shiftedoutlink = shiftLinkBy (_rmShift parent) outlnk
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r' = doRoomShift . fst $ rootLabel shiftedt
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updatechild rm = rm & rmLinks %~ delete il
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updatechild rm = rm
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& rmLinks %~ delete il
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& rmPos %~ ( (uncurry (UsedInLink 0) (lnkPosDir il):)
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. (map (uncurry UnusedLink . lnkPosDir) (delete il (_rmLinks rm)) ++) )
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shiftedt = applyToRoot (first $ updatechild . shiftRoomShiftToLink (lnkPosDir shiftedoutlink) (lnkPosDir il)) t
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shiftedt = applyToRoot
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(first $ updatechild . shiftRoomShiftToLink (lnkPosDir shiftedoutlink) (lnkPosDir il)) t
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zipCount :: [a] -> [(Int,a)]
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zipCount = Prelude.zip [0..]
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